Featured Who's left or joined Valve in recent history

Discussion in 'News' started by Barnz, Jun 9, 2017.

  1. Barnz

    Barnz Content Creator
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    Some of our followers on our social media profiles requested a list of developers who either left or joined Valve in recent history. The following list covers staff changes between 2016 and 2017. For more detailed descriptions, you can click on associated links under names (if they're available).

    Notable departures

    You can see the next list for more detailed descriptions of their roles.


    notable-departures-2016-2017.jpg

    Who left

    Ken Birdwell
    Senior Engineer
    October 1996 - 2016

    • Was hired as employee #5
    • Worked on the Half-Life series and other titles, including Stars of Blood
    • Worked on animation and engine systems, artificial intelligence functions for characters
    • Worked on Virtual Reality research and development
    • Created Half-Life 2's facial animation system
    • Retired from the company on his 20th anniversary

    Biography on Valve's official website
    Resume

    Marc Laidlaw
    Writer, Game Designer
    July 1997 - January 2016

    • Worked on the Half-Life series as a Writer and Game Designer
    • Worked on Dota 2 as a Writer

    Biography on Valve's official website
    Personal website

    Doug Wood
    Designer, Animator
    August 1997 - January 2016

    • Worked on the Half-Life series, Left 4 Dead, Portal 2, Team Fortress 2 and Dota 2
    • Retired from the company

    Biography on Valve's official website
    Resume

    John Cook
    Software Developer
    July 1998 - January 2016

    • Is one of the co-creators of the original Team Fortress
    • Worked on Team Fortress 2
    • Worked on Steam as a Lead Engineer
    • Left the company and joined former Valve developer Chia Chin Lee at BigBox VR

    Biography on Valve's official website
    Resume

    Josh Weier
    Various
    November 2000 - May 2016

    • Worked on the Half-Life series as a Designer and Programmer
    • Worked on F-Stop during the Directed Design Experiments as a Producer
    • Worked on Portal 2 as a Project Lead
    • In May of 2016, he decided to leave the company

    Biography on Valve's official website

    Adrian Finol
    Software Developer
    January 2001 - March 2017

    • Worked on popular Half-Life mods, including Front Line Forces
    • Moved from Venezuela to join the company
    • Worked on the Half-Life series and other titles, including Dota 2

    Biography on Valve's official website

    Chris Green
    Software Developer
    September 2004 - June 2017

    • Worked on the Half-Life series, Left 4 Dead and Day of Defeat: Source
    • Worked on graphics and game technology
    • Formed an external team and worked on Deep 6, a Source Engine submarine game

    Biography on Valve's official website
    Resume

    Chet Faliszek
    Writer
    December 2004 - May 2017

    • Worked on the Half-Life 2 Episodes, the Portal series, the Left 4 Dead series and Team Fortress 2
    • Did PR work for games and the company's Virtual Reality efforts

    Biography on Valve's official website
    Resume

    Erik Wolpaw
    Writer
    December 2004 - February 2017

    • Worked on the Half-Life 2 Episodes, the Portal series, the Left 4 Dead series and Team Fortress 2

    Biography on Valve's official website

    Christopher Douglass
    Various
    September 2006 - January 2017

    • Started as a Support Employee
    • Business Development, Partner Management and Merchandise Development

    Resume

    Andrea Wicklund
    Artist
    December 2006 - December 2016

    • Worked on the Left 4 Dead series and the Portal series
    • Created concept art for Half-Life 2: Episode Three
    • Created concept art for Left 4 Dead 3
    • Left the company and Co-Founded Half Full, a design company

    Biography on Valve's official website
    Resume

    Burton Johnsey
    Community Developer
    November 2007 - January 2017

    • Worked as a Volunteer Moderator on the community forums
    • Worked as a Community Manager

    Biography on Valve's official website
    Resume

    Jay Pinkerton
    Writer
    March 2008 - June 2017

    • Worked as a writer on the Portal series, the Left 4 Dead series and Team Fortress 2

    Biography on Valve's official website
    Resume

    Kristopher Katz
    Various
    July 2008 - January 2017

    • Was originally hired as a Steam Support employee
    • Worked as a Designer, Producer and Writer
    • Worked on Left 4 Dead 2's Cold Stream DLC, Portal 2, Dota 2 and other titles

    Resume

    Jacob Masen-Smith
    Software Engineer
    January 2009 - February 2016

    • Started as a Support Employee then worked on Steam and internal tools

    Resume

    Pieter Wycoff
    Engineer
    March 2010 - May 2016

    • Worked on Steam

    Resume

    Stefan Landvogt
    Senior Engineer
    March 2010 - January 2017

    • Worked as a Contractor between August 2008 and February 2010
    • Worked as a Senior Engineer between March 2010 - January 2017
    • Helped release Source Filmmaker
    • Developed tools and user interfaces

    Biography on Valve's official website
    Resume

    Jeff Wade
    Project Lead
    June 2011 - May 2017

    • Customer Support Manager

    Resume

    Quang Pham
    Business Developer, Product Manager, and Community Manager
    February 2012 - February 2016

    • Worked on Half-Life: Opposing Force as a Quality Assurance Tester at Sierra

    Resume

    Scott Balcerek
    Filmmaker
    November 2012 - January 2016

    • Worked on Free to Play

    Resume

    Corey Fellows
    Software Developer
    November 2012 - January 2017

    • Worked on the tools for the Customer Support Team

    Resume

    David Lesperance
    Artist
    March 2013 - August 2016

    • Worked on Counter-Strike: Global Offensive

    Resume

    Robert Briscoe
    Game Developer
    March 2014 - June 2016

    • Worked on the remake of Dear Esther, a popular Half-Life 2 mod
    • Worked on Counter-Strike: Global Offensive and the new version of de_nuke

    Resume

    Alex Hopmann
    Software Developer
    March 2014 - April 2016

    • Worked on Virtual Reality research and development
    • Worked on Steam

    Resume

    Alex Van Gilder
    Designer
    October 2014 - October 2016

    • Created promotional images for Steam

    Resume

    Zach Barth
    Software Engineer
    August 2015 - May 2016

    • Worked as a Gameplay Programmer and Game Designer
    • Worked on The Lab
    • Is back to indie video game development

    Resume

    Hannah Pham
    Visual Designer, Illustrator
    May 2016 - May 2017

    • Created promotional images for Steam

    Resume

    Evan Luza
    Visual Designer, Illustrator
    August 2016 - April 2017

    • Worked with the company's publishing and marketing teams
    • Created promotional images for Steam

    Resume

    May 2017 departures

    • As part of an ongoing restructuring effort, the company has shed some of their support staff
    • Those that have left include veterans like Mellissa Sussman

    Mellissa Sussman's resume

    Who joined

    Sheila Sadeghi
    Junior Writer
    December 2015 - Present

    • Previously worked at Blueprint Consulting Services as a Support Employee for Valve
    • Working as a Writer on Team Fortress 2, Counter-Strike: Global Offensive, Dota 2 and other titles

    Resume

    Scott Hudziak
    Motion Designer
    February 2016 - Present

    • Previously worked as a Freelancer for various companies

    Resume

    Erik Peterson
    Business Development, Marketing
    March 2016 - Present

    • Previously worked at Nintendo

    Resume

    Neat Corporation (Company)
    Contract
    April 2016

    • The creators of Budget Cuts
    • Were invited to work on Budget Cuts at their offices

    Company website

    Philip Bryan
    Designer
    April 2016 - Present

    • Previously worked at Microsoft as an Industrial Designer

    Resume

    Eddie Parker
    Software Engineer
    June 2016 - Present

    • Previously worked at Microsoft
    • Appears to be working on Steam and Virtual Reality research and development

    Resume

    Thiago Vidotto
    Artist
    July 2016 - Present

    • Previously created items for Dota 2's Workshop

    Resume

    Jamaal Bradley
    Senior Character Animator
    March 2007 - November 2009
    July 2016 - Present

    • Worked at the company in the past
    • Returned to the company in July of 2016
    • Worked on Team Fortress 2 shorts and the Left 4 Dead series cinematics

    Resume

    Kameron Rausch
    Engineer
    August 2016 - Present

    • Previously worked at Amazon and Microsoft as a Hardware Designer

    Resume

    Alan Comer
    N/A
    September 2016 - Present

    • Previously worked at Cryptozoic Entertainment as a Senior Software Engineer

    Resume

    Andres Rodriguez
    Software Engineer
    November 2016 - Present

    • Previously worked at AMD as a Software Engineer
    • Working on the company's Linux efforts

    Resume

    Dean Tate
    Level Designer
    November 2016 - Present

    • Worked at Irrational Games on the Bioshock series as a Senior Designer

    Personal website
    Resume

    Joe van den Heuvel
    Software Engineer
    November 2016 - Present

    • Previously worked at Microsoft as a Programmer
    • Working on Virtual Reality research and development

    Resume

    Amirali Shojaei
    Technical Artist
    November 2016 - Present

    • Previously worked at Blizzard Entertainment as an Artist

    Resume

    Tom Francis
    Contract
    December 2016

    • The creator of Gunpoint and Heat Signature
    • Was invited to the company to work on Heat Signature at their offices

    Personal website

    Dante Buckley
    Contract
    December 2016

    • The creator of Onward
    • Was invited to the company to work on Onward at their offices

    Adil Sardar
    Senior Software Engineer
    December 2016 - Present

    • Working on Steam

    Resume

    Cami Woodruff
    Contract Story Artist
    2016 - Present

    • Created promotional images for Steam
    • Working on a storyboard for a top secret cartoon project for the company

    Kerbal Space Program developers
    Various
    2016 - Present

    • Including Jose Palacios and Nathanael Deraney
    • This is part of an ongoing research and there may be more developers involved

    Jose Palacios's resume

    Impulsonic (Company)
    Various
    January 2017 - Present

    • Including Anish Chandak, Clinton Freeman, Lakulish Antani
    • Were hired by the company in January of 2017
    • Working on audio systems for video games and virtual reality

    Anish Chandak's resume
    Clinton Freeman's resume
    Lakulish Antani's resume

    Matt Scott
    Animator, Designer
    April 2005 - April 2013
    February 2017 - Present

    • Worked on the Half-Life 2 Episodes, the Left 4 Dead series, Portal 2 and other titles
    • Left the industry to open a brewery then worked as an indie video game developer
    • Returned to the company in February of 2017

    Resume

    Brian Keane
    Artist
    March 2017 - Present

    • Previously worked at Microsoft as a CG Supervisor

    Resume

    Jeff Reitman
    Programmer
    March 2017 - Present

    • Previously worked at Hangar 13 as a Senior Programmer

    Resume

    David Byrne
    Software Engineer
    April 2017 - Present

    • Previously worked at Terra Technology and Microsoft as an Engineer
    • Worked at the company in the past
    • Returned to the company in April of 2017
    • Working on machine learning, artificial intelligence

    Resume

    Malcolm Montgomery
    Graphic Designer
    May 2017 - Present

    Resume

    Christine Choi
    Concept Artist
    May 2017 - Present

    • Valve artist Ben Huen's wife

    Resume

    Linux Driver Developers
    Contract or full time
    Various

    • Including Keith Packard, Timothy Arceri, Samuel Pitoiset, Connor Abbott
    • Working on Linux graphics drivers and issues

    Keith Packard's personal website
    Timothy Arceri's resume
     
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    #1 Barnz, Jun 9, 2017
    Last edited by a moderator: Jun 10, 2017
  2. Boff

    Boff Medic

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    The raw talent that has left valve, breaks my heart.

    it's like the core team, the heart of half life itself no longer exists at Valve HQ.

    It almost makes one hope that they band together to form their own studio specifically to make a new half life title as they couldn't get that done whilst at valve because the other cooks kept derailing the process.

    Well a man can hope :D
     
  3. -smash-

    -smash- Content Director
    Staff Member

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    They could get together, announce their plans, and get all the venture & crowd funding they can dream of.
     
  4. Tollbooth Willie

    Tollbooth Willie The Freeman

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    god this hurts to read
     
  5. MFL

    MFL AlbatrossofTime

    Joined:
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    Gettin old is weird, man.
     
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