hammer question. how do you invert a texture?

poseyjmac

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if i had a door texture on a brush i created and the door knob is on the wrong side. how can i invert the texture in hammer so that the door knob is on the other side. in the shift A properties, i can find nothing that does that. anyone know?
 
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Xtasy0

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why not flip the whole door brush 180 degrees?

oh, and on the face edit sheet you can rotate a texture, the face edit sheet is the icon with a box with three different colors on it.
 

poseyjmac

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ok how do i flip it 180 degrees, i dont nkow how to manipulate brushes very well in hammer.

i can rotate the texture, but i can't flip the texture. i can't get the doorknob on the left side if it was on the right side by rotating the texture. other wise the door would be upside down
 

poseyjmac

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one thing though if ur still around. if i wanted to put door knob .mdl file on my door, how do i make it part of the door when it swings? its not a brush so it isn't 'eligible' to turn into a func_door_rotating right?
 
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Xtasy0

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Originally posted by poseyjmac
one thing though if ur still around. if i wanted to put door knob .mdl file on my door, how do i make it part of the door when it swings? its not a brush so it isn't 'eligible' to turn into a func_door_rotating right?
if you've turned the door into a func_anything that you can give a name, then you could tell the doorknob to have the doors name as a parent, that way they'll move together, or another way to do it might be some kind of physics constraint thing *shrug*
 
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clay_9

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to 'flip' a texture on a brush, just put a minus (-) infront of the number in the x field on the texture position panel (or the y field if it's on the other axis).
 

YourMom

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poseyjmac said:
if i had a door texture on a brush i created and the door knob is on the wrong side. how can i invert the texture in hammer so that the door knob is on the other side. in the shift A properties, i can find nothing that does that. anyone know?
Multiply the X-scale by -1.
 
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