Despite not being name dropped once in the previous two posts, the Source 2 engine has taken center stage for the final reveal of the "Dota 2 Reborn Beta".
The post, while not too in-depth regarding specific details, outlines a number of important ways the new engine will benefit Dota 2 players, including more responsive inputs, better system performance, higher quality audio across the entire game (including voice chat), improved rendering using Vulkan (OpenGL), and more realistic physics and cloth systems.
The "Tiled Map System" used for level design within the new Hammer Editor will also provide interesting benefits for players, allowing different players in the same game to use a different map theme (Default, Desert, Snow, etc) without any effect on gameplay. Source 2 also boasts improved networking capabilities, helping make server traffic more stable and safer from DDOS attacks than ever before.
Let's take a look at Dota 2 Reborn's Dashboard!
As we suspected many moons ago, the Source Filmmaker is also fully compatible with Source 2, allowing filmmakers to take full advantage of the engine's new horsepower. The updated version of SFM can also take full advantage of game replays, allowing animations, different map environments, and custom camera angles to be implemented directly into gameplay playback.
As promised earlier in the week, the release of tonight's announcement post has also introduced the Reborn Beta and the first major consumer-ready build of Source 2. To download the beta and to begin participating, simply log into the Source 1 version of Dota 2, travel to the "Play" tab and select "Dota 2 Reborn Beta". Clicking the button will then download the Source 2 version of the game onto a local hard drive, where it can then be selected using a new prompt set to appear whenever Dota 2 is started from the Steam client. Game statistics, friends, match history, etc, all remain consistent across both clients, so there's no reason not to give the beta a go!
Now let's check out Valve's own "Overthrow" custom gamemode in an intense 3v3v3!
These are exciting times, and you can bet we'll have more to say about Dota 2 Reborn and the Source 2 engine very soon, so stay tuned.
With Valve running rampant last week granting wishes left, right, and center, it seemed as if there was no way they'd be able to top it this time round. But boy, were we wrong. As we're sure you've heard by now, this past week's major talking points focused around the Source 2 version of Dota 2 known as the "Reborn Beta", the start of this year's Steam Summer Sale, and a bunch of broken records!
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Valve isn't about to wait around for all the massive E3 news to grow stale as they're already dropping bombshells of their own. The promised "Part 2" of the reveal of Dota 2's Source 2 client, the "Reborn Beta", focuses on the creation, release, and sharing of custom games.
The page opens by continuing to show off new elements of the redesigned dashboard, showing off all the major features of the Custom Games tab. These include listing the most popular games, your own personal favourites, what your friends have been up to, what the Dota 2 client thinks you may enjoy, and voting via Steam Workshop integration. While finding games to play seems very easy, we're far more excited about the teased potential of lobbies, which appear to be visible to the public in a manner similar to traditional matchmaking. In addition to community-made content, Dota 2's team will be releasing "Valve-authored" gamemodes to show off the power and possibilities of the new engine and its powerful SDK. The first Valve-authored gamemode, titled "Overthrow", will see upwards of ten players battle it out in teams of various sizes to claim gold, experience points, and items in a hectic brawl, while a second gamemode is promised in the coming weeks.
The Part 2 page is definitely a lot lighter on content than Part 1, but it's nice to get a closer look at the kinds of tools and content community developers will be able to get their hands on very soon. We can't wait to try out Overthrow and to see what the community comes up with. Roll on Part 3 and the release of the open beta later this week!
During today's Microsoft E3 press conference, Microsoft development manger, Kudo Tsunoda, revealed that Microsoft and Valve have teamed up to bring the best VR experiences to Windows 10.
The story is brand new and still developing, so nil else is known about the extent of this partnership.
It was revealed a few days ago at Oculus' pre-E3 event that Microsoft and Oculus have also partnered up to create VR experiences for the PC. Details of this partnership include the bundling of a wireless Xbox One controller with every Rift headset, and native Windows 10 and DirectX 12 support. Oculus Rift owners will also be able to stream Xbox One games to their headsets.
We'll have to wait and see exactly what the Microsoft and Valve VR partnership means for us and the PC gaming ecosystem.
With the Steam Monster Summer Sale now in to it's fourth day, users are flocking to Steam in their millions to check out the latest deals and to break their mice by clicking on monsters far faster than they probably should. The vast amount of users arriving on Steam in recent days has helped put the platform's Concurrent User (users online at the same time) record above 10M for the first time in the platform's 11 year history, peaking at 10,050,081 at time of writing.
This is hardly surprising given Steam's active user base now boasts over 125M, but it's always neat to see Steam break new records. If you're looking for more information on this subject, feel free to check out our recent articles regarding the on-going Steam Monster Summer Sale or the most recent, but now somewhat outdated, Steam Statistics as revealed by Valve's Mike Dunkle.
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