- Dec 19, 2004
- Reaction score
The month of media May-hem is officially over, and what a way to finish it. The Nuclear Dawn community is bigger and stronger than ever. Thanks to mentions by PC Zone, Computer Gaming World and Valve Software (to all of whom we extend our gratitude in the customary style of the "double thumbs up" salute), we have increased in number by 35% over the past month. But sheer numbers are meaningless if the community's deader than the Sony E3 Conference's after-show party! That's why Wii're proud to reveal that forum activity has doubled since this time last April.
The Fan Fiction forum is a shining example of community involvement, with almost one new story cropping up every day since it was opened. You'd be surprised at the quality in there, too (I know I was), so to illustrate this point we've chosen to feature Gatecrasher's One Minute To Midnight as an outstanding short story worthy of true recognition. With community projects like the ND Multiplayer Pickup just around the corner, there's never been a better time to join in with the forum fun and frolics.
And if you're wondering what all the fuss is about, our next item will most definitely help you make up your mind. Yes, the wait is finally over! The exclusivity period has terminated and the scans you've been waiting for are here! In our three page spread in Computer Gaming World our project manager Dave waxes lyrical on how the capture points and resource system will work in ND, some of the team's industry professionals explain what motivated them to work on a mod outside of their studio hours, and there are brand new alpha screenshots of the commander's view, some of the RTS structures and a sneak peek at the stealth suit in full effect.
The alpha screenshots in these magazine scans are clear evidence of just how far along Nuclear Dawn is in development. With the beta stages this summer fast approaching, we are looking for a few talented level designers to prepare some new maps for this period that can be playtested right up until public release. If you think you have what it takes, drop us an email with examples of your work to [email protected]
So the mayhem's over... or is it? Next month promises to be bursting at the seams with media and game information. We'll be revealing more on the commander and stealth classes, releasing the rest of the story timeline with additional information about the factions, and to top it all off we'll even throw in an interview. Add to that a bunch of community activities for you to get involved in and you've got yourself one jam-packed June to look forward to!