Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

Omnomnick

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Neogaf user "CBOAT" (crazy buttocks on a train) recently posted a thread highlighting a confidential PowerPoint presentation from Valve showing off the company's next-gen Source 2 engine using an updated Left 4 Dead 2 prototype. While we regularly don't post about idle speculation or rumours, CBOAT is well known for leaking confidential information to the public, and we believe it is very possible this presentation and the screenshots contained within it are official and are worth consideration.


The first slide, shown above, features an updated version of the the Plantation level from Left 4 Dead 2 and highlights the significant increase in detail possible on the Source 2 engine, with noticeably enhanced foliage, large amounts of high quality destruction, and improved lighting and shadow effects. We have also been sent a high resolution copy of one of the screenshots shown in a separate slide, which you can check out below.


While this slide alone is very interesting, the presentation actually features a total of 20 slides. Unfortunately, 13 of these slides remain obscured from view, so we're not entirely sure what they may be discussing.


However, the other slides we can see discuss the improved technical improvements of the Source 2 engine. The following pair of slides highlight the enhanced lighting and detail shots from a distance, showing the significant improvement in detail over the old Source engine. The next two slides also focus on enhanced detail, showing a comparison between a porch in Left 4 Dead 2 and the unreleased Source 2 prototype. While Slide 19 appears to feature little more than the Valve logo, a partially obscured Slide 20 does provide some details about the "Redesigned Tools & Workflow" available with Source 2. This slide in particular is certain to get the mapping community excited.

Only the first four lines of the slide are visible, which you can check out in the quotation box below.
Redesigned Tools & Workflow
  • Powerful GUI front end for content authoring.
    • Can be easily extended with custom and pre-game assets
  • Browser for quickly finding, managing, editing assets
  • Simple, automatic compiling of content
The mention of a graphic user interface and the improved compiler alone should be enough to excite fans (and critics) of the Hammer Editor. This isn't quite a reveal of Left 4 Dead 3 or Half-Life 3, and we should stress that this build of Left 4 Dead 2 is most likely simply a test bed for Valve to work on developing additional functionality for their new engine. Regardless, it is certainly interesting to get our first look at Valve's next-generation engine, even if this information is widely believed to be three years old as sources claim the PowerPoint presentation was actually made in 2011. This means our first sneak peak is likely to be far older and less of a good representation than we originally thought. Still, colour us excited.

As always, we'll keep you posted on all the latest Source 2 news as it comes in.
 

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Codee212

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Browser for quickly finding, managing, editing assets.
Pretty sure that's what it says.
Looks pretty neat, I just wonder how he got hold of the presentation.
 

El_Calhau

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I don't quite believe that this is legit yet, not even if that guy is considered a pro leaker or whatever
 

Dr. House

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First game on Source 2 is... L4D2.... it must be true they can't count to three
 

El_Calhau

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where the hell do this guys get all this shit from, considering it is legit
 

Aizawa

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rebuilt L4D2 map. Does that mean they ported L4D2 to Source 2 and remade the map and uhh, I dont know, just think maybe when they make something brand new with Source 2 it might even look better.
Anyway, if they show this, the announcment cant be far away.
 

JossiRossi

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rebuilt L4D2 map. Does that mean they ported L4D2 to Source 2 and remade the map and uhh, I dont know, just think maybe when they make something brand new with Source 2 it might even look better.
Anyway, if they show this, the announcment cant be far away.
Pretty sure they remade it from scratch. Taking the old map and updating it would actually likely take longer than just doing it new, with all the new tools.
 

Toyoka

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I think the small text says "Can be easily integrated with custom and in-game tools." Which would make sense considering the GUI is basically just tools, and is probably images which can be edited. I could also be completely wrong, but it seems like that's what it says (considering the length of words and stuff).
 

SpotEnemyBoats

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It's better that way, knowing simplying porting maps to the new engine's causes issues (AI and lighting issues). See HL1:S and orange box ports of HL2 and episode one.

It's good they avoided that.
 

Omnomnick

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It's better that way, knowing simplying porting maps to the new engine's causes issues (AI and lighting issues). See HL1:S and orange box ports of HL2 and episode one.

It's good they avoided that.
But who said this map will ever be released? It is entirely possible the map was developed as a test bed for the real Left 4 Dead 3 and, dare I say it, Half-Life 3.
 

D4rw1N

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#3 Are you serious? Of course HL3 is gonna be made on the Source 2 engine, it'd be retarded not to...
 

-smash-

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Okay now leak a HL3 screenshot, plz, Valve.
 

Rengarious

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Oh my god. It's happening isn't it? Gonna get hyped up with this now -


!!!!! Can't wait to see more =D
 
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Do you guys think that the Engine will be like "fully dynamic", similar to CryEngine? You know, completely dynamic lightning and stuff.
 

Toyoka

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Do you guys think that the Engine will be like "fully dynamic", similar to CryEngine? You know, completely dynamic lightning and stuff.

It is already semi/sort-of dynamic, as far back as Portal 2 with texture projection (even further back to Orange Box with dynamic lighting props, and primitive texture projection which was later reworked for Portal 2). Granted it's very limited (only one PTexture can be active at a time; heavy real-time processing on the engine as well) but we'll likely see improvements in that respect and much more, I assure you. Otherwise, the wait would be quite disappointing.
 

SpotEnemyBoats

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But who said this map will ever be released? It is entirely possible the map was developed as a test bed for the real Left 4 Dead 3 and, dare I say it, Half-Life 3.

Probably, but remember that L4D2 ported all the maps from L4D1 so it is possible they'll remake the maps for L4D3.
 

pokenow123

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Here's a screenshot of the "big house" in Left 4 Dead 2 (in Source 1) :D
 

-smash-

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DEATH eVADER

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Probably, but remember that L4D2 ported all the maps from L4D1 so it is possible they'll remake the maps for L4D3.

Whilst they're at it remake the maps of Half Life2 and proper VR support for the game, and I'll have to replay the game another 50 times

Regarding GDC what is QuickHull and what purpose does it serve in games?
 

MFL

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There goes the server. Been awhile since I've seen this many staff on at once. If the site goes down, can you keep the Twitter updated, please?
 

MFL

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Two options, either that's legit, or someone took a lot of time to render that level.
 

ukuuku

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Presentation PowerPoint is from 2011 by the way. Filelist is legit.
 
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