- May 14, 2003
- Reaction score
That sounds great. Thanks for your interest in the Hostile Freedom project.
The issue with this is: will people really buy that equipment? Just because you give the player that choice doesn't mean he'll take it. Most people will want some gun action. I think they'd find the choices of vehicle repair kits, or medkits, unappealling. This is just my opinion, of course. But you could try this alternative:Originally posted by Stitch
The classes part; sounds splendid; I was always a fan of classes, but the game doesn't require them as players can basically make thier own classes with the variety of equipment and weapons that will be included as the game [development wise] progresses. Example: equipment to fix damaged vehicles will be available for players wanting to be an engineer or portable medic-kits for your medic type player. It all boils down to the development philosophy of giving players [users] the "freedom" to play how they wish without any restrictions.