WIP - dm_lost_isle

pur3r4ge

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Here's some screenshots of a map I've been working on. I hope to go into beta after I figure out this flickering texture issue I've been having, but in the mean time I figured I'd pimp my map a little :)

Basically it's centered around an abandoned warehouse on a now abandoned cliff face. The highway to it on either side has been destroyed, leaving it isolated and decaying.







I hope to have a beta run of it this weekend to actually test the flow and weapon placement.

Any comments and criticisms are welcome, of course.
 

WhiteBoy

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Wow. Just wow.

That looks great, man. The first screenshot almosts seems to fit the Half-Life 2 theme perfectly.
 

Death.Trap

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Ok, I'm deleting hammer, and never mapping again..I can't take this anymore.


Good job.

Btw, how long have you been working on it?

And I guess you got the crane to work? I've got to read that thread sometime.
 

Death.Trap

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Whats that street texture called? I need one for my map, havn't been able to find it.
 

Merc248

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It will be called I think concretefloorxx (xx being whatever number in that series)

You can filter it out in the texture chooser by typing out concretefloor.
 
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One suggestion (even though it's probably better than anything I'll ever make): make the sides of the road bridge more detailed. The blocks kinda detract from the scene.

Other than that: you pwn.
 
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Awesome, you should go apply for a job at Valve. :afro:

One thing, did you like clip the hole in the wall yourself or is there an item or texture already like that?
 

pur3r4ge

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Thanks for the kind words. The hole in the wall was clipped by me, but the roof portion of the gap was a premade mesh. The Crane doesn't work (I'm not really sure what value a working crane would add to a DM map). To find the street texture, just filter the texture browser for "concrete".

I will add more detail to the bridge wall. Good suggestion. As far as time investment, I think I'm on about 25 hours spent making the map so far. Maybe 30. It's my first attempt with hammer, so I'm wasting time learning as I go.
 

Night-Wolf

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Looking good, impressive for your first map! I know the feeling of making the first one, lots of trial and error!:D Still working on my first one after weeks!:p Can I ask what the model name for the spotlight tower is?
 

switch

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Very impressive :)

I will save most comments until I can play it, cant get a feel for the layout in those screens.

However it doesnt look like there is much to play about with the manipulator. I tend to overclutter things myself but I would add some more physic props too fuel manipulator fights.

I would also have a stab at a 3D skybox too if that isnt one to the right, and maybe some fog would be a nice touch around the cliff face area.

If you need a mirror for your map just drop me a PM.
 

pur3r4ge

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3D skybox is on my list of things to do. Right now, if you looked down, there is nothing. I need to add water, and a skybox for the water to extend out a ways within.

Quantity of physics objects is going to be one of my focuses when it comes time to run it through some beta play. It certainly adds a new twist to weapon placement concerns within the map, beyond the usual concerns about weapon balance and placement.
 

Bastion

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looks really nice man, I would tone down the green a shad manzzz.
 

don_johnson

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wow that map looks quite badass. i will play it. and you will finish it
 

Homercidal

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Is the crane like a drag and drop from the game? I wanted to put a crane in my DM map and thought about trying to drag and drop, but haven't had a chance yet (Real life). A friend wanted to have a working crane in the map, but I cna't see how that is going to work.

I mean, who is going to stand there like an idiot while someone crushes them with a crane.... I would hope we ar eall smarter then the AI in the game.

But, I'd be curious to know if that crane could be made to work and how...

BTW - Looking real good. I'll be keeping my eyes open for that one, so let us know when it's released!
 

pur3r4ge

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Homercidal said:
I mean, who is going to stand there like an idiot while someone crushes them with a crane.... I would hope we ar eall smarter then the AI in the game.
My thoughts exactly. Also: someone sitting in the crane would be picked off by the crossbow or .357 almost instantly. They're the perfect target. It just wouldn't be a valuable or balanced addition to the map, so I'm just using it as a dead prop.
 

Hyperion2010

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That first screenshot seriously reminds me of the road into delphi greece, which is really scarry... cool map tho, the colors seem a tad wierd, but its still cool
 

AH_Viper

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DM map?! Awh youve gota make it for CS as well.. PLEASE! :(
 

Wilco

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perhaps that crane isnt good, but 1 with an armoured cab and a hard way to get a LOS would be quality.

Who cares if they're running when you can drop an entire Cargo container on them?
 

pur3r4ge

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To lift a classic phrase from so many game developers: when it's done. :)
 

pur3r4ge

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If anyone wants to help me do some play tests, PM me and I'll give you a download link and password for the server I'll be running it on. I plan on testing Saturday and Sunday, around the afternoon, US Eastern time. (-5 GMT, I think). I'd appreciate any participants, since working out weapon placement/flow can be tough without actual players.
 

Radeon

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When you get any betas that can be played properly i'll add it to my server, looks like a great map :)
 

pur3r4ge

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