The entry of humanity in the third millennium can be rightly considered the golden age in the era of computer games. Dozens of projects were published, which should be attributed to masterpieces. However, there are many essays about teenage problems related to video games; a healthy interest in this kind of entertainment will not harm anyone.

It’s easy to explain the success of PC games in the 2000s. Developers just had to take some clichés created many years ago and put them in a beautiful shell: add colorful videos, improve graphics, and so on. True, some independent indie companies are not afraid to experiment, trying to create something unusual and extraordinary, but large corporations still don’t risk deviating from the classical rules, sticking to the canons, which millions of gamers are used to. For this reason, don’t forget about the old games that are still capable of winning the hearts of both experienced and beginner players.

Warcraft III: Reign of Chaos (2002)

Few would dispute the fact that “Warcraft” had become a cult game a long time ago. Its name is familiar to any person who has ever played strategies. Warcraft III: Reign of Chaos takes place fifteen years after the war between the orcs and humans.

Throughout this time, Azeroth has been in a shaky state of peace. While people were rejoicing at their victory, the orcs accumulated anger and strength, uniting under the leadership of a new leader. And so, when no one waited for trouble, the drums of war started over the world again. The day of Doom began, and armies of people, orcs, night elves, and undead came together on the battlefield. And it is unknown who will win this time and become the lord of Azeroth.

Diablo 2 (2000)

It’s been a few years since the first part of the game. The protagonists of the game moved to the “dark” side and spread around the world, carrying chaos and destruction everywhere where their feet stepped. At the beginning of the game, you have to choose one of five characters — the standard Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each of them has a number of unique abilities and possesses certain spells.

It is not difficult to guess that the more powerful magic went to the Necromancer and the Sorceress. The others, however, mostly have to rely on their strength, agility, and accuracy. Each hero has his own goal — to reach the lord of the monsters Diablo and send him back to hell, where he belongs.

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Call of Duty (2003)

With the emergence of computer games, developers from different countries could not ignore the theme of World War II, making it one of the most favorite. Strategies, quests, arcades, simulations, RPG — no genre would turn away from the confrontation of civilized countries of the world to the fascist yoke.

However, the best games on this topic were various action games and shooters. However, until recently, the main opponents of the Germans in computer games were allies — Americans, British, French, and others, and only after the release of CoD, players were able to finally play for the real winners in World War II — the fighters of the Red Army. Historical battles are waiting for you, which broke the course of the most terrible war — the Battle of Stalingrad, Normandy, Belgium, and Berlin.

Doom 3 (2004)

A classic first-person shooter with a good admixture of horror, which gave rise to a wave of copycats. It is the year 2145. A major research center has been operating on Mars for a long time. But suddenly, without any warning, it loses any connection.

The hero of the game is an ordinary paratrooper, who is sent on a mission to find out why none of the scientists are in contact with Earth. A mission that has seemed simple turns into a real nightmare for the hero. The fact is that one scientific experiment opened a gate to another dimension, from which hordes of undead and monsters rushed into our world.

The poor paratrooper will have to take the main blow, challenging all this evil from the Underworld, as well as the mutant crowds that the local scientists have turned into.

The Sims (2000)

One of the best life simulators, which gave rise to a lot of successful sequences. The main characters of the game are sims that imitate ordinary people in everything. The player can become for them a kind of “god”, commanding their actions and lifestyle. He brings them together with other sims, helps them build a career, make money, furnish their homes, and so on.

There is no plot in the game, which means that you can play it almost endlessly. Sims, obedient to the orders of the gamer, go to work, relax with friends, have children, enjoy themselves. The Sims action takes place in a small town, where there are several families whose existence is inextricably linked with each other. Even more successful and updated versions followed the first part of the game.

Need For Speed

Back in the glorious ’90s, the game of Need for Speed became synonymous with the word race. And although this is not the only successful racing series, so far, no one has managed to surpass its popularity (or at least repeat). Since the ’90s, Electronic Arts has been producing a new project in the series. The list of games is quite wide, but not all of them were successful. Nevertheless, there are a lot of projects-pearls. While “The Fast and the Furious” was thundering in cinemas, thus forming a layer of a new culture, EA, having taken a courageous step, radically changed the image of its racing series. That’s how the world saw Need For Speed Underground, which unexpectedly offered to all to move from expensive sports cars to mass Japanese small cars, and changed the picturesque scenery on the roads of the night metropolis. In this case, no one was particularly embarrassed by the simplified physics and monotony of the tracks. Most of the time now, the players were in the garage, where, using tuning, they turned their little cars into unique works of art.

Heroes of Might and Magic III (2000)

Heroes of the Might and Magic 3 immediately became popular. It faced no difficulties in spreading. The third part of the game was like an epidemic. There were reasons for this, which make it almost impossible to repeat such success. First of all, it had simple system requirements. In a few years, even the cheapest machines satisfied them. Second of all, a great visual range and music that did not annoy even hundreds of hours into the game. Third of all, it was the ability to play on the network and even on a single computer, which, in the shortage of the Internet, was a real blessing. And finally, it had an abundance of new content thanks to the map editor.