Valve Stuns Gamers - EA Conference

Discussion in 'News' started by -smash-, Jul 14, 2006.

  1. MuToiD_MaN

    MuToiD_MaN The Freeman

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    :flame: Die in a fire. :flame:

    Alright perhaps that was a little harsh, but still. TF2 is second in the world of vapor pie-in-the-sky products only to Duke Nukem Forever. Speaking of which ... First we got Prey, now TF2, DNF would bring the trifecta into play. C'mon, 3DRealms!!! :D
     
  2. Asknoone

    Asknoone Newbie

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    Are you ok?
     
  3. Insano

    Insano Tank

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    He's been compromised.

    Abort the mission. I repeat, abort the mission!
     
  4. ríomhaire

    ríomhaire Moderator
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    Portal sounds sexy.
     
  5. Varsity

    Varsity Newbie

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    Nice post. Why ask the above though? Multi-seat vehicles have been in the Source pamphlet since it was first made. A long time ago, TF2 was like the old design, after all. ;)
     
  6. Thadius Dean

    Thadius Dean Newbie

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    Right now I'm most excited about Portal, that gameplay sounds kickass. I'd imagine a Zelda/Ico/Half-Life type puzzler thriller :D

    And if vehicles are in TF2, they better handle better than the vehicles in HL2. Vehicles in BF2 handle well, I'd like them to be like that.
     
  7. ^Ben

    ^Ben Newbie

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    Just because it is not implemented does not mean that the engine does not handle it.

    It's like saying "Well I don't see a gun that shoots pink bullets, I bet the Source engine can't handle that."
     
  8. Betelgeuze

    Betelgeuze Newbie

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    yeah, look at what they did to the Doom3 engine for Quake Wars
     
  9. Crispy

    Crispy Newbie

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    Well vehicles usually implies covering large distances. I was thinking more about the mapping side of things than the vehicles themselves (but there's always clipping issues for fast-moving vehicles to consider). Isn't Source supposed to be designed for primarily small, contained environments?
     
  10. Venom404

    Venom404 Guest

    TEAM FORTRESS 2 AT LAST!! I thought this day would never come.
     
  11. ríomhaire

    ríomhaire Moderator
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    I hope not, otherwise Episode 2 is f*cked.
     
  12. Razor

    Razor Spy

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    The thing i was hoping tf2 was was a really realistic, squad based, dark multiplayer game. Not Toy Story with guns.
     
  13. mitya

    mitya Guest

    **** off and play BF2

    TFC was ALWAYS about the good times and NEVER about the details.
     
  14. Varsity

    Varsity Newbie

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    Funny story: someone on the Red Orchestra forums once told me that Source couldn't possibly handle a realistic game because all of the ones that had been created for it so far have been arcadey. :rolleyes:

    That's all changing for Ep2. Just wait till we get the new trailer. Epic bridge collapse (physics-powered, I might add) by the guy who organised LOTR's destruction effects! :)
     
  15. Kadayi

    Kadayi Newbie

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    A lot depends upon your scaling. The original Source engine did have certain limitations regarding map size, however given the outdoor environment we've witnessed in the EP2 footage it seems likely that Valve have probably bumped the engines capabilities up a notch or two. It might well be that EP2 is where Valve start moving into image-based rendering (something Gabe talked about a long time back) as a means for Source to handle larger game environments.

    I hope EA put those showcase trailers out pronto.
     
  16. -smash-

    -smash- Content Director
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    FYI - Incase the confusion has been ongoing since yesterday.
     
  17. The Monkey

    The Monkey The Freeman

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  18. pgod

    pgod Newbie

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    HOLY SHIT!
    This is awesome!
     
  19. incorrigible

    incorrigible Newbie

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    If TF2 and/or Portal come bundled with HL2 Ep2, there's no way they'll sell it at $19.99. Since I have no interest in anything but Ep2, I hope it will be available stand-alone on Steam.
     
  20. ríomhaire

    ríomhaire Moderator
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    EP1 came with Half-Life Deathmatch Source and it was only $20.
     
  21. Darkside55

    Darkside55 The Freeman

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    I didn't say it's going to be an exact port of TFC, I said it's not going to be Brotherhood of Arms. And I'm not dumb, it's actually logical to think that way because if you have cartoonish-looking characters you're not going to stick them into a "real war"-style atmosphere. It'd be like watching Small Soldiers or something.

    I don't think Valve would go and make a complete port of the old game but from the way it sounds, y'know...seems like it'll be closer to TFC than to the original design of TF2.

    Funny thing is, it really shouldn't come as such a surprise. Remember a couple months back, I don't think it was fully a year ago, but awhile back some guys took a trip to Valve and Valve showed them designs of the TF2 characters, and said they were exaggerated-looking versions of the original cast.
     
  22. nvrmor

    nvrmor Newbie

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    since when does art direction dictate gameplay? i think some members here need to chill out on dissing a game they know zero about.

    btw, where is FF? whats taking so long? its no wonder why valve has been railing against modders holding projects back. these guys need to use the cs, dod, dystopia model, and get the game out and continue to update. you dont need 2 dozen maps for a game to be good. all it takes is one, the rest can follow when you get the core gameplay right.
     
  23. el Chi

    el Chi Newbie

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    Seconded.
     
  24. Crispy

    Crispy Newbie

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    This information makes me warm and fuzzy inside and wet and sticky on the outside. I would thank you personally, but as you can see, I've got my hands full at the moment.[/ickiness]
     
  25. Darkside55

    Darkside55 The Freeman

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    Well, like I said about Small Soldiers and Razor said before me about Toy Story, it'd look out of place to have such gameplay with that kind of art direction. Cartoonish models stands to reason that game mechanics will also be a bit exaggerated, like in the original TF. I think that's where everyone's getting the "TFC:Source" argument from. Sure Valve could try and release a game that had TF2's original gameplay with Pixar models, but it'd seem off-balance, don't you think? Gameplay should follow design, and vice-versa.

    And I'm not dissing, I'm just saying I'm disappointed. I still said in another thread I'd spend over $100 just for TF2 if Valve asked me too, just because I've wanted it so damn bad, even if it isn't what I was expecting. I could NEVER diss TF2. Ever. Not in a million years. You don't know me, man. I breathed TF2.
     
  26. Tamer17

    Tamer17 Newbie

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  27. TheMastahC

    TheMastahC Newbie

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    That looks ****ing sweet. Screw anyone bitching about it beeing a cartoon.
     
  28. Kato

    Kato Newbie

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    That looks fine. I just hope their gameplay is up to par.

    -Kato
     
  29. MuToiD_MaN

    MuToiD_MaN The Freeman

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  30. Gorgon

    Gorgon Newbie

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    100% must buy with or without @ any price tag :thumbs: :thumbs: :thumbs: :thumbs: :thumbs:
     
  31. TheMastahC

    TheMastahC Newbie

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    I liked Worms 3D graphics. So that's a good thing.
     
  32. Darkside55

    Darkside55 The Freeman

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    Hahaha, those giant plugs behind them only serve to reinforce the "toy soldiers" look. I will say that it looks interesting though. Sort of a Mignola-esque art style, ain't it? The engineer reminds me of the guy from the Dire Straights "Money for Nothing" video, too.
     
  33. bigburpco

    bigburpco Tank

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  34. keats

    keats Newbie

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    Source handles that kind of vehicles just great. We could go public even now and have a team deathmatch + vehicles + spawncapturing kinda game on source in our setting, but we'd rather release our own gameplay which will take a little while longer.

    As for the problem with map size, really, if you make maps at the max HL2 size you can drive far enough with vehicles to make them essential to gameplay. The real trick there is to make sure you either split up your map visually so you don't get a lot of heavy fps drops, or to keep it visually simple so open spaces don't bother that much (maybe the cartoon style helps there ;) ).

    So yes, it's an option for TFC:S, especially since they have access to a lot more code than us and could do vehicles even a lot better. That said, I doubt they're gonna do it. Seen how they handled CS: S and DOD: S, I don't have much reason to believe the new team fortress is gonna be anything else but a new graphically revamped TFC without much "new" content; *especially* since it's released as a bonus to episode 2.
     
  35. Tamer17

    Tamer17 Newbie

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    Then they would have called it TFC:S and not TF2. Just wait and see. I doubt that after all of those years we are just going to get an overhaul of TFC.

    Anyways , the design rocks.
     
  36. bigburpco

    bigburpco Tank

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    Blasphemy!
     
  37. jimmyjam

    jimmyjam Newbie

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    I'd love to see source-forts style physics junk in a TF setting...
     
  38. greeny

    greeny Newbie

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    Unless you were playing it on 640X480 res, it was highdef anyway....and indeed you can prolly plug your puter into your tv and play right now. (unless it's a POS)
     
  39. jimmyjam

    jimmyjam Newbie

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    um that's odd definition of high def right there
    but ya I can play hl2 on my pc at 1920*1200 and my 360 can't touch that
     
  40. -WorldSpawn-

    -WorldSpawn- Newbie

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    Now all we need is a DoD:Source and CS:Source pack for the 360. Yes I have it on the PC but I prefer gaming from my couch.
     

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