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At last year's GDC event, we learned of a mysterious project within Valve known as "Rubikon" and heard talk of Source 2 during a pair of physics programming talks. In celebration of GDC 2015 this week, we think it's time to look back to last year's event and ask the question: "What is Rubikon" while also trying to work out exactly how it relates to Source 2 and the development of Valve's future games, including Left 4 Dead and Half-Life!
If you enjoyed this episode, be sure to check out our previous episodes of ValveTime Spotlight as we're sure you'll find something interesting. Don't forget to subscribe to our YouTube channel and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
It's only been a few days since our last Round-Up episode aired, but we've already got a whole bunch of new information about SteamVR and the future of Valve's virtual reality plans. In this week's episode, we're discussing the HTC Vive, a new VR headset developed from a partnership between HTC and Valve announced only yesterday. We're also discussing ESL and the growing eSports scenes for both Counter-Strike: Global Offensive and Dota 2!
If you enjoyed this episode, don't forget to subscribe to our YouTube channel and to follow us on Facebook, Twitter, and TwitchTV. Be sure to stay tuned to our front page and to all of our social media outlets throughout this week to learn all about what Valve are showing off at GDC 2015! Thanks for watching!
It's a day earlier than expected, but hardware manufacturer HTC have just announced the "HTC Vive", a virtual reality headset developed in a partnership between HTC and Valve. The headset, shown below, is fully compatible with Valve's SteamVR program and features hand and motion tracking in a 15 feet by 15 feet space through the use of a "base station" and a pair of ergonomic wireless controllers, one held in either hand.
According to the headset's official website, the device features a 90hz refresh rate, a 1200x1080 per eye resolution, 360 degree motion tracking, and a "room scale experience", allowing the user to freely move around while wearing the headset without feeling sick or tired over long periods of time. As usual with Valve, a number of software partners for the headset have already been working with the device, including game developers such as Bossa Studios, Cloudhead Games, Fireproof Games, and more.
HTC are reporting that a developer kit for the HTC Vive will be released sometime in the Spring in order to help get software ready for the device's launch in Holiday 2015 (likely November or December). No details regarding how the device will be sold or how much it will retail for has currently been announced, but getting a consumer-ready model out of the door at a reasonable price point is likely a top priority for both Valve and HTC. With GDC 2015 starting tomorrow and Chet Faliszek's EGX Rezzed talk taking place just one week later, it's quite possible we'll hear more from Valve's team regarding the project in the coming few days, so stay tuned!
In this week's Round-Up, we're discussing the reveal of one of Valve's most ambitious projects to date - SteamVR, which will be shown off at GDC 2015 next week! We're also checking out a few recent updates for Dota 2, TF2, and CS:GO!
If you enjoyed this episode, don't forget to subscribe to our YouTube channel and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
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