/me believes in the power of "-novideo".Minerel said:No we wont....gabe said we wouldn't smarty.
While I accept your point, I kind of think that your examples are actually pretty self defeating.Cunbelin said:Other companies that have worked with EA and moved on include Square, Free Radical, Firaxis and Lionhead. Clearly EA chews up and spits out developers and saps all creativity from them.
Tobal, Final Fantasy tatics, Final Fantasy 11, Kingdom Hearts.kupoartist said:While I accept your point, I kind of think that your
examples are actually pretty self defeating.
Square-Enix pratically define "rehash". No developer makes 11 sequels to a
game and stays creative (and if you count all the "un-numbered" FFs
, you're talking about 20-odd sequels). The last few Final Fantasies have
pushed no boundaries whatsoever, and anything outside of that series is
instantly forgetable and forgotten. That said, their Western publisher has
very little bearing on the quality of their games, but Square is NOT a good
example of a creative company. They're a paint by numbers company,
possibly even the best example of rampant rehashing in the world.
Pirates, Sim Golf, GettysburgThe same can easily be said of Firaxis. They've never stopped
churning out pratically identikit Civilization games and various spin-offs.
Their last game was basically a straight remake of one they made years
before. What's so creative about them now?
Fair enough, though technically the only project from Lionhead is The Movies, and the Black and White games. If we just talk Molynuex, then fable can be included. Other Molynuex games include Dungeon Keeper, and Populous, while he may overpromise he is fairly creative in his edeavors.Lionhead too is what I'd call a bad example. Yes, they're creative
to a commendable degree, but nowhere else is there a better example of
squashed creativity. Is Fable what Fable was hyped up to be from the start?
Is Black & White anything but a deeply flawed, dull to the extreme
collection of undeveloped ideas? It's valid to say that a certain ammount of
control over creativity must be exercised - Fable is more deplorable as an
exercise in extreme hype than of developers being squished by publishers -
but Black & White is still a good example of game that felt distinctly
unfinished. How Lionhead/EA pushed it out of the door without realising that
it wasn't living up to the words they were saying about it is beyond me.
I do admit I don't know what their next game is going to be like, but financially they survived partnering with EA.Now Free Radical Design aren't a bad example, but they're still
only about 3 Timesplitters games (which are hardly epoch making) and a
game called Second Sight which was clearly so wonderful that it passed
everyone by (i've no idea what it's about ).
I still say it's everyones fault for not buying 12 copies off of steamStill, like you i'm sure that Valve can "survive" EA creativity intact. Steam has already put them in that position, and when you think about it, Vivendi are a massive hulking corporate monster, and look how Valve survived that...
Tobal = Hehe... I blame Square Europe for me not actually knowing the first thing about this game. By that alone, it may actually be innovative (Square Europe as someone put it earlier today on Eurogamer.net "Yeah, its a single roomed office in soho with a guy emailing "No plans for European release." every time a new game is released in Japan"). Still, the game is IMO an isolated event that I can't even vouch for the quality of.Cunbelin said:Tobal,Final Fantasy tatics, Final Fantasy 11, Kingdom Hearts.
Sadly a case of "back in the day". How are they at all innovative in the here and now where they're churning out Civ after Civ and simply remaking the original titles of yesteryear?Cunbelin said:Pirates, Sim Golf, Gettysburg
Very true point, but I don't really take that stance... HL2 is IMO one of the most innovative games in recent years... it's just that, many of the companies mentioned were catching what seems like a severe sequel bug from which little innovation came forth, whereas Valve is putting out sequels which push boundaries. But then - as I've found discussing HL2 itself - perceptions of what are innovative are often false or simply a matter of opinion... so I must apologise for pointing out what to me aren't innovative games that to you possibly are quite innovative Bah, anyway, getting away from the point of the thread here.... which is 14 pages long :OCunbelin said:Now realistically if you are going to take the viewpoint that sequels aren't creative, then valve isn't exactly a creative company, as all they have developed are Expansion Packs and a Sequel, all FPS, all using the same setting.
You can't really seperate the engine from the game itself.WritingARequiem said:I don't think HL2 in itself is innovative, but the Source engine it uses is.