The best way we knew how to do this, was to recreate the Omaha Beach landing with Jimmy Patterson. Except now, instead of arriving on the shores of occupied France in the hull of a Higgins boat, our Ranger would arrive in the Shahi-Kot Valley, in Afghanistan’s Paktia province, in the modern day equivalent, the CH-47 Chinook helicopter. Basically, Normandy in the desert.
Since the entire piece is taken directly from the opening of the first Ranger mission in our game, creating the first pass of our trailer was quick and easy. We simply slowed the animation down and removed a few scenes that didn’t fit within the message. The entire untouched scene at regular speed remains in the final product.
There is a wonderful gag in the middle of the scene where one of the Rangers actually begins to realize that things seem very familiar to him. When it finally dawns on him that he is basically reliving the D-Day landing from “Saving Private Ryan” he quickly notices that he is sitting closest to the loading ramp at the rear of the fuselage. He then taps one of his teammates on the shoulder and says, “Hey, I’ve seen this movie, you sit here!” and then trades places with the young Ranger.
The actual phone message Jim leaves for his family back home changed after we showed it to one of our military consultants. When he first heard the message, he offered up a dose of reality. He explained to us that when you are deployed and in harm’s way, you tell your loved ones whatever they need to hear to keep them from worrying. Even when you are moments away from stepping outside the wire to conduct a raid or begin a major offensive, you never disclose anything. You assure them that you are fine and that you will be fine, knowing it will help them sleep at night. We let this information settle in for a few hours and then we rewrote the dialog to what you hear now.
After the trailer was completed we showed it to a select group of individuals to get their reaction. We showed it to the wife of a Marine who had recently returned home. We showed it to our significant others and our families. We then showed it to senior officials within the U.S. Army. It was late one afternoon and our liaison, Lieutenant Colonel Greg Bishop, had brought a colleague of his from the U.S Army Public Affairs Office to meet with us, see our game and get a tour of our facility. We stopped by the theater and I surprised them with a private viewing of the trailer. At the end of the piece, the room was silent. He then stood, pointed at the screen and said very matter-of-factly, “That right there gentleman is the reason we are working with this team, and why the U.S. Army will continue to support Medal of Honor.”
Needless to say, it was a very rewarding day.
Medal of Honor games have always had, at least to my ears, excellent soundtracks and wonderful composition. I've seen a lot of the "behind the scenes" stuff that has been bundled with their games and how much work actually goes into just the music.Where are you guys getting this "omg awesome soundtrack" from?
That's true. I remember - I guess it was "Frontline" - with the behind the scenes on the orchestra. It really was incredible. They had a full classic instrument ensemble and used a choir very effectively.Medal of Honor games have always had, at least to my ears, excellent soundtracks and wonderful composition. I've seen a lot of the "behind the scenes" stuff that has been bundled with their games and how much work actually goes into just the music.
Hearing the orchestra at the end, even the small part that was heard, just rekindled my memory of how great these games incorporated those soft, but bold, musical themes. Games like COD had something similar with their first releases, but of course.. they obviously went the entirely opposite direction with MW.
http://www.vg247.com/2010/01/26/medal-of-honor-using-two-game-engines/That's what it says on wikipedia. SP is being made by EALA and MP by DICE. I wonder will you get the option of installing only one or the other to save on having to take up the space of two engines on your HD.
was that the mission where you had to go through a ruined arnhem and find british soldiers? if it was, i remember feeling pretty emotional fighting through that mission. seeing soldiers getting gunned down in the ruins, going up against horrible german odds, that music...arnhem knights.
I'd love if they made a Battlefield style game except with a lighter focus on vehicles and much tighter combat. Make it more about infantry, with smaller maps that emphasize tactics, positioning and point control, while still being spacious enough to not be a total twitch-fest like CoD or something. Maybe bring the squad system over from BC2 as well.i'm not sure what to make of dice handling the multiplayer side of things. as BC2 proves, they know how to make good multiplayer, but how much of that can they really add to a different title without cutting their own special brand of play in half? they can't make BC2.5 or BC3 but in MOH, as they'll be saving all of that energy for a new battlefield game in itself.
Yup. The Dutch missions were sweet. Arnhem Knights is a brilliant piece.was that the mission where you had to go through a ruined arnhem and find british soldiers? if it was, i remember feeling pretty emotional fighting through that mission. seeing soldiers getting gunned down in the ruins, going up against horrible german odds, that music...