[MAP ANNOUNCEMENT] cp_farmwar

what time at day should this map be?

  • Morning

    Votes: 5 23.8%
  • Mid-day

    Votes: 5 23.8%
  • Evening

    Votes: 3 14.3%
  • Night

    Votes: 8 38.1%

  • Total voters
    21

monkeyclass

Newbie
Joined
Oct 15, 2007
Messages
215
Reaction score
0
map name may change

Full credit for first layout goes to my mate Dezzan



First playable map WITH tf2 textures (no orange shiizz) realese date: soon, most likely endning of next week (its during bad weather next week in Denmark I predict this)

P.S.
there is some small changed in the real map but the main layout is there.

POLE!
At what time at day should this map be?
 

monkeyclass

Newbie
Joined
Oct 15, 2007
Messages
215
Reaction score
0
EDIT!

I dont know if its gonna be a cp or ctf yet. Ill go with the ctf verison for now, like it is purposed
 

Para

Newbie
Joined
Jul 19, 2003
Messages
682
Reaction score
0
OK, you may have a problem: Scale. The plan has three rooms if by room we mean "one uniform area". There's the middle part and the parts from spawn to intel. To compare it to 2fort, 2fort has three rooms in just one of the bases (stepping out from the spawn to main area, the opening with the balcony which leads to staircase which goes down to intel and the room with the main entrance to base area).

Also there's no planned variable heights at all, which usually is reserved for maps with rather long lateral visibility zones (think Well's areas). I'm not saying it's bad but it doesn't match with the map layout you have here.

I'd suggest you sit down and plan some more.
 

danil1

Newbie
Joined
Sep 13, 2007
Messages
86
Reaction score
0
night! I want a map in the night!!
day light is in almost all the maps.
+make it as a ctf map
we got to much cp maps already and the map looks symmetry, so good for ctf.
and make many places and edges that demos and soldiers can hide/stand on.
and don't it easy for snipers like 2fort cause I don't think anyone want to play with more than 2 snipers..
and (yes yes it looks promising so no mistakes :p ) don't make it easy to take the intel like the map
yaaargh if u know it. cause every gay scout can just jump and finish the game in 2 minutes..
 

-Psy-

Walking round in women's underwear
Joined
Mar 9, 2005
Messages
4,805
Reaction score
0
The plan is confusing. Block it out in Hammer and use Orange textures. Test, Change, Rinse, Wash, Repeat.
 

Omnomnick

Retired Lead Content Creator
Staff member
Joined
May 29, 2007
Messages
6,325
Reaction score
1,125
Midday, it looks the best in all games, HL2, TF2, GTA4 etc.
 

CLIKKY

Newbie
Joined
Dec 18, 2007
Messages
72
Reaction score
0
The little side bits might be a bit to easy for carrying the intel through as you could just wait until your teammates killed all the people waiting for you while not losing valuable intel return to base time. also it says farmwar does that mean animals will be moved in and be able to be used for cover that moves and/or explodes?
 

monkeyclass

Newbie
Joined
Oct 15, 2007
Messages
215
Reaction score
0
The little side bits might be a bit to easy for carrying the intel through as you could just wait until your teammates killed all the people waiting for you while not losing valuable intel return to base time. also it says farmwar does that mean animals will be moved in and be able to be used for cover that moves and/or explodes?

Ive thought of the same problem. Therefor the intel cant enter the side bits, or atleast it wont be possible at final release. I wont to see how it works first.

Hmm interesting, I did not think of animals. I think Ill add some of those cows you also see in 2fort.
 

Naph

Companion Cube
Joined
May 8, 2007
Messages
3,314
Reaction score
34
/me steals schematics and makes map.
 

morgs

The Freeman
Joined
May 7, 2007
Messages
4,202
Reaction score
300
night maps are what I loved about TFC
 
Top