Developers from Blizzard began to systematically transfer their classic version into a season format, with regular content updates and its gradual implementation in gradual additions.
The first stage will allow any hero to reach level 25 of development, and in a few months a new stage will begin in which the development threshold will rise to 40.
This is necessary so that players can systematically and leisurely try and master all types of content, learn how to mine and use new runes, try out a new raid for 10 players and collect a good supply of WoW SoD gold. Don’t forget about PVP, where players of all groups can fight with representatives of other factions for medals of honor and spots with profitable monsters.
Season of Discovery is a continuation of the classic Warcraft, which appeared as another option for players who love hardcore gameplay and left the main version precisely because it took the path towards the arcade, and not the continuation of old traditions.
An important role in such complex and lengthy character development is played by gold and the time spent on leveling up and obtaining valuable items for the hero.
The role of gold
Gold, as the main resource and currency, plays a huge role in the WoW universe and especially in the classic version.
All transactions between NPCs and players are carried out for gold, and you can buy literally any healing simply by having a sufficient amount in your inventory.
You can get gold in the Season of Discovery through quests and grinding, the profession system, raids, or just buy it.
Quests
Quests are a set of tasks that are integrated into the gameplay of an MMO RPG and must solve several problems for players at once.
Firstly, it is a source of information about the game world, its history, and the background of various events that take place in it – including the eternal confrontation between the factions of the Horde and the Alliance.
Secondly, this is an excellent training system that gradually and in a playful way teaches players all the important aspects that are important to convey to the Blizzard developers themselves.
Thirdly, this is a stable system of rewards, in which there is a fixed issuance of gold in Season of Discovery and other rewards that will help in gaining levels and equipping the character with everything necessary, including starting weapons and equipment. It is necessary to take into account that there are two types of quests, and if these are not plot assignments, then you need to carefully read all types of rewards, otherwise, you may stumble upon voluminous and low-value quests that do not provide any benefit.
Grind
This is one of the most obvious formats for obtaining cheap SoD gold.
All that is required of you is to hunt monsters that suit your level – these are enemies 3ā5 levels higher than you, from which there will be a maximum increase in experience and a high probability of receiving an element of weapon or equipment.
For grinding to be successful and, most importantly, profitable, your hero must be able to quickly destroy one or a group of monsters without wasting a lot of time and resources, which will not allow him to continue the fight on equal terms in the future.
Such players need to play in groups or choose another format for leveling up and earning gold in SoD.
By bad grinders, but good group players, we can understand healers, buffers, tanks – heroes who will perfectly complement any group, but at the same time cannot provide themselves with leveling and grinding – more precisely, they can, but it will be very long and ineffective.
It is most profitable to level up in a group because even if all the experience and gold is divided among all participants, it is still profitable.
A group with a tank and a healer can gather huge groups of monsters and destroy them all together get much more experience than any of them alone, and share the rewards among everyone.
Long gaming sessions spent on group hunting can easily be compared to the quest system and even raids. Moreover, each player will have an additional chance to receive equipment, weapons, and materials of various quality for sale or used to strengthen the hero.
Raids
These are dangerous dungeons inhabited by enhanced monsters called bosses along with their retinue, and players must form a group to go there and try to destroy them.
Anyone who succeeds will receive random items from the drop list that is assigned to each type of boss.
Of course, such raids will not help you directly get gold in Season of Discovery, but all types of rewards can be sold to other players if the gamer has such a desire or if extra items appear that he does not need.
Raids have different difficulty levels that need to be taken into account when completing them.
The first stage is the usual one, which is introductory and allows players to see all the basic mechanics of the boss the actions of the retinue, and understand the general principle of gameplay that must be followed to win.
The second stage is heroic. It is more complex but also profitable, and the equipment and weapons that are obtained from the standard format will be enough for the second difficulty level.
The third stage is a Mythic, the most difficult and profitable type of raid, in which the boss will truly rage and rain down unique attacks, so all players must be attentive and playful and then will be able to claim the best legendary equipment and weapons that will help strengthen the character, or bring SoD gold if you decide to sell it all through the auction system.
Raids will also help you get to level 25 faster in order to prepare your character for the new stages of the seasons, which will begin in a few months, and focus exclusively on strengthening the hero and earning gold, so that from the first minutes of the update you can immediately continue your path to level 40 in theĀ World of Warcraft Season of Discovery.