What an unbelievably unintelligent response from a staffmember.
You cannot possibly suggest that offering the game for download through steam would warrant anywhere near the same cost as boxing and shipping it out to stores (including all the management behind this)?
I'm not saying I care...
I've never been a fan of the _multiplayer physics.
While in-game they might not be as demanding but oh my god, they don't feel real, or good to play with gameplay wise either.
So if you can, go with regular physics. If you see that your FPS is too low, just change them. About the catapult...
To be quite honest it sounds to me like you're saying people who are better than you are also cheating. Just because they don't move the mouse as slowly as you do or automatically go for the head, or chest, it is "an obvious sign they are cheating".
Fine, there may be cheaters with bad...
Your english is fine.
Use a model (or several), and have the regular displacement (The "crater") beneath it, so that when the model breaks and goes to pieces, you'll be left with your regular displacementmap.
It's not his attributes (Okay, it might be a bit about the lack of them) but the heroic actions which, in turn, makes him a hero.
Doesn't really matter if he has any qualities or not, his actions speak for themselves. Oh, wait, I mean my action.
Hyperion, isn't that only the part visable beneath the clouds?
Anyway, the Citadel first came shooting down from the sky, blasting itself into the earth. It serves as a lot of things, resourcemining and troop production being two of them.
And of course Mr. Breen's office at the very top of it.
Actually Laidlaw has (if I remember correctly, Gabe 'confirmed' this) already said that the Half-Life stories are to be told in games, and not other media.
For more reasons than need to be noted.
So there will be no book, and no movie.
None of the changes mentioned would make the game better. It'd make it a lot more stupid, less balanced, and gay, but not better.
Please, rethink whatever you are thinking. If you suck, then it's not the game, it's you. And well hey, too bad.