what should run better next genUT engine or source tech

Discussion in 'Half-Life' started by Guest, Jul 18, 2003.

  1. Guest

    Guest Guest

    I currently occasionally go down to 20 fps on a p4 2.4ghz 512rdram radeon 9700pro on ut2k3 (next gen unreal warfare tech) in intense battle (1024 by 768)


    should source with maxed settings run better then UT2k3 with maxed settings

    all at 1024 by 768
     
  2. Razorwolf

    Razorwolf Newbie

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    Well, it all depends. You shouldn't have drops on such a system, unless you run AA and alot of background programs.
     
  3. papa jake

    papa jake Newbie

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    Yeah, you should be smokin with those spex. Maybe something might be wrong...
     
  4. Guest

    Guest Guest

    eh yah wtf is wrong god this is buggin me real bad im not running ANYTHING in the backround ;( ;( ;( ;(

    and ive done EVERYTHING and ANYTHING short of reformatting to try to fix it and I CANT reformat

    this sux hard I have latest drivers for card


    uhhh aa is app preference but I cant seem to turn it off for everything and ut2k3 doesent have aa chooser
     
  5. el Chi

    el Chi Newbie

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    That's seriously weird cause your PC's far better than mine but I can run UT2k3 at 1024X768 with most of the details turned up and run WinAmp in the background and only drop a few frames here and there when things get particularly hectic... Sorry, that's really unhelpful
     
  6. Sporky

    Sporky Newbie

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    I've got a similar system.

    There are times things will drop that low in UT2K3 but they should be VERY few and far between. I find that the map thats situated on the volcano (not the CTF one, the DM map wich doesn't appear in the single player) is particularly hard on my FPS especially with lots of bots on it. Generally however it stays comfortably above 30 & that's maxed at 1600x1200 (without AA or filtering).

    Source should run fine with everything maxed out on thaat sort of rig we're told.

    Edit : Oddly I've found I don't get much in the way of extra performance by dropping the res. The code must be heavily tied to CPU as much as anything. Go figure.
     
  7. Guest

    Guest Guest

    plz tell me how to turn aa off on ut2k3 as I see its bugged for it
     
  8. Guest

    Guest Guest

    some other games give me trouble too and usually I cant adjust aa its odd
     
  9. el Chi

    el Chi Newbie

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    Very weird. This mightn't dio anything at all, but have you patched UT?
     
  10. Guest

    Guest Guest

    yes I have but how do you adjust the aa in it????
     
  11. Guest

    Guest Guest

    yes I have but how do you adjust the aa in it????
     
  12. qckbeam

    qckbeam Guest

    Did you by any chance have an Nvidia card installed before the 9700 Pro?
     
  13. Frag-monkey

    Frag-monkey Guest

    i really dont mean to sound stupid (which i know i will but i dont care) ... what is AA?
     
  14. Yo-Han

    Yo-Han Newbie

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    AA anti alaising..takes the jaggies away in lines drawed by your computer,if a graphics card draws a straight line it's an artifact that occurs..AA smooths that

    CTf Magma that is..is indeed a heavy map..i run UT2003 on a gf2 gts and it works fine..some settings on normal,medium and very few high,but with reasonable eyecandy
     
  15. mannyfresh027

    mannyfresh027 Newbie

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    UT2003 (second gen unreal engine) will run better than source

    Source is better compared to the third gen unreal engine. there have been tech demos, but no games yet for the engine.
     
  16. BDC22

    BDC22 Guest

    Source will run better, FLAT out. the unreal engine was kind of slopped together in my opinion, where as they only worked on it for like a year or 2 (probly not even that) as to the source engine, which has been worked on since 1998. source is made to be scaled down, so even if you cant run EVERYthing at max detail, i think it will run at a smooth 55 60 fps with a few things tweaked.

    youll see. :cool:

    :cheers:
     

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