- Nov 26, 2004
- Reaction score
If the new weapons and enemies weren't mundane, you'd still call it an expansion pack. And don't act like Episode 1 didn't have any of that, either. The police zombies that run with a grenade in their hand is a perfect example of the types of mundane enemies that are introduced into expansion packs. VERY small changes without tampering with the core design of the game is what expansion packs intend to do, and that's what Valve did with Episode 1. And the roller mines or what ever they were being changed to help you was another perfect example. In fact, i remember seeing that for the first time and realizing that this is expansion pack material. Really, there weren't any new siginificant models introduced other than Alyx getting some more poly's. Most expansion packs i've played over the past 10 years always offered new weapons. Ep. 1 gave me better batteries for my flashlight.But they aren't expansion packs at all. Simply because they are billed as 'Episodes' doesn't make them 'expansions'. You could apply that logic to the next in the saga of anything. An expansion pack just adds mundane stuff like new weapons, enemies and doesn't really go anywhere. Episode 2 continues the story, continues the gameplay and manages 6-8 hours of play - very much the length of other games on the market, too - but does that make it any less of a game?
He was only off by 10 monthsAll I want to know from that interview is whether or not Gabe ever took the December 06 release date seriously, for Episode Two.
It was said in a lengthly Gamespot editorial released day of HL2. It was a piece that described the development process within Valve from Half-Life, to Half-Life 2; what went on inside the company.I didn't hear that tech demo's (like LC) were supposed to be released every few months...
My point being that if there were no episode releases, Lost Coast would probably have been Valve's most recent content release!Lost Coast came out before the episodes were announced, IIRC.
Haha, yes, because more models is clearly tampering with the 'core design'. I disagree with the rest of your post, because I do think that whilst certain elements of Episode 1 were simply more Half-life 2, it did continue to elevate the gameplay in an interesting way, and arguably more so than so-called monolithic releases we've seen recently. There's a flaw in the idea that you need to make your next game completely different from the last.Really, there weren't any new siginificant models introduced other than Alyx getting some more poly's.
Coming from a pro cad/3d background I have to say I find Hammer an incredibly unintuitive program to use. I know some people who've used it for years swear by it, but I think that comes down base familiarity. Truth is though the application is long overdue a complete re-imagining and one that is not only more user friendly, but also provides real time feedback so you can identify problem areas on the fly. If they coud make Hammer as easy and quick to use as a simple 3D program like Sketchup, I think the would of had a bigger pickup in terms of developers buying the engine.Hence why people write their own tools (Although there isn't an alternative to Hammer, though, I'll give you that )