About a month ago, we released a pair of videos covering the Aperture VR Demo for the HTC Vive. At the time, we promised at least one follow-up video where we would discuss SteamVR in more detail. Jumping back to the present, we're now ready to return to the topic and reveal a lot more information about the HTC Vive itself, SteamVR, the Dota 2 Secret Shop Demo, and whatever Valve may have in store for their next game.
Once you're done watching the video, be sure to check out our Aperture VR videos, to subscribe to our YouTube channel, and follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
It's been several years since Gabe Newell and JJ Abrams took to the stage at DICE to announce Valve and Bad Robot were going to be collaborating on game and film projects. While there are still no Valve-related films on the horizon, the most recent update for Team Fortress 2 has revealed the first piece of content co-developed by both companies (with quite a lot of help from Valve's friends over at Escalation Studios). Introducing "PASS Time", a new beta gamemode which combines "TF2's usual fast-paced bloodsport with the actual fast-paced sports of soccer, hockey, and basketball." Basically, it's football in TF2.
Both teams are pitted against each other and must fight over the "jack", a ball-shaped bomb and successfully throw it into the enemy's circular goal. When carrying the jack, the player loses the ability to use their weapons and receives a number of powerful benefits, such as regular health regeneration, faster movement speed, and the ability to see the location of defending enemy players through walls. "Jack-carriers" can also pass the ball to other players in range, helping separate the gamemode from the age-old Capture the Flag gamemode. Whichever team reaches the score limit (default of 3) first wins the round.
A new map known as "Warehouse" is currently the only one to support the gamemode. This is largely due to the gamemode's dependency on thin, tight maps, and a lack of flanking routes, allowing good "defender" classes like Heavy and Engineer to setup and properly defend their goal. PASS Time maps also make use of new Unreal Tournament-style jump pads (both the horizontal and vertical varieties) and speed boast power-ups similar to those featured in the Mannpower beta gamemode.
While it may seem like a big departure from standard Team Fortress 2, we're happy to report the gamemode still features largely the same gameplay some of us have known for over 8 years, with a few neat additions helping to spice things up. Even though Valve's own team are seemingly not working on PASS Time at all, they do recommend using the email@example.com email address to provide feedback on the work-in-progress gamemode to both Bad Robot and Escalation Studios.
As we anticipated several months ago, the EGX 2015 event in Birmingham from September 24th through 27th has been added to the official list of locations for the HTC Vive World Tour, which was previously rather restricted to North America and a small number of other locations. The four-day event will feature as the first time the HTC Vive has been publicly shown off within the United Kingdom, excluding industry-only showings at events such as the Playhubs London Game Jam and EGX Rezzed 2015.
Like EGX Rezzed 2015 earlier this year, Valve's Chet Faliszek will be in attendance to help organise and monitor proceedings after giving a live presentation at 3pm on Thursday 24th, known as "The Year Ahead in VR". Those not able to attend the event on Thursday should be able to watch the event live on the EGX YouTube channel, barring technical issues which plagued the EGX Rezzed livestream.
As with the past two years, our very own Nick and Glenn will be attending the event and keeping their eyes peeled for anything Valve-related, so stay tuned for more information if and when it is available.
Rather unusually, this week's Round-Up episode actually features a nice balance between Valve and community news. Headlines include an artist recreating the Half-Life 2 apartment sequence in the Unreal 4 Engine, the start of the ESL One Cologne 2015 Pick'Em Challenge for CS:GO, the release of the Dota 2 "10v10" custom gamemode, and more!
If you enjoyed this episode, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
After its surprise reveal during The International 2015 All-Star Match, the 10v10 custom gamemode promised by Valve has officially been released into the Dota 2 Reborn Beta!
As the name suggests, this Valve-created gamemode doubles the number of possible Dota 2 combatants to create a rather insane and imbalanced brawl where each player gains an increased income of both gold and experience. To prevent the gamemode from becoming a totally one-sided stomp fest, a number of heroes have been disabled and cannot be picked in 10v10, including Bloodseeker and Silencer, both of whom benefit greatly from global abilities.
Today's update to the Reborn Beta also introduced support for up to 24 total players in custom matches, meaning it's likely only a matter of time until already hectic gamemodes like Pudge Wars become even more cluttered. The 10v10 gamemode can be downloaded from the Steam Workshop or via the in-game Custom Games tab!
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