It's only been a few days since our last episode, but we've already got a few nice nuggets of news as we move further into the Christmas season! These include CS:GO's now-infamous Winter Update, a sneak peak at the construction of the Steam Controllers, and Valve's in-depth discussion of Steam's troublesome security situation!
As usual, don't forget to take a look at our other video content, to subscribe to our YouTube channel, and to follow us onFacebook, Twitter, and TwitchTV. Thanks for watching!
In this stupidly overdue Round-Up episode, we're playing catch-up with all the latest talking points! These include the recently delayed release of the HTC Vive, Valve's potential involvement in Double Fine's newly announced Psychonauts 2 project, and our own reveal of a bunch of screenshots from Half-Life 2: Episode Four dating back to around 2008!
Once you're done, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
While it may have missed out last year, this year's Winter update for Counter-Strike: Global Offensive has arrived a little early and has introduced the first new gun in a long while! The new R8 Revolver is an alternate secondary weapon which can be equipped into the same slot as the Desert Eagle. As such, you can imagine it's quite the powerful weapon, capable of easily killing a target in a single hit despite a long trigger-pull. While a standard version of the weapon is available to all players, skinned versions can already be acquired from within the new Revolver Case, among numerous other designs.
In an unsurprising turn of events, the launch of the HTC Vive virtual reality headset created in partnership between Valve and HTC has been delayed, although only slightly. Instead of releasing to "developers and communities" before the end of the year, an extra 7,000 developer kits will be made available in January 2016, with the full commercial launch now planned for April, rather than March.
It's hardly a huge delay, and we should be getting a chance to feast our eyes on the next generation of Vive headsets at CES from January 6-9. We're hoping the new version will feature a pair of built-in headphones, among other fun extras, but we'll have to wait and see what other surprises Valve could have up their sleeves. Once unveiled, this updated Vive will be shown off to audiences at The Sundance Film Festival, SXSW, GDC, and MWC prior to release in April, so mark your calendars if you're interested in trying out Valve's tech ahead of release!
Now here's something we've been sat on for far too long!
After hitting a seemingly impenetrable barrier, we recently unearthed a number of never-before-seen screenshots showing strangely-detailed levels from Half-Life 2: Episode Four, aka “Return to Ravenholm”, a now long-dead project previously in development by Arkane Studios in collaboration with Valve.
As explained in the Spotlight video above, these new screenshots come to us via the personal portfolio of Robert Wilinski, a Senior Environment Artist at Arkane Studios between 2007 and 2008, who was likely an important component within the “Return to Ravenholm” and “The Crossing” projects. A deeper discussion of these screenshots can be found in the Spotlight Exclusive episode listed above, but feel free to take a closer look at all 11 new screenshots below! The final two screenshots we've included also highlight The Crossing, so check them out too! If you don’t know what The Crossing is or why you should care, be sure to check out our previous episode covering the topic!
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Before you go, don’t forget to check out our older Episode Four videos to learn more about this ill-fated project and to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
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