As the prophesies foretold, the Source 2 version of Dota 2 is very nearly here...albeit in an open beta, known as "Dota 2 Reborn". As anticipated, the new version of Dota 2 will run on Valve's next-generation Source 2 engine (a title strangely absent from the announcement page) and will introduce brand new features and polish previously not possible on the 15+ year old Source engine.
As revealed by "Part 1" of the update's announcement page, these new features include a brand new Dashboard and an all-new dynamic interface, changing the way we'll view content and play within Dota 2, with sliding tiles and windows that increase or decrease in size depending on their use. The new interface features an all-new layout, an updated Hero Browser; making it easier to preview heroes, their abilities, and their content; and live updates for in-progress games via the "Watch" tab, a system which now refreshes game statistics and map data in real time.
Day 1 announcement page focuses on demonstrating how easy it is to learn the basics of Dota 2, how we'll be watching live matches on DotaTV in the future, and by showing off just how easy it is to find games alongside your friends. New party features including voice chat, party management (such as merging two parties into one), upgraded and larger chat channels, and "Beacons", which will let your friends know you are currently looking to party-up. Elsewhere, new "Miniprofiles", an in-depth Activity Feed, and detailed statistics pages are also shown off, which can be used to quickly and easily view your friends' content and to investigate in-depth figures about play habits, such as individual Hero MMR, Win Rate, KDA, Average GPM, and much more.
There's an absolutely ridiculous amount more to cover about Dota 2 Reborn, with even more information about the new engine and Custom Games set to released as parts 2 and 3 in days to come, so make sure you check back next week for further coverage as we learn more! For now, head on over to the Part 1 announcement page to learn more or to see how any of these new mechanics or systems operate in the form of helpful video demonstrations.
This year's Steam summer sale has begun! Dubbed the "Steam Monster Summer Sale," the event will run from June 11th though June 21st.
This year, the theme of the sale is monster-based, and the mechanic used to introduce special game discounts is a Monster Summer Game. Play the monster minigame with your friends to help your team level up, unlock new abilities, gain trading cards, and achieve community milestones. Completing milestones today will unlock special, 48-hour game discounts for tomorrow.
In addition to the special game discounts, 24-hour daily deals and 12-hour flash sales are also available.
Unlike last year's summer sale, there are no permanent "teams." Everyone is working together to complete the milestones, and everyone has the same opportunity to earn and level-up their Summer Sale badge. Increasing the level of your Summer Sale badge by crafting Summer Sale trading cards will grant you additional abilities and rewards in the Monster Game, help you to move closer to the milestones.
Visit the Steam Store now to get some great deals on games, and play the Monster Game to unlock even more great deals.
It's only June, but it certainly feels like Christmas with the amount of crazy-good gifts Valve bestowed to the community this past week! Just a few of the things coming up on this week's show include: Steam Refunds, TF2 map Workshop support, Source 2 coming to Dota 2, Steam Hardware pre-orders, The International 2015's record-breaking prize pool, and so much more!
If you enjoyed this episode, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
As the title says, the Vive Developer Edition has begun to make its way into the hands of developers. Chet Faliszek said in a Steam Community post that the first wave of shipments will include "a wide range of developers from major movie studios, triple A developers, to small indie teams working on their first title."
In the box is:
- A Headset
- Two Light House Base Stations
- Two Wireless SteamVR Controllers
Opened Box, Instructions Cover via @DevinReimer, CTO of @OwlchemyLabs
Headset via @ThreeOneZero_
Controllers via @onwevr
Lighthouse Comparison, Instructions Page via CloudheadGames
The next couple of waves of dev kit shipments will continue through this spring and summer. The consumer editions of the HTC Vive, the controllers, and the lighthouse base stations are slated for release near the end of this year.
The release of a new "The Collector's Cache" treasure into Dota 2 yesterday evening has caused an inevitable spike in the prize pool for The International 2015, so let's explain. The new treasure is only available to Compendium owners, giving them access to 11 new mythical-quality item sets, Compendium levels, and the "Faceless Rex" courier. As with the Compendium, 25% of the revenue from all sales is being distributed straight back to The International 2015 prize pool, allowing it to quickly surpass the $11,000,000 mark shortly after the treasure's release.
While the total is still growing steadily, this new milestone means the TI5 will feature the largest prize pool ever attached to an eSporting event. Last year's The International 2014 also broke records, with it being hailed as the first eSporting event to be broadcast live on ESPN (sorry, Heroes of the Storm) while also boasting an enormous prize pool of 10,930,698. With two months left to go, it's far from clear how high the prize pool for The International 2015 can or will reach, but, for now, we're just glad to have secured the intriguing "Desert Terrain" custom map skin, as shown below.
If you're looking to learn more about The International 2015 or contribute to the ever-growing prize pool, make sure you head on over to the announcement pages for the Compendium or "The Collector's Cache" treasure.
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