The annual tradition continues with this year's Scream Fortress VII event for Team Fortress 2! Despite initial fears that this year's event would be rather limited compared to previous years thanks to Valve taking something of a backseat regarding its development, Scream Fortress VII is absolutely packed full of new Halloween-themed goodness...or badness? Anyway, let's take a look.
These maps are joined by "The Gargoyle Case", a Halloween-themed case featuring 19 cosmetic items. Now let's be honest here, the key draw for every Halloween event is the fun gimmick Valve attach to the newly introduced maps. This time, ordinary contracts have been transformed into "Merasmissions", tasking the player to complete certain objectives to receive Halloween-themed item drops and a chance to grab one of the new cases. A "Scream Fortress Gargoyle" will keep track of the amount of Merasmissions completed by the player, leveling up as more and more objectives are accomplished.
Two new taunts have also been introduced - "The Broomstick", which I'm honestly not going to bother explaining, and "The Soldier's Requiem", which will see the Soldier kneel on the graves of his fallen enemies and gleefully smirk about it. While all of the older Scream Fortress content is also back with a vengeance, the Mannpower Mode has risen from beta-hell and has now been released as a full gamemode! The mode now features an all-new map, "Hellfire", and three new power-ups; the damage over time dealing "Plague", the strengthening "King", and the disruptive "Supernova".
While you wait for this packed update to download, be sure to check out the accompanying comic, titled "Gargoyles & Gravel", which features cover art as close to a TF2 X Dota 2 crossover we'll ever get! Happy Haunting!
With Halloween coming up in just a few short days, this past week was particularly quiet as Valve continue to keep their event plans under lock and key! For this week's show, we're going to be covering the few itty bitty pieces of news that did manage to make it out over the past seven days!
While we wait patiently for the reveal of Valve's Halloween 2015 plans, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
We're finally back after a short absence! We've got a lot to cover in this week's News Round-Up, including explaining what exactly the recent Half-Life 3 leak means, what the community have been working on for TF2's recently-released Invasion Update, and how constant patches are changing the face of Dota 2's Source 2 client!
If you enjoyed this episode, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook,Twitter, and TwitchTV. Thanks for watching!
Surprise! Seven years and 364 days after Half-Life 2: Episode Two was released as part of The Orange Box (a total coincidence), SteamDB has brought to light some leaked Half-Life 3 content that was released through today’s Dota 2 update.
The leak doesn’t contain any game assets, but instead it has some text files that define some game assets - similar to what Valve’s FGD does.
Of note are three files that have new information, named hl3.txt, rpg.txt, and lights.txt. We’ve gone ahead and compiled what we think are the more relevant pieces of information from these files, and that’s detailed below...
hl3.txt - View Source File
Most of the definitions in this file are old and can be found within Source 1, suggesting that they’re being ported over to Source 2 with some slight changes.
For starters, the base AI definitions inside hl3.txt, such as for companions, squad following, attack/cover, scripted sequences, and more, are from Half-Life 2. And, there are procedurally generated spawn points for items and enemies that could be a child of Left 4 Dead’s system. Finally, spawns are controllable, which could stem from Left 4 Dead 2’s AI Director.
But, there’s obviously some completely new things that are defined.
There’s some type of “quest” system which we don’t think was in Valve’s dictionary in Half-Life 2/Source 1. Quest dialogue, quest goals, and quest NPCs, such as hunters, citizens, and ceiling turrets, are all found in hl3.txt. Quest citizen is a quest member that’s “neutral to Combine, and don’t take damage from their weapons.” “Quest” and “Combine” in the same attribute - is this suggesting that Half-Life 3 is or at one point was a shooter with role playing elements? There’s also some definitions for VR involving the Chaperone system (only patented March 2015) and a movement system. Ziplines, too!
rpg.txt - View Source File
This is a base for defining some RPG elements in Source 2, so it’s all new to us. There’s actually a lot of engine, as well as gameplay-related, definitions, but nothing specific to any actual game title.
Most everything in here is typical to your classic RPG game. Item stats, item pickups/drops.
lights.txt - View Source File
Here there are definitions that describe some of the lighting characteristics. There’s your typical definitions for angles, offsets, targets, colors, light types… But then there’s new “Realistic Day/Night Cycle” attributes that can be adjusted by time, date, timezone, and length of the day.
So, it’s important to realize that there’s absolutely no information as to exactly when or where these definitions come from. Meaning some or all definitions could be years old, used in some early iterations of projects that may or may not have died internally at Valve. Or, these are precisely what Valve is using, today, in some future title. Stay tuned as always...
After what feels like years of work by so many members of the community, the "Invasion Update" for Team Fortress 2 has finally arrived. As an entirely community-created update picked up by Valve several months ago, the Invasion update introduces Aliens into Team Fortress 2 for the first time, with their gigantic UFO's terrorising maps both new and old. Before we move on to the specific details of the update, check out the community-made trailer linked below, an early version of which was released a while back.
Now, on to the juicy details! The Invasion update introduces four maps, with Pd_Watergate, Koth_Probed, and Arena_Byre featuring as newcomers alongside "2fort_Invasion", an event-specific reskin of CTF_2fort featuring mostly-destroyed buildings ruined by the relentless alien invaders. While Probed and Byre are the standard King of the Hill and Arena affair, Watergate features a brand new gamemode which pits both teams against each other as they attempt to deliver beer bottles to likely very drunk aliens.
Those looking to support the many, many creators of the Invasion update can purchase an optional "Invasion Pass", which will provide an Update Coin able to track player kills while also allowing players to recieve new "Space Cases" as random item drops. These cases contain 16 new space-themed cosmetic items and 4 new weapon reskins, many of which can be found in unusual quality with new particle effects!
Now you're done reading, get your butt back out to the battlefield to fight off this alien threat! Good luck, Soldier...you'll need it!
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