STALKER will be better than HL2 esp. after this delay.. check this out

N

nw909

Guest
I won't be buying it, sounds boring and quiet and isolated, meh I like teamwork games.
 
Joined
Sep 21, 2003
Messages
189
Reaction score
0
I can't wait for STALKER, the E3 trailer alone is incredible. The huge environments, the stealth gameplay, and the graphics (which are on HL-2 level if not slightly better. When the video goes from real footage to in-game, I didn't notice at first!).
 
R

ravenkil

Guest
Agree... you seen some of the movies that are out... man this game is going be good.

and this is just one of many kick ass FPS coming out Q1 next year... these new FPS will hurt HL2 sells since it will be delayed to April.
 
R

ravenkil

Guest
yeah when they transistion between live footage and gameplay you couldnt tell hardly in the video...
 

Bandages

Newbie
Joined
Sep 29, 2003
Messages
131
Reaction score
0
holy crap ... this game looks amazing. give any info you can plz
 
E

Eclipse

Guest
oblivion-lost.com is the best site for stalker, we need some more members on the forums and we have the most compleate colection of screens
 
R

ravenkil

Guest
Q: What requirements S.T.A.L.K.E.R. will have?
A: The minimal specifications for the game are:
P3-600 MHz/Athlon, 128 Mb RAM, GeForce 2 64 Mb (or analog).

Recommended specifications:
P3-1 GHz/Athlon, 256 Mb RAM, GeForce 3 64 Mb (or analog).
The peculiarities of hardware market for PC have set the following pattern for games: the weaker is the computer and the older is the video board, the less detailed game world and less effects the player can obtain. The more powerful computer and video board the player has, the greater detailing and more eye candy he can get. But in both of the options, no gameplay differences are imposed.
Video board generations GeForce 2, GeForce 3, GeForce 4, GeForce FX and their analogues have drastic differences, as in architecture, so as in possibilities. That's why, the more technologically advanced video board you have, the more visual effects you can get. For example, effects based on pixel and vertex shaders can be seen only with boards starting from GerForce 3, such as beautiful water surfaces (pixel shaders). On GeForce 2 you will have water too, but that done only with an animated texture. Owners of GeForce FX class video boards will see dynamic light sources and soft (!) dynamic shadows, cast from everything onto everything (!), as well as bump-mapping on all the surfaces, which at least excels the technology of Doom 3. Players with video boards of the previous generations will see a simplified model of dynamic lighting and shadows, which, for instance, can be seen in PC version of Silent Hill 2.
In the options menu you will see graphical settings you can adjust to attain a desired correlation of detailing and effects to performance, or, by pressing a correspondent key, you will let the game make the adjustment automatically.




The whole world living its own life:

Man-made calamity, corrupt nature, psychological and physical threats, anomalies, odd deadly phenomena, mutated creatures, stalkers, military cordons, scientific camps.
Vast territory of the Zone.
Absolute freedom of movement with imperceptible level loading.
Dynamic day-night switching system
Dynamic weather effects as rain, wind, fog, etc.
Generation of events, tasks, artifacts
Anomalous energy blowouts, peaks of anomalous activity, migrating anomalies.
Anomalous areas
Unique creatures and characters:

Unique abilities of creatures as group intellect, telepathy, telekinesis etc.
Behaviour and life simulation for creatures and characters.
Characters and creatures move around under control of global intellect.
Impressive script.
Non-linear storyline.
Several endings of the game.
Events happening regardless of the player's actions.
Game time system
Equipment
over 30 types of weapons
Unique weapons and their influence on enemy.
Weapon upgrades.
Devices and protective suits.
Trade in weapons, artifacts and equipment.
Engine:

300.000 - 3.000.000 polygons per frame
Dynamic shadows and lighting
Characters are correctly shaded by objects
Powerful physics engine, i.e controlling vehicles, detailing objects, bullet ballistics, skeleton animation, etc.
Realistic AI, i.e characters' behaviour is adequate to environment and events happening around. Soldiers patrol the Zone perimeter. Stalkers travel the Zone independently of the player collecting anomalous formations, trading, communicating and fighting. Mutants increase their population, migrate in Zone, eliminating stalkers, soldiers and each other.
Motion capture animation
 

Gojin

Newbie
Joined
May 14, 2003
Messages
604
Reaction score
0
Def gonna buy this game. Although I'm basically buying all the new games that come out. They're all so nice looking
 
Joined
Sep 21, 2003
Messages
189
Reaction score
0
When is it out, I've hear Q1 04 thru Q4 04....? This is the only game worthy of being referred to as an HL-2 killer, and its going to be a great fight between the two with such close release dates.
 

Blair

Newbie
Joined
Jul 15, 2003
Messages
712
Reaction score
0
STALKER will be better than HL2 esp. after this delay.. check this out
I don't know about it being better then HL2, but it will be out before HL2 atleast.
 

Zyphria

Newbie
Joined
Jul 4, 2003
Messages
188
Reaction score
0
This game takes globally oriented AI to the next level....no two single player campaigns will ever be the same.
 
R

ravenkil

Guest
It says on their site Q1.. about the time HL2 is due out based on the new info about a April launch.

Glad to be of help on the info...
 

LUSITANO

Newbie
Joined
Aug 9, 2003
Messages
103
Reaction score
0
it may sell, but we all know that hl2 is going to kill any game when it comes out.hl2 has an army of deticated fans, plus we ll want the multiplayer :)
 
R

ravenkil

Guest
STALKER is also multiplayer with a shit load more features than HL2 has... I think the STALKER is the next HL in terms of fan base... the word is just now getting around about this.
 

Driftlight

Newbie
Joined
Sep 4, 2003
Messages
110
Reaction score
0
ravenkil, do you like, work for whoever is making stalker or something? Would you stop pimping it, please? I'm sure it's a great game, but you don't need to shove it down our throats.
 

bate18

Newbie
Joined
Sep 22, 2003
Messages
331
Reaction score
0
multiplayer? multiplayer? multiplayer? multiplayer? multiplayer? multiplayer? multiplayer?
 

toast

Newbie
Joined
Sep 12, 2003
Messages
83
Reaction score
0
STALKER is also multiplayer with a shit load more features than HL2 has... I think the STALKER is the next HL in terms of fan base... the word is just now getting around about this.
a). This is the HL2 discussion forum, go to general.
b). We don't know the features HL2 has MP-wise.
c). The 'word' isn't just now getting around about this game, many people have known about it for quite some time, even more so after E3.
 

Cardo

Newbie
Joined
Jul 21, 2003
Messages
71
Reaction score
0
Originally posted by ravenkil
STALKER is also multiplayer with a shit load more features than HL2 has... I think the STALKER is the next HL in terms of fan base... the word is just now getting around about this.
 

Blair

Newbie
Joined
Jul 15, 2003
Messages
712
Reaction score
0
Originally posted by ravenkil
STALKER is also multiplayer with a shit load more features than HL2 has... I think the STALKER is the next HL in terms of fan base... the word is just now getting around about this.
lol, no it doesn't. It practically has the same multiplayer modes as any standard shooter. Team DM, DM, co-op, humans vs aliens. I'm not really seeing anything extra there, are you?
 
A

Azzy

Guest
Originally posted by ravenkil
Agree... you seen some of the movies that are out... man this game is going be good.

and this is just one of many kick ass FPS coming out Q1 next year... these new FPS will hurt HL2 sells since it will be delayed to April.
SALES!!
 
R

ravenkil

Guest
Taken from the FAQ:

Q: Will there be multiplayer? What multiplayer modes will be available in the game?
A: We will have multiplayer part in S.T.A.L.K.E.R.. What's planned are standard modes, such as Deathmatch, Team Match and Cooperative, as well as new types of network battles (MutantsVSHumans). The main focus of attention for the players, as we believe, will be the Cooperative play - a mode to play the game through in a team - a virtually on-line game, where up to several dozens of players
 

toast

Newbie
Joined
Sep 12, 2003
Messages
83
Reaction score
0
Oh, and about fan base. I think the fact that there are dozens of mods already producing stuff for HL2 shows a massive fanbase for the game. While Stalker looks like it'll be a great game, HL2 will have a bigger fan base because of the mods that will come out. CS2 and TF2 alone could make it extremely popular.
 

coax

Spy
Joined
Aug 20, 2003
Messages
355
Reaction score
0
holy god mother of jesus, thats the best thing i've ever seen..
jesus christ.
 

Blair

Newbie
Joined
Jul 15, 2003
Messages
712
Reaction score
0
Originally posted by ravenkil
Taken from the FAQ:

Q: Will there be multiplayer? What multiplayer modes will be available in the game?
A: We will have multiplayer part in S.T.A.L.K.E.R.. What's planned are standard modes, such as Deathmatch, Team Match and Cooperative, as well as new types of network battles (MutantsVSHumans). The main focus of attention for the players, as we believe, will be the Cooperative play - a mode to play the game through in a team - a virtually on-line game, where up to several dozens of players
Exactly.


Whats so new that most other online shooters don't have. Am I missing something here?
 
R

ravenkil

Guest
MODs????

The damn SDK hasn't even been released.

All the mod sights just have concept drawings and renderings...
 

toast

Newbie
Joined
Sep 12, 2003
Messages
83
Reaction score
0
Yes, those would be mods that are working on their content and planning for the game. This is a portion of the fanbase getting ready and doing as much as they can before the SDK comes out. Do you see the same sort of thing started for Stalker?

Again, I'm not putting Stalker down, I'm just saying that in terms of fanbase, HL2 will be bigger.
 
R

ravenkil

Guest
Look at the list of features and you decide:

The whole world living its own life:

Man-made calamity, corrupt nature, psychological and physical threats, anomalies, odd deadly phenomena, mutated creatures, stalkers, military cordons, scientific camps.
Vast territory of the Zone.
Absolute freedom of movement with imperceptible level loading.
Dynamic day-night switching system
Dynamic weather effects as rain, wind, fog, etc.
Generation of events, tasks, artifacts
Anomalous energy blowouts, peaks of anomalous activity, migrating anomalies.
Anomalous areas
Unique creatures and characters:

Unique abilities of creatures as group intellect, telepathy, telekinesis etc.
Behaviour and life simulation for creatures and characters.
Characters and creatures move around under control of global intellect.
Impressive script.
Non-linear storyline.
Several endings of the game.
Events happening regardless of the player's actions.
Game time system
Equipment
over 30 types of weapons
Unique weapons and their influence on enemy.
Weapon upgrades.
Devices and protective suits.
Trade in weapons, artifacts and equipment.
Engine:

300.000 - 3.000.000 polygons per frame
Dynamic shadows and lighting
Characters are correctly shaded by objects
Powerful physics engine, i.e controlling vehicles, detailing objects, bullet ballistics, skeleton animation, etc.
Realistic AI, i.e characters' behaviour is adequate to environment and events happening around. Soldiers patrol the Zone perimeter. Stalkers travel the Zone independently of the player collecting anomalous formations, trading, communicating and fighting. Mutants increase their population, migrate in Zone, eliminating stalkers, soldiers and each other.
Motion capture animation
 

loofy

Newbie
Joined
Jul 12, 2003
Messages
58
Reaction score
0
My jaw almost dropped - it had non-gibberish Russian in the game - then I realized it was a Russian company. Yet - I have to see an American developer have Russian in a game that is not gibberish.
 

rec

Newbie
Joined
Sep 13, 2003
Messages
960
Reaction score
0
Stalker is not Half-Life 2 discussion. Moed to off-topic.
 
R

ravenkil

Guest
from the faq:

Q: Will the game engine support custom mods and maps like the quake and unreal engines do?

A: We plan to release tools to allow making mods, and, possibly, even levels.
The idea for now is as follows - players will be making their own parts of the Zone filled with events. Those modules, which have received our approval can be connected to S.T.A.L.K.E.R. to expand the Zone in this way. Most likely, you'll be able to create your own Zone, not tied to that in the game. Something similar has been done in Neverwinter Nights.
 

toast

Newbie
Joined
Sep 12, 2003
Messages
83
Reaction score
0
I never said people weren't capable of making mods for it, I said people hadn't started en masse like they have for HL2.
 

Bandages

Newbie
Joined
Sep 29, 2003
Messages
131
Reaction score
0
Originally posted by Solidarnosi
Telling us all about it like we haven't heard about it before...

many people HAVENT heard about it (or much about it), and this is very informative to the people who are basically looking for something new to look at because theyre sick of waiting for HL2. I know this isnt coming out for a while, but its something else that i can spend time getting into and looking up stuff about, and i doubt theyll delay it hundreds of times either. I just got into a new game that looks like it could easily compete with HL2, of course ill end up buying both, but i could only thank ravenkil for helping me out with this, i cant believe i was about to miss out on such a great looking game.
 

Bandages

Newbie
Joined
Sep 29, 2003
Messages
131
Reaction score
0
i do believe that ultimately, HL2 is going to be a bigger game. i mean, itll take time for STALKER to be a game anywhere near HL2. EVERYONEs heard of HL, so they have a much bigger fan-base, and that draws the attention to more mods and whatnot. but STALKER looks beautiful
 
Top