This past week proved rather varied and interesting, with Team Fortress 2's its first major update in over six months bringing new maps, weapon skins, and taunts; the prize pool for The International 2015 Dota 2 tournament surpassing $15M; the first batch of Steam Hardware selling out in under a month; and, of course, the long-overdue return of our very own Database series!
If you enjoyed this episode, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
It's been a while since exclusive, previously unseen assets for cancelled games graced the ValveTime front page...so let's change that! Some time ago, we managed to unearth unreleased screenshots, concept art, character designs, in-game footage, and even VMF's for "The Crossing".
Like "Half-Life 2: Episode Four", The Crossing was a first-person shooter running on the Source engine and was being development by Arkane Studios in collaboration with Valve Corporation. In the Database episode linked below, we explore the massive number of unreleased assets we were able to get our hands on and analyse them alongside officially released information from trailers and interviews in the hopes of learning more about this mysterious title.
The game was to feature "Crossplayer", an innovative and dynamically changing hybrid of singleplayer storytelling and multiplayer gamemodes, altering game rules and narrative progression depending on which players were participating in a match and when they joined. Thanks to the help of artist Viktor Antonov, the game's visual design borrowed heavily from the themes of Half-Life 2 while also paving the way for 2012's Dishonored. Once you're done checking out the video, click the images below to take a closer look at a select few of the unreleased assets highlighted throughout our Database episode, including storyboards, character art, and location concepts.
Pretty cool, huh? Once you're finished, be sure to let us know what you think of this kind of content in the comments below, to check out our previous episodes of ValveTime Database, and to subscribe to our YouTube channel!
While we've known for a while that the Team Fortress 2 and Counter-Strike: Global Offensive development teams now share an office, things are seemingly getting a little too cozy between both games. The most recent update for Team Fortress 2, titled "The Gun Mettle" update, will introduce many systems previously introduced as part of CS:GO's Operations, such as weapon skins and cases, a campaign pass available for $5.99, a stat tracking campaign coin, and player contracts able to act as additional objectives.
Like CS:GO, purchasing a campaign pass will provide access to special themed weapon cases and skins while also supporting the creators of several community-made maps submitted to the Steam Workshop, including Borneo, Suijin, and Snowplow (yes, THAT Snowplow). Also included is "Powerhouse", a Hydro-like 3CP map created by Valve's own development team. All four maps will be added alongside three new taunts, the "Kazotsky Kick", "Box Trot", and "Proletariat Posedown", and 5 new Powerhouse-specific achievements.
As mentioned earlier, special weapon skins will be made available in crates to those who purchase the $5.99 pass, including the Powerhouse, TeuFort, Craftsmann, and Concealed Killer cases. These four initial crates feature differently skinned variants of existing weapons, all of which appear different from one another but function identically to before. "Strange" weapon variations have also been expanded upon for those opening these cases, as weapons can now be found with "Stat Modules" attached, making recorded kills or scores visible within the game world.
The Gun Mettle update is now available within Team Fortress 2, so be sure to head on over to read all about the unusually massive number of gameplay balance tweaks while you download the patch! Oh, and don't forget to check out the new "The Contract" comic!
Half-Life 2: Episode Two is Valve’s fourth title to be released onto Nvidia's Android-based SHIELD platform. The game still requires a bit of horsepower to run smoothly, meaning it’s exclusively available on the NVIDIA SHIELD Android TV. You can pick it up on Google Play right now for $7.99.
You may recall that the other three Valve titles available for the NVIDIA SHIELD are Half-Life 2, Half-Life 2: Episode One, and Portal. Half-Life 2 and Portal were released around the same time in May of last year, while Half-Life 2: Episode One came out a few months later. Their supported devices (which is a bit of a fragmented field) and pricing information are detailed below:
Half-Life 2: Episode One
$7.99 - Google Play
- SHIELD Android TV
- SHIELD Tablet
our full playthrough!
In less than a month since pre-orders opened on June 4th 2015, Valve are reporting the "Get It Early" Steam Hardware has officially sold out. The "Get It Early" scheme incentivised pre-orders of Valve's own Steam Controller and Steam Link by promising those who purchase from an initial batch will receive their devices on October 16th, almost a month ahead of the official launch on November 10th 2015.
This likely only extends to the Steam Controllers and Steam Link, as the Steam Machines are sold and distributed by their third party manufacturers, not by Valve. Still, it's an impressive announcement which hopefully spells good things for the future of Valve's hardware pursuits. It's worth noting pre-orders for both devices are still available, but you'll just have to wait until November to get your hands on one. That said, be sure to head on over to the products' Steam Store pages to learn more or to place an order!
Page 3 of 20