Some new Steam statistics have been revealed. Presented at the Content Delivery Summit by Valve's Mike Dunkle, these statistics reveal everything from the number of active users, to the size of the massive amounts of data that Steam's network handles every year.
Below are the highlights from Mike's keynote presentation.
A World-Wide Marketplace
- 125 Million Active Users
- 9.5+ Million concurrent players
- 2 Billion Minutes Played Per Day
- 4500+ Pieces of Content
Economy + Trading
- One of the largest and most active virtual economies in the world
- 2.3 billion items traded since inception
- Currently averaging over 5.5 million items traded per day
Steam by Region
Content Delivery – Points of Presence
- 52 Cities, 260+ Servers
- 2.5 Tbps+ Capacity
Network/Content Backbone & PoPs
- Growth, including live broadcasting, new content
- Challenges when content is 100GB+
- DDOS, IP Spoofing, BotNets etc… are becoming fairly prevalent
- Content delivery in emerging markets
After faaaar too long, the Steam Workshop hub for Team Fortress 2 now supports the uploading, rating, and downloading of custom maps! While Team Fortress 2 was actually the first ever game to support the Steam Workshop by more or less creating it, it has always been limited to the uploading of custom items such as weapons or cosmetics, leaving custom maps as a much-desired and strangely missing option.
Like the Steam Workshop pages for Counter-Strike: Global Offensive and...well, most other Source games, this now allows the Team Fortress 2 mapping community to easily upload their own maps and to easily receive detailed feedback via comments and analytical data, something previously restricted to third-party websites such as TF2Maps.net. This should also make joining community servers that much easier, as the management and downloading of custom maps can now be offloaded to the Steam Workshop, automatically downloading a supported map simply by joining the server.
Despite being listed as a "Beta" feature, the Team Fortress 2 Steam Workshop page already features a massive number of the community's most popular and top rated maps, including Snowplow, Glassworks, Metalworks, and Orange X, with many more likely to follow. With the list growing steadily, make sure you head on over to check out what the community has to offer, and don't forget to give Valve some feedback while you're there!
One of the longest running controversies for both Valve and Steam is finally dead! As of today, Steam users can contact the "help.steampowered.com" support page to receive full refunds for purchased games and downloadable content; so long as the title was purchased within the past two weeks and has been played for less than two hours. Even if a purchased game or piece of downloadable content falls outside of these parameters, the Steam Refunds page promises Valve will "take a look" regardless. Movies and Gifts are currently not supported by Steam Refunds.
While "competitors" such as EA's Origin have offered full refunds for the longest time, this is a bold new step for Valve which will more than likely help further improve their communication with consumers. There's a lot more information about Steam Refunds over on the official announcement page, so be sure to head on over if you're looking for more details!
In this week's News Round-Up: CS:GO's "Operation Bloodhound" introduces 6 community maps, the delayed Source 2 port of Dota 2 may be splitting things up somewhat, and Portal is relevant again with the releases of both Portal Pinball and the Portal Stories: Mel mod!
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After a full week of near-constant competition, all of the Qualifier events for The International 2015 have finally concluded. In total, 32 teams have been knocked out of the tournament, leaving 4 Winners and 4 Runner-Ups, listed below.
Chinese Qualifier: EHOME
Americas Qualifier: Complexity Gaming
Southeast Asia Qualifier: MVP.Hot6ix
European Qualifier: Na'Vi
Chinese Qualifier: CDEC
Americas Qualifier: North American Rejects
Southeast Asia Qualifier: MVP.Phoenix
European Qualifier: Vega Squadron
While the Qualifier Winners will enter straight into the main event when The International 2015 begins in August 2015, the Runner-Ups will be pitted against one another in the Wild Card tournament in order to determine which two teams are good enough to secure the final two slots. With the prize pool for The International 2015 now well over $10,000,000 and with two months to go until the event even begins, it's going to be one hell of a ride which we can't wait to experience.
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