As the title says, the Vive Developer Edition has begun to make its way into the hands of developers. Chet Faliszek said in a Steam Community post that the first wave of shipments will include "a wide range of developers from major movie studios, triple A developers, to small indie teams working on their first title."
In the box is:
- A Headset
- Two Light House Base Stations
- Two Wireless SteamVR Controllers
Opened Box, Instructions Cover via @DevinReimer, CTO of @OwlchemyLabs
Headset via @ThreeOneZero_
Controllers via @onwevr
Lighthouse Comparison, Instructions Page via CloudheadGames
The next couple of waves of dev kit shipments will continue through this spring and summer. The consumer editions of the HTC Vive, the controllers, and the lighthouse base stations are slated for release near the end of this year.
The release of a new "The Collector's Cache" treasure into Dota 2 yesterday evening has caused an inevitable spike in the prize pool for The International 2015, so let's explain. The new treasure is only available to Compendium owners, giving them access to 11 new mythical-quality item sets, Compendium levels, and the "Faceless Rex" courier. As with the Compendium, 25% of the revenue from all sales is being distributed straight back to The International 2015 prize pool, allowing it to quickly surpass the $11,000,000 mark shortly after the treasure's release.
While the total is still growing steadily, this new milestone means the TI5 will feature the largest prize pool ever attached to an eSporting event. Last year's The International 2014 also broke records, with it being hailed as the first eSporting event to be broadcast live on ESPN (sorry, Heroes of the Storm) while also boasting an enormous prize pool of 10,930,698. With two months left to go, it's far from clear how high the prize pool for The International 2015 can or will reach, but, for now, we're just glad to have secured the intriguing "Desert Terrain" custom map skin, as shown below.
If you're looking to learn more about The International 2015 or contribute to the ever-growing prize pool, make sure you head on over to the announcement pages for the Compendium or "The Collector's Cache" treasure.
The time is nearly upon us, and the first batch of Steam Hardware gets closer by the day! As of today at 10am PST, pre-orders for Valve's brand of "Steam Hardware" are available from the Steam Hardware page, GameStop, EB Games, Micromania, and GAME UK, depending on your location. This means the Steam Controller, Steam Link, and Steam Machines will simultaneously launch in North America and parts of Europe at the same time, with the rest of the world to likely follow shortly after.
For those who may not remember, the Steam Controller is Valve's attempt at bridging the wide gap between "the precision of a mouse" and the "familiarity of the controller", and the Steam Link will allow users to easily stream game content across their home from their PC to a connected TV regardless of whether or not it also has a computer attached. Valve's official trailer for the Steam Controller has a lot more information to share, which you can check out below.
Those who pre-order either of the devices or an Alienware Steam Machine will receive their products on October 16th 2015, several weeks ahead of the official launch on November 10th. At the current time, the Steam Machine and the Steam Link are available for £39.99/$49.99, while the price of Steam Machines varies heavily depending on their brand and technical specifications.
The Steam Controller, Steam Link, and Steam Machines are all reportedly only available in limited quantities during the pre-order period, meaning they could sell out rather fast. With that said, be sure to head on over to the Steam Hardware page or the home page of your "local" online retailer to pre-order now if you're interested.
Some new Steam statistics have been revealed. Presented at the Content Delivery Summit by Valve's Mike Dunkle, these statistics reveal everything from the number of active users, to the size of the massive amounts of data that Steam's network handles every year.
Below are the highlights from Mike's keynote presentation.
A World-Wide Marketplace
- 125 Million Active Users
- 9.5+ Million concurrent players
- 2 Billion Minutes Played Per Day
- 4500+ Pieces of Content
Economy + Trading
- One of the largest and most active virtual economies in the world
- 2.3 billion items traded since inception
- Currently averaging over 5.5 million items traded per day
Steam by Region
Content Delivery – Points of Presence
- 52 Cities, 260+ Servers
- 2.5 Tbps+ Capacity
Network/Content Backbone & PoPs
- Growth, including live broadcasting, new content
- Challenges when content is 100GB+
- DDOS, IP Spoofing, BotNets etc… are becoming fairly prevalent
- Content delivery in emerging markets
After faaaar too long, the Steam Workshop hub for Team Fortress 2 now supports the uploading, rating, and downloading of custom maps! While Team Fortress 2 was actually the first ever game to support the Steam Workshop by more or less creating it, it has always been limited to the uploading of custom items such as weapons or cosmetics, leaving custom maps as a much-desired and strangely missing option.
Like the Steam Workshop pages for Counter-Strike: Global Offensive and...well, most other Source games, this now allows the Team Fortress 2 mapping community to easily upload their own maps and to easily receive detailed feedback via comments and analytical data, something previously restricted to third-party websites such as TF2Maps.net. This should also make joining community servers that much easier, as the management and downloading of custom maps can now be offloaded to the Steam Workshop, automatically downloading a supported map simply by joining the server.
Despite being listed as a "Beta" feature, the Team Fortress 2 Steam Workshop page already features a massive number of the community's most popular and top rated maps, including Snowplow, Glassworks, Metalworks, and Orange X, with many more likely to follow. With the list growing steadily, make sure you head on over to check out what the community has to offer, and don't forget to give Valve some feedback while you're there!
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