I haven't seen a thread like this yet and I'm curious/bored. Since the game is pretty much a given at this point, what would you like from it? I'm hoping the game has more than six original campaigns - it seems like it's been in development for a longer time than either of its predecessors, so I'd really like to see a longer game with more content. Better integration of custom-made maps would be neat, too. And I feel like the weapons system could benefit from some overhauls - more variety, less "shit my teammates beat me to the shotgun and now I'm stuck with the shitty silenced machine gun", maybe a mid-campaign upgrade in the form of a shoulder holster that lets you carry two full-sized guns at once? It'd be nice if there were more weapons and upgrades you could customize a playstyle with that carried over if you and your friends progressed through the campaigns in story order - hypothetically you would finish, say, Swamp Fever, vote to move on to the next campaign, and begin Hard Rain with the same weapons and inventory you finished the last one with, though of course you could choose to switch it up if you wanted. Another cool thing I'd be interested in would be if they had randomized Special Infected - a few different models for each type with varying clothes and skin colors and genders and such, so your first spawned Spitter in a level might have once been a black woman in a dress and the next one you get used to be a white guy wearing a jacket and jeans, or something. I feel like that would go a long way towards making the game feel more realistic, as opposed to every single Spitter having the same woman-in-dark-pigtails-and-yellow-bra model - it breaks my immersion a little to see the same model over and over. I'd also personally be interested in a more story-heavy singleplayer campaign mode, but I can't see that one making it in, which is okay. And as long as we're on the topic of personal indulgences, I'd love for the game to be set in the Pacific Northwest region of the United States, which is where I live and also where Valve has their offices - maybe the goal of the campaign would be to get from an overrun Portland to a supposedly safer Seattle? It'd be neat to see what's happening on the other side of the country in the L4D universe, and the heavily mountainous well-forested geography would be a nice change of pace as far as level design goes. Interestingly enough, this region is the part of the evac outpost map in Crash Course that's been torn off, and the crossed-out safety zone at the edge of the tear looks like it encompasses Portland, which almost certainly didn't actually mean anything at the time it was made but would be a cool detail in retrospect if L4D3 was set there. So what do you want?