The latest issue of Retro Gamer magazine features "The Making of Half-Life 2" - an article by Paul Walker-Emig, including interviews from Valve veterans, David Speyrer and Viktor Antonov. The piece includes exclusive screenshots from the game's development and it is a fantastic insight for any Half-Life fan. You can buy the magazine from My Favourite Magazine.
We've been in touch with Paul who has provided us with the original screenshots from the magazine, along with two other unpublished screenshots. We'd like to thank Paul and Retro Gamer for their help.
Screenshot #1 (borealis_full_010000)
The engine room of the famous icebreaker Borealis when it was present in the game. The player is equipped with an ice axe, a cut melee weapon.
Screenshot #2 (Danger Ted)
During the game's development, there was a time when the player was able to glue physics objects together. This gave birth to the "Danger Ted Construction Set". They had the Citizen model based on former Valve artist Ted Backman in the middle of a desert level, and there was nothing but cars, canisters, and other miscellaneous objects. The developers used Backman's body in humorous physics experiments. This map can be found in the leaked WC map pack, inside David Sawyer's folder. David Speyrer uses a cropped version of the screenshot as his profile picture on Steam Community.
Screenshot #3 (d1_town_040062)
The church area in Ravenholm with the early incarnation of Fast Zombies. The background looks different.
Screenshot #4 (seafloor0000)
You may remember this map from the E3 2003 demonstration Coastline. The demo begins near a wreck of a submarine, a railway, and a lighthouse on a dried up seafloor. They appear to be taken from the wasteland themed map with the Depot, as seen in "Danger Ted" above. The player drives the buggy through the docks area from the final game.
Counter-Strike: Global Offensive began when Hidden Path Entertainment attempted to port Counter-Strike: Source to consoles until Valve decided to turn it into a full game. The game was internally known as Counter-Strike 1.5 (not to be confused with the beta release of the original mod for Half-Life with the same title) until it was renamed. These images, published by Hidden Path Entertainment artist Mark Forrer, show us the early user interface prototypes and Valve's original ideas for the game.
The game was to have a full character customization system which included selectable character gender, head type, skin tone, eye color, and camo face paint. In addition to that, there were cosmetic items that could be equipped including selectable helmet or hats, clothes for the upper and lower body, and an insignia. The final game features only weapon and glove skin customization. The images also show a split screen mode, the original names for the weapons, early versions of the maps, and unused character artwork. While left unused, some of these menu images were included in the files of the final game.
In 1998, due to the content restrictions in Germany, Half-Life was added to a list of media that is prohibited from being sold. Valve had to create a special censored version of the game in order to release it in the country. You can read and learn more about the censorship on our wiki. According to German news website, Schnittberichte, 19 years after the game's release, Germany removed Half-Life from their list. This means Valve is now allowed to release the uncensored version of the game on their platform, Steam.
We recently discovered screenshots of unpublished Counter-Strike: Global Offensive map, Balkan. These images were published by former Hidden Path Entertainment artist Aubrey Pullman on his personal website.
Balkan was a remake of Marc Schröder's Vostok, which was originally created for Gearbox Software's incarnation of Counter-Strike: Condition Zero. It was included in the final release of the game by Turtle Rock Studios. It also appears in the Xbox release of Counter-Strike, and in Ritual Entertainment’s Deleted Scenes as Building Recon, a single player mission.
At approximately 2:30PM GMT on Monday 6th March our Admin Control Panel was accessed by a user who had gained unauthorised access to an Admin account belonging to one of our members of staff. The unauthorised person logged in with the full username and password of this staff member which we currently believe has been obtained through another breach or security issue which is not related to ValveTime.net.
Once the unauthorised person gained access to the Admin CP, they attempted to lock out existing staff members, and delete content from the forum. After this, they started an automated process to send out emails to a number of our users.
Despite claims by the unauthorised person to the contrary, the user WAS NOT able to gain access to any passwords or create copies of our database. It is not possible to access the database directly from the Admin Control Panel or view user's passwords. All actions taken in the Admin Control Panel are logged and it is clear from reviewing these logs that the unauthorised person has not accessed any personal details, including email addresses and dates of birth.
Due to the low severity of this breach, we have decided that it is not necessary to reset any user passwords. However, if you would like to change your own password as a precaution, you may do so here: http://valvetime.net/account/security.
The following steps are being put in place to ensure the issue does not happen again in the future:
1) All staff passwords are being reset
2) All staff access is being reviewed and limited
3) The forum software is being updated and we are implementing 2FA (2 Factor Authentication) and making that mandatory for all staff members
4) The database is being rolled back to this morning's backup to reverse any content that may have been deleted
Due to the steps being taken above, the site will be down for a short period of time. Thank you for your understanding.
Page 5 of 18