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Update (March 7, 2014):
Even though the AMA never officially ended -- Gabe said he was going away for a bit, and that he would return after more questions had been upvoted -- it's been three full days since the AMA was left hanging, so we're assuming that it's over at this point. As such, click here for the finished, nicely-formatted PDF containing all of the questions that Gabe answered.
Original Story (March 3, 2014):
Earlier today, Gabe Newell made true on his word to hold an "Ask Me Anything" on Reddit if the"Heart of Racing" charity effort reached a donation goal of $500,000. Even if it was a day later than originally expected, Valve's co-founder took to Reddit and fielded a number of questions submitted and upvoted by the community. Gabe was joined by Valve employees Erik Wolpaw, Erik Johnson, Ido Magal, and Greg Coomer.
In the AMA, Gabe has covered a broad range of questions, ranging from the location of the next Dota 2 International tournament to the reason why Gabe and Mike Harrington picked the name "Valve". (We think they made the right choice, since "ValveTime" sounds better than "RhinoScarTime".)
To read all of the answers Gabe and the others provided, click here for a nicely-formatted, comprehensive PDF containing every question that got answered. If you just want the highlights, though, here they are:
As you may have noticed, this past week wasn't particularly bustling with headline news, but there was definitely still enough developments to fill up an all-new ValveTime Weekly News Round-Up! In this episode, we talk about the public release of Steam Family Sharing, a major update to the Steamworks Development tools, the reveal of "Fantasy Dota", and much more!
As always, don't forget to subscribe to our YouTube channel and to follow us on Facebook and Twitter. Be sure to give our Dota 2 Announcer Pack a thumbs up over on the Steam Workshop. Thanks for watching.
It's been a pretty slow news week, so we thought we would fill up some of the empty space with a new episode in our A Minute With series! In this new episode, we relive some of our fondest memories from Valve's gameplay library by spending A Minute With Portal, Valve's critically acclaimed puzzle title from 2007!
A new announcement made to the private Steamworks Development Steam community group late last night has revealed that developers may now independently discount their games without input from Valve.
The updated Steamworks tools now provides third party game developers with the ability to configure their own discounts for their games within custom sale periods, a system which also allows developers to opt-into upcoming week-long sales without needing to receive an official confirmation from Valve. For the time being, all sales are limited to a two-week maximum duration and can be planned up to two months in advance.
While this probably isn't all that exciting news for the average Steam user, it does provide developers with additional tools to help further streamline the publishing process on Steam, something which is likely linked to Valve's rather optimistic plans for a truly autonomous digital distribution platform.
If you're a Steamworks Developer, you may want to head on over to the official group announcement to find out more. For everyone else who can't access the private Steam group, we suggest checking out the image below!
Source: The Kins on Facepunch
In this edition of the ValveTime Weekly News Round-Up, we discuss the release of the Operation Phoenix event for CS:GO, the upcoming Free To Play documentary for Dota 2, Gabe Newell's recent appearance on Reddit, and much more!
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