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In a recent survey of 2,200 game developers conducted by the International Game Developers Association, Valve was named as the most desirable studio to work at, beating out other prominent developers and publishers such as Activision Blizzard, BioWare, Ubisoft, Nintendo, and Naughty Dog. Curiously, developers also seemed to prefer getting a job at Valve more so than working for themselves at their own company.
Elsewhere in the survey, developers also named Steam as the most important platform for future growth within the games industry, claiming it to be far more important than a number of other modern gaming platforms such as Android Phones/Tablets, the iPad, traditional consoles (Xbox, Playstation, etc), and the iPhone. This is likely attributed to the continually growing player base present on the platform, recent technological innovations such as SteamVR and In-Home Streaming, and the numerous plans Valve have laid out for the software's future, including the Steam Controller and Steam Machines.
While these figures obviously only represent a certain percentage of video game developers, it is interesting to see Valve's long-standing goal of making their company as desirable as possible provide some real concrete results. After all, that is one great snack room.
It's been a busy couple of days, so we're talking leaks, merchandise, Source 2, Valve tours, and everything in between in this week's episode of the ValveTime News!
Don't forget to subscribe to our YouTube channel and to follow us on Facebook and Twitter to stay up to date with all the latest Valve news. We want to extend an extra special thank you to everyone who has supported us recently and helped us surpass 20,000 subscribers on YouTube! It really means a lot to us, so thanks again for watching!
In this ValveTime Review, we're checking out what is likely the weirdest and most unusual mod we've ever discussed. We were intrigued to check out the "fairly casual exploration" mod, "A Minuted Millions", after the game's creator introduced it to us on our forums last month. What do we think of this absolutely ridiculous Portal 2 mod? Let's find out!
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After the great success of community-made Dota 2 merchandise in the build up to The International 2014, Valve have expanded their reach and are now accepting Team Fortress 2 themed merchandise to the Steam Workshop.
The page is already filling up with new t-shirt and poster designs, so be sure to head on over if you've got your own ideas. Before you do that, you will probably want to check out the updated Workshop FAQ, which provides some useful details regarding how an item may be sold, how a contributor will be paid, and why Valve are looking to expand the growth of TF2 merchandise.
After months of private community testing, the "CP_Snowplow" map planned for release with the upcoming "End of the Line" update was leaked to Reddit earlier today. The map, which is heavily related to the End of the Line short created by James McVinnie, has BLU team guide a train through a map while RED team attempt to destroy it with large traps. BLU team must capture control points in a linear fashion to prevent the traps from doing damage to the train, eventually destroying it after 10 successful hits.
The map, which is being created by community mappers YM and Frozen, was recently opened up for "public" beta testing amongst the TF2Maps.net community in order to receive more gameplay feedback about balancing, progression, and flow. Unfortunately, one of the individuals invited to this evening's test decided to leak the map and a number of screenshots to Reddit, effectively drawing back the curtain on what was a well-kept community secret.
In response, Frozen and YM have decided to release a new version of the map to the public on the TF2Maps.net EU and US servers, allowing anyone to play the current version of the map freely while also providing important gameplay information, such as feedback and heatmap data. Like Asteroid and Cactus Canyon, Snowplow is far from complete and features a bunch of weird balancing issues, incomplete architecture, and missing textures.
If you're looking to check out the map ahead of its release later this year, be sure to head on over to the TF2Maps.net servers, as playing over there will help collect data for Frozen and YM to help make the map even better. If you would rather wait until the map was all shiny and finished, we don't blame you.
Personally, I've been involved in the private testing of the map since early May, and it's been exciting to see how the level has continually grown and changed over months of iteration. With over a terabyte of raw footage recorded from over 30 different map versions, expect to see a very special episode of ValveTime Spotlight Exclusive arrive alongside the release of the End of the Line short and the fully finished version of Snowplow sometime in the future.
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