After several months of animation, rendering, submitting, and voting, the winners of the Fifth Annual Saxxy Awards were revealed yesterday evening!
Don't forget, all winners receive a Saxxy melee item in Team Fortress 2, with the "Overall" winners also being invited on a free trip to Valve for a tour of their studio and facilities. The full list of winners are listed in the spoiler tag below.
A Dang Good Cop
Dota 2 - Together We Stand
As you can see, this year's winners, while still mostly focused around TF2, also features an entry set at least somewhat in the Dota 2 universe. We're really pleased to see a bunch of our favourites popping up as winners, with the unfinished but extremely excellent Turbulence proving you don't quite need a finished product to entertain people.
Congratulations to all the winners!
In a week of gaming news absolutely dominated by the release of Fallout 4, Valve's Saxxy Awards and Steam Hardware launch just about managed to stand out! We're also briefly covering the latest updates for Dota 2 and Counter-Strike: Global Offensive!
Once you're done watching this episode, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
It's been almost three years since Gabe Newell and J.J. Abrams appeared together on stage at the 2013 D.I.C.E. Summit. In their speech they discussed the importance of story telling in both games & films and how bridging the gap between the two mediums was a logical next-step for the entertainment industry. At the end of their speech, both executives from their respective entertainment studios, Valve and Bad Robot, expressed how interested they were in working with each other; Bad Robot would get help from Valve for their new game, and Valve would get help from Bad Robot with movie production. Well, as of today, it's looking like the former isn't going to happen - at least between Valve and Bad Robot.
A new game, entitled SPYJINX, is being developed by Bad Robot and ChAIR. In a video released today, J.J. and Donald Mustard, ChAIR's Founder & Director, said exactly the same thing that was discussed at D.I.C.E.: how important it is for both studios to work together to make great games. But another point of emphasis was how important the development tools are for this game, and Unreal Engine 4 was exactly what both studios were looking for. So, can you see where this is going, and why the Valve/Bad Robot partnership may have ended for games?
If not, then you're probably saying, "but, smash, Bad Robot just released a game mode for TF2! The partnership isn't over!" Well, here's how I interpret the current situation...
Bad Robot was either tired of waiting for Source 2's tools, or Source 2 wasn't good enough for them in that they wouldn't have been able to rapidly build a new, full-fledged IP and also release & support it on multiple platforms. So, Bad Robot had to cut and run. But, they still value Valve's expertise, and so they reached an agreement where Bad Robot would be given a platform to experiment with game development and user feedback - that's where Team Fortress 2's PASS Time game mode comes in, but it's probably the extent of their game development partnership for now, unfortunately.
But what do you think is going on with the Valve/Bad Robot partnership? Has it dissolved?
Although late, it's time to recap and celebrate all the Halloween-themed goodness from the past few weeks! The headlines this week include new spooky updates for Team Fortress 2 and Dota 2, the introduction of four new Asian currencies to the Steam Store, and the addition of Steam "Item Stores"!
Once you're done checking out this week's episode, be sure to watch our two Database episodes were released to celebrate Halloween, where we over-analyse the living hell out of the Combine's weaponised synthetic creatures! Then, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
A new Steam Update which slipped completely under our radar yesterday evening has introduced "Item Stores" to the Steam Community. As the name suggests, "Item Stores" will act as a compliment to the Community Market by allowing game developers to set fixed prices for in-games items, clothing, or weapons without having to put any work into coding and organising a complicated storefront within a game itself. These items can then be purchased by players to use in the selected game title, similar to existing stores Valve has created for Dota 2, Counter-Strike: Global Offensive, and Team Fortress 2.
The first game to experiment with this new feature is Rust, a game which has always attempted to emulate the example set by Valve to offer fair, cosmetic-only upgrades totally separated from gameplay. The store features a new layout, appearing as something of a hybrid between the regular Steam Store and the Community Market, with developers able to customise features of the design, such as the background, header, item categories, and, of course, the items themselves.
Although not the biggest bit of news to ever hit Steam, we feel this is a natural extension of the platform which could definitely become a standard for many compatible titles heading forwards. It could also prove useful for Valve themselves should they wish to move or convert their own in-game stores over to this new browser-friendly model.
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