TBH, I had trouble noticing him in Half Life 1. He blended in well with the dark, blurry textured corridors of Black Mesa.
The abuse he's taken in GMOD has also taken away a bit of his creepiness factor.
Anyways, anybody know which side missions are timed, and which ones aren't? I'm getting all paranoid, and racing around the galaxy trying to do them immediately as they pop up. Some of the humorous ones actually turned out to be pretty damn important.
So what happens if Valve starts releasing finished products on their scheduled dates, and the term "Valve Time" becomes a thing for only the oldest of fans to look back upon nostalgically?
Well that's my case for gabesarmy.net
They've actually sort of went that way ME3 already. It was announced a while ago that there are DLC codes that would shipped with ME action figures, ME themed Razer products, etc. I think someone did the math, and determined you'd be out a couple hundred bucks if you wanted everything. I don't...
Bioware's response to the Day 1 DLC dilemma:
Still doesn't justify the price tag for me. It doesn't seem to have any more content than the free...
Multiplayer is another way to get "war assets" or whatever they've been calling it. Shepard gets them in single player by winning over the various species and factions through story missions.
So if your Shepard is a terrible diplomat, just play a few rounds of multiplayer.
It was considered one of the pioneers of the camera-over-the-shoulder thing. It was also a major improvement over the awkward controls and camera that had been apart of every Resident Evil before it. But yes, looking back it played a little clumsy especially when you compare it to modern games.
Completely lost interest after RE5. Mostly because of it either forcing you to play co-op or be stuck with the worst AI partner in gaming history. The action-heavy, cover-based levels were another low point for the series as well.