During today's Microsoft E3 press conference, Microsoft development manger, Kudo Tsunoda, revealed that Microsoft and Valve have teamed up to bring the best VR experiences to Windows 10.
The story is brand new and still developing, so nil else is known about the extent of this partnership.
It was revealed a few days ago at Oculus' pre-E3 event that Microsoft and Oculus have also partnered up to create VR experiences for the PC. Details of this partnership include the bundling of a wireless Xbox One controller with every Rift headset, and native Windows 10 and DirectX 12 support. Oculus Rift owners will also be able to stream Xbox One games to their headsets.
We'll have to wait and see exactly what the Microsoft and Valve VR partnership means for us and the PC gaming ecosystem.
With the Steam Monster Summer Sale now in to it's fourth day, users are flocking to Steam in their millions to check out the latest deals and to break their mice by clicking on monsters far faster than they probably should. The vast amount of users arriving on Steam in recent days has helped put the platform's Concurrent User (users online at the same time) record above 10M for the first time in the platform's 11 year history, peaking at 10,050,081 at time of writing.
This is hardly surprising given Steam's active user base now boasts over 125M, but it's always neat to see Steam break new records. If you're looking for more information on this subject, feel free to check out our recent articles regarding the on-going Steam Monster Summer Sale or the most recent, but now somewhat outdated, Steam Statistics as revealed by Valve's Mike Dunkle.
For our first ValveTime Review in far too long, we're taking a look at Portal Pinball, the latest downloadable content for Pinball FX2 by Zen Studios. The DLC combines Zen's well-established pinball mechanics and Valve's characters, locations, and themes to create one of the weirdest game hybrids we've ever seen. But is it any good, or have Aperture's paddles bounced their last?
If you've had a chance to check out Portal Pinball, let us know what you think of it in the comments below! While you're here, why not check out our previous reviews for games such as Counter-Strike Nexon: Zombies and Aperture Tag!
As the prophesies foretold, the Source 2 version of Dota 2 is very nearly here...albeit in an open beta, known as "Dota 2 Reborn". As anticipated, the new version of Dota 2 will run on Valve's next-generation Source 2 engine (a title strangely absent from the announcement page) and will introduce brand new features and polish previously not possible on the 15+ year old Source engine.
As revealed by "Part 1" of the update's announcement page, these new features include a brand new Dashboard and an all-new dynamic interface, changing the way we'll view content and play within Dota 2, with sliding tiles and windows that increase or decrease in size depending on their use. The new interface features an all-new layout, an updated Hero Browser; making it easier to preview heroes, their abilities, and their content; and live updates for in-progress games via the "Watch" tab, a system which now refreshes game statistics and map data in real time.
Day 1 announcement page focuses on demonstrating how easy it is to learn the basics of Dota 2, how we'll be watching live matches on DotaTV in the future, and by showing off just how easy it is to find games alongside your friends. New party features including voice chat, party management (such as merging two parties into one), upgraded and larger chat channels, and "Beacons", which will let your friends know you are currently looking to party-up. Elsewhere, new "Miniprofiles", an in-depth Activity Feed, and detailed statistics pages are also shown off, which can be used to quickly and easily view your friends' content and to investigate in-depth figures about play habits, such as individual Hero MMR, Win Rate, KDA, Average GPM, and much more.
There's an absolutely ridiculous amount more to cover about Dota 2 Reborn, with even more information about the new engine and Custom Games set to released as parts 2 and 3 in days to come, so make sure you check back next week for further coverage as we learn more! For now, head on over to the Part 1 announcement page to learn more or to see how any of these new mechanics or systems operate in the form of helpful video demonstrations.
This year's Steam summer sale has begun! Dubbed the "Steam Monster Summer Sale," the event will run from June 11th though June 21st.
This year, the theme of the sale is monster-based, and the mechanic used to introduce special game discounts is a Monster Summer Game. Play the monster minigame with your friends to help your team level up, unlock new abilities, gain trading cards, and achieve community milestones. Completing milestones today will unlock special, 48-hour game discounts for tomorrow.
In addition to the special game discounts, 24-hour daily deals and 12-hour flash sales are also available.
Unlike last year's summer sale, there are no permanent "teams." Everyone is working together to complete the milestones, and everyone has the same opportunity to earn and level-up their Summer Sale badge. Increasing the level of your Summer Sale badge by crafting Summer Sale trading cards will grant you additional abilities and rewards in the Monster Game, help you to move closer to the milestones.
Visit the Steam Store now to get some great deals on games, and play the Monster Game to unlock even more great deals.
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