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The End of the Line update for Team Fortress 2 released this Monday introduced a bunch of new content, including a duck collecting mini-game, loads of new cosmetics, and a brilliant 14 minute short film. But there was one thing missing: CP_Snowplow, a new, all community-made map and gamemode set to be released alongside the update. In today's Spotlight Exclusive, we're letting you in on the long-kept secret story of CP_Snowplow's development and the reasons why it was made and ultimately scrapped.
Don't forget to subscribe to our YouTube channel, to follow us on Facebook and Twitter, and to check out previous, equally enlightening episodes of ValveTime Spotlight. Thanks for watching.
Our Round-Up might be a...*little* late this week, but we've still got all the details on the fast-approaching release of Source 2! That isn't all we're talking about, of course, as we also bring up the beta release of Steam Broadcasting, Valve's planned appearance at GDC 2015 in March, and a whole lot more!
Don't forget to subscribe to our YouTube channel, to follow us on Facebook, Twitter, and TwitchTV, and to rate our Dota 2 Announcer Pack positively over on the Steam Workshop! Thanks for watching.
For anyone wondering, this episode was written and edited before the release of the End of the Line update, which we'll cover this weekend!
After over a year since the original release of James McVinne's End of the Line teaser trailer that entertained millions, the final 14 minute short film has been uploaded to YouTube alongside an official, Valve-supported update.
Created by James McVinnie and a number of other talented animators, artists, and musicians, the End of the Line film follows BLU team as they attempt to destroy the RED team's base with an explosive on board a runaway train. It's 14 full minutes worth of quality animation you should definitely check out for yourself, so we won't spoil anything else.
While the film is definitely the main attraction of the community-made End of the Line update for Team Fortress 2, it is by far no means the only addition. The update also includes a new taunt for the Pyro known as "The Pool Party", numerous cosmetic items as featured in the film itself, a new "Crossing Guard" melee weapon, and several new unusual effects for your favourite hats. During the End of the Line event, set to run from today until January 5th 2015, players will be able to find and collect ducks from the corpses of fallen foes, which can then be tracked using new badges.
The End of the Line poster and t-shirt we posted to our Facebook wall a while back have also been made available on the WeLoveFine website, should you want to cover your wall or body in some excellent, train-themed artwork while supporting the update's development team.
Unfortunately, the CP_Snowplow map leaked back in August 2014 was cut from the update back in mid-November, but we're still looking to cover its long and somewhat troubled development in a very special episode of ValveTime Spotlight Exclusive due out later this week, so stay tuned for that! Once you're done watching the short for the 12th time, the End of the Line update is now available within Team Fortress 2 for you to enjoy, so get out there and get killing!
Speaking with TechRadar, Valve's Doug Lombardi confirmed that they won't be going to the Consumer Electronics Show 2015. Instead, they're going to have a "large Steam Machine presence" at the Game Developers Conference 2015.
We can expect to see Valve's final design of the Steam Controller (if their release window prediction of 2015 is holding), as well as the rest of the Steam Universe suite of hardware and software - the SteamOS and the Steam Machine.
Revealed on the official GDC 2015 website are Valve's showroom booth arrangements. Situated in the main hall, they will have two 20' by 60' booths, both side-by-side, with room numbers 1902 and 2002.
But what's different this year than the last few years is that, at least for now, Valve is not listed as having any speakers or sessions on their behalf. For example, last year they held at least three sessions, with topics covering physics and in-game economies.
Just yesterday we found out that Dota 2 will be getting a major engine update in the first-half of 2015. GDC would be a great place to hold a session about tool creation or user-generated content, based on said update. And since it doesn't look likely that Valve is going to hold a SteamDevDays event in 2015, GDC would be a great place for any kind of informational sessions.
The Game Developers Conference 2015 will be held in San Francisco on March 2-6. As always, stay tuned to ValveTime in March for the best news coverage of the event.
In a recent blog post to the Dota 2 website, Valve have laid out their future plans for Dota 2, including revealing the game will be fully updated to the Source 2 engine in early 2015.
While it isn't specifically mentioned by name, the "new" version of Dota 2 is listed as a "major improvement" which will help users quickly create custom game modes, as is currently possible within the work-in-progress version of the Source 2 engine released earlier this year in the form of the "Dota 2 Workshop Tools Alpha". Other than the list of improvements we already know about, such as 64bit support, the blog post is deliberately tight-lipped regarding what other benefits the Source 2 engine will bring upon its arrival.
Given these big upcoming changes, Valve have highlighted the game will not receive a seasonal Holiday update this year similar to the past two years' Greeviling and Frostivus game modes, which would apparently need to be "rebuilt from the ground up after the release of the engine update". Valve state the time and resources that could have been put into creating new versions of Halloween's Diretide or Christmas' Frostivus game modes has instead been focused into preparing the upcoming Source 2 version of Dota 2, helping to ship it as quickly as possible.
The blog post closes by revealing a new version of the New Bloom Festival update, due for release in February 2015, will feature as the game's next major update, placing the release of the Source 2 version of Dota 2 between February and June 2015 (pending delays, of course). While the new release will likely feature as a more fully-fledged version of the engine (unlike the barebones version already available), it is still unlikely it will feature the vast majority of major improvements anticipated to release alongside a new, blockbuster title such as Left 4 Dead 3 or Half-Life 3, both of which are believed to have been in development for several years.
Little other information about the Source 2 version of the engine is currently available, but we'll be sure to let you know when we learn more. Now if you'll excuse me, I need to return to my "happening bunker".
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