After over a decade of designing and shipping t-shirts, hats, and toys for many of Valve's beloved franchises, the company recently revealed they would be shutting down their own merchandise store to focus all eyes on a new partnership with long-time partner WeLoveFine. With their own store now closed, the primary place to get your hands on Valve-themed merchandise will be "www.valvestore.welovefine.com", with WeLoveFine themselves seemingly handling all of the paperwork, assets, and distribution.
Given the increasing popularity of third-party sites like WeLoveFine and a shifting focus towards community-created merchandise, this transition makes a lot of sense both for Valve as a business and for all of us as consumers. WeLoveFine should now be able to focus on providing even more merchandise than ever before via a much more modern and responsive website, while hopefully allowing Valve to refocus the effort that was previously being put into managing the Valve Store.
More information about these changes can be found over on a brief introduction by the Valve team over on their WeLoveFine hub, so check it out!
In this week's slightly belated Round-Up, we're investigating a recently discovered reference to Left 4 Dead 3 in a Destinations VR tutorial and running through all the details of the biggest CS:GO gambling scandal to date.
With news of a new TF2 update coming thick and fast, don't forget to subscribe to our YouTube channel and to follow us on Facebook and Twitter to catch all the latest details! Thanks for watching!
Valve's Tristan Reidford has lightly teased Left 4 Dead 3 in a tutorial for the Destinations Workshop Tools.
The eighth image in the tutorial, titled "08_directory_fun.png," showed a conveniently placed folder called "left4dead3."
From the pessimist's perspective, this was just a mistake, but it's too convenient that the folder viewport was scrolled exactly so that left4dead3 was shown first.
According to Tristan's Valve Developer Wiki contribution history, the image was first uploaded on June 28, and then nearly 24 hours later, after the community had noticed the tease, it was replaced by an obviously Photoshop'd version to remove the Left 4 Dead 3 reference.
The arrival of this year's Steam Summer Sales also brought about several other minor talking points. These include the release of new Immortal Treasures for Dota 2, the start of CS:GO's ESL One Cologne 2016 Pick'Em Challenge, and a behind-the-scenes discussion with Valve engineers about early prototypes for SteamVR and the HTC Vive!
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With the first wave of modern virtual reality headsets now out in the wild, the number of people who have yet to try the HTC Vive or any of its competitors is quickly shrinking. Although a large number of people have now tried or purchased a Vive, the same can definitely not be said of Valve's early and extremely rare internal prototypes. First shown off at Steam Dev Days 2014 and GDC 2015, these early prototypes were extremely rough, hacked-together pieces of equipment designed exclusively to test functionality and new ideas.
While it's been a while since we've seen any of these headset concepts shown off or discussed by Valve themselves, YouTube channel "Make" recently uploaded a new video featuring Valve engineers Alan Yates and Monty Goodson as they show off and talk through a number of different designs.
As shown, the 15 minute video highlights many of the different and usually cumbersome concepts that Alan, Monty, and the SteamVR hardware team created as they developed almost all of the technology behind the HTC Vive, the controllers, and the Base Stations from spare parts and raw ingenuity. It was clearly a long and complicated process that we're very happy to have been given just a little bit more insight into. Check out the video above and let us know what you think in the comments below!
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