In this week's slightly belated Round-Up, we're investigating a recently discovered reference to Left 4 Dead 3 in a Destinations VR tutorial and running through all the details of the biggest CS:GO gambling scandal to date.
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Valve's Tristan Reidford has lightly teased Left 4 Dead 3 in a tutorial for the Destinations Workshop Tools.
The eighth image in the tutorial, titled "08_directory_fun.png," showed a conveniently placed folder called "left4dead3."
From the pessimist's perspective, this was just a mistake, but it's too convenient that the folder viewport was scrolled exactly so that left4dead3 was shown first.
According to Tristan's Valve Developer Wiki contribution history, the image was first uploaded on June 28, and then nearly 24 hours later, after the community had noticed the tease, it was replaced by an obviously Photoshop'd version to remove the Left 4 Dead 3 reference.
The arrival of this year's Steam Summer Sales also brought about several other minor talking points. These include the release of new Immortal Treasures for Dota 2, the start of CS:GO's ESL One Cologne 2016 Pick'Em Challenge, and a behind-the-scenes discussion with Valve engineers about early prototypes for SteamVR and the HTC Vive!
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With the first wave of modern virtual reality headsets now out in the wild, the number of people who have yet to try the HTC Vive or any of its competitors is quickly shrinking. Although a large number of people have now tried or purchased a Vive, the same can definitely not be said of Valve's early and extremely rare internal prototypes. First shown off at Steam Dev Days 2014 and GDC 2015, these early prototypes were extremely rough, hacked-together pieces of equipment designed exclusively to test functionality and new ideas.
While it's been a while since we've seen any of these headset concepts shown off or discussed by Valve themselves, YouTube channel "Make" recently uploaded a new video featuring Valve engineers Alan Yates and Monty Goodson as they show off and talk through a number of different designs.
As shown, the 15 minute video highlights many of the different and usually cumbersome concepts that Alan, Monty, and the SteamVR hardware team created as they developed almost all of the technology behind the HTC Vive, the controllers, and the Base Stations from spare parts and raw ingenuity. It was clearly a long and complicated process that we're very happy to have been given just a little bit more insight into. Check out the video above and let us know what you think in the comments below!
Aside from a few new sections to highlight Steam Hardware devices and virtual reality, the sale and its layout are largely unchanged from previous years, with a "Highlighted Deals" area showing off some of the biggest discounts on a daily basis and an updated Discovery Queue which provides up to three Steam Trading Cards per day for those who explore it.
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