CS:GO Trailer 'Making Of' Video

Discussion in 'News' started by Hectic Glenn, Aug 23, 2012.

  1. Hectic Glenn

    Hectic Glenn Site Director
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    Now we all have access to the Source Filmmaker, we can be pretty confident we'll soon be overtaking Valve in production quality of video shorts. Well the CS:GO trailer kind of threw a spanner in the works on that idea and we can see why with Valve's release of a 'making of' video of the CS:GO trailer.

    Employing the use of motion capture for smooth animation of all the models in the trailer was one surprise. The other is to see a full orchestra performing the score for the video, quite an impressive spectacle and something I hope Valve will continue to make use of in future games in order to produce their music. You can check it out below.

     
  2. Tollbooth Willie

    Tollbooth Willie The Freeman

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    That was a pretty cool trailer.
     
  3. DEATHMASTER

    DEATHMASTER The Freeman

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    So you need all that equipment to make a vid like that in filmmaker?
     
  4. Omnomnick

    Omnomnick Retired Lead Content Creator
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    No. But its possible to use motion capture, as shown in fan films like Practical Problems, which uses it.
     
  5. SpotEnemyBoats

    SpotEnemyBoats Companion Cube

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    At :23 is that a HL3 desktop icon?
     
  6. DEATHMASTER

    DEATHMASTER The Freeman

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    Couldn't tell even at the 720p res.
     
  7. Tuskin

    Tuskin Spy

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    That could be any HL2 style Icon, you can't tell at all.
     
  8. DoctorWeeTodd

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    No, but it certainly adds to the production value when you have access to studio motion capture equipment, and a live orchestra.

    Notice, how none of the actors have facial animation capture markers on them? That's because companies like Pixar, Naughty Dog, and VALVe prefer to animate facial expressions by hand instead of limit them to the reactions of actors who are sometimes just reading from a booth.

    In the case of VALVe they combine hand animation with the Source Engine's innovative lip syncing feature.
     

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