Valve being regressive?

Discussion in 'Left 4 Dead' started by Hortz, Aug 29, 2009.

  1. PimpinPenguin

    Joined:
    Mar 10, 2006
    Messages:
    2,547
    Likes Received:
    1
    It does make sense.

    And the physics is downgraded to non-existent than in HL2.
    The Physics calculation is done server side so they can't be as advanced as a single player game which is done on your machine. The server has to do AI, physics, audio, scripting and a whole host of other things. Server renting is expensive and making the server requirements to high would make the make it too expensive for people to run public servers. You also have the lactancy issue. More physics equal more lag, but lets look at the plus side. Left4Dead introduced physics-based animation which realistically portrays hair and clothing, and improves physics interaction with enemies when shot or shoved in different body parts. This new Physics animation allows characters to lean realistically when moving in curved paths something Half-Life 2 doesn't

    And the water is also worse than in HL2.
    I disagree, but one thing Valve have said is that water is very expensive resource wise. For example the elevator battle in Episode 1 was meant to be in water, but the water was removed for more zombies.
    And the weapon animations and motion is worse than in HL2.
    I again don't find it worse. The animations may be quicker but that's because Left4Dead is a arcade type shooter unlike Half-Life2.
    And there is clipping all the time, you can see zombie hands and heads through doors and walls.
    Half-Life 2 suffers from this as do most other games. It's takes to many resources to prevent it happening which could be used on other things.
    And often you see zombies levitate.
    Can't say that i've ever seen that happening.
    And there is no story or narration devices.
    And so on, and so on...
    In typical Valve style the story is not fed to you as in other games. The story is there you just have to keep playing it and put it together. If you are to lazy to do so then that's your problem.
     
  2. Hortz

    Hortz Newbie

    Joined:
    Aug 28, 2009
    Messages:
    17
    Likes Received:
    0
    Can someone explain to me what is this epic technical difficulty in making sure objects don't go through doors, walls or at least just 2 RED DOORS IN THE ENTIRE MAP?

    I can't recall any other game in existence with such extremely high degree of flimsyness...surely then this means that other people dealt with the problem successfully before, doesn't it?

    P.S.
    PimpinPenguin, you don't really expect me to address your bizarre and stunningly blatant lying in the face of the obvious, surely you don't expect me to embed every youtube video of every issue and then embed every such video from Half Life 2 as a comparison.
    I'm not sure what's going on with you, probably just plain old cognitive dissonance. Look it up.
     
  3. The Brick

    The Brick Newbie

    Joined:
    Oct 2, 2003
    Messages:
    5,379
    Likes Received:
    0
    No, you don't make games. The technical explanation would make no sense to you. People have tried to tell you the basic principles. You have no clue what you are talking about.

    Just once more: It could technically be done, but it would degrade other things that are more important for this game.

    If you would argue that you could have both: Yes, but the average computer can't handle it fast enough.

    If you would argue that you want an option: Valve won't make such huge effort (it's a technically challenging problem) for something so insignificant for the game.

    That's it. It has too little value for this particular game for the effort that has to be put in. The standards are not lower/higher, they're different.
     
  4. Eejit

    Eejit The Freeman

    Joined:
    May 19, 2004
    Messages:
    13,519
    Likes Received:
    174
    It's been explained twice in posts your claimed to have read, so stop being deliberately obtuse. That's what trolls do.

     
  5. Pi Mu Rho

    Pi Mu Rho ValveTime Admin | Enemy of fun
    Staff Member

    Joined:
    Aug 5, 2003
    Messages:
    9,355
    Likes Received:
    117
    There's no point explaining. Just let him carry on making himself look stupid.
     
  6. McGooTheWise

    McGooTheWise Newbie

    Joined:
    Aug 13, 2006
    Messages:
    1,216
    Likes Received:
    0
    Listen, asshat, if you're not willing to read other people's posts and take what they say with some merit, then why should we do the same for you? You know what's actually going on here? You challenged Valve and Left 4 Dead, and we stood up for them and won, and now you're sore about it. You don't want to admit it... Does the fact that it's just a game not mean anything to you? You're not going to let yourself have fun because it doesn't look like Crysis maxxed out? Because there are a few errors with clipping you're going to sat the entire game sucks? I feel sorry for you, because if you go through all of your life like this you're never going to have fun anywhere.

    If you think it's such a horrible thing, why don't you fix it yourself? Design us a map that has NO wall clipping at all, and I may reconsider all of your opinions on the matter. Until I see that map, you're just an ass.
     
  7. Sheepo

    Sheepo The Freeman

    Joined:
    Apr 9, 2007
    Messages:
    10,578
    Likes Received:
    65
    Um, van halen, he's an ass and all that, but your last argument makes about no sense whatsoever.
     
  8. Entropy

    Entropy Newbie

    Joined:
    Sep 3, 2009
    Messages:
    8
    Likes Received:
    0
  9. Hortz

    Hortz Newbie

    Joined:
    Aug 28, 2009
    Messages:
    17
    Likes Received:
    0
    I just played Killing Floor, weapons animations are far superior to L4D, including reload animations, handling, weapon effects, iron-sights etc.
    Although the game has inferior(the lighting is completely outdated) engine to L4D maybe Valve should hire them to do the weapons.
     
  10. Eejit

    Eejit The Freeman

    Joined:
    May 19, 2004
    Messages:
    13,519
    Likes Received:
    174
    Or maybe L4D isn't supposed to be gun porn.
     
  11. <RJMC>

    <RJMC> The Freeman

    Joined:
    Jan 21, 2004
    Messages:
    11,049
    Likes Received:
    70
    the questiong is,which games dont have clipping? clipping is so comon in games it would be take away the immersiong if there wasnt

    and to solve that there would be a lot of phisics required which means more cpu power which means buy more cpu which is what valve dont want or people will be complaining like crysis that uses half pc`s of the continent to run

    also I think the only bad animations is of the first person hands cuz the rest is very good it feels so natural when zombies back off from a bunch or shot and run to you and the transition from animation to ragdoll is so nice it make all the previous ragdolls in previos games look weird even halflife2
     
  12. Pi Mu Rho

    Pi Mu Rho ValveTime Admin | Enemy of fun
    Staff Member

    Joined:
    Aug 5, 2003
    Messages:
    9,355
    Likes Received:
    117
    Oooh, you found something else to complain about. Well done.
     
  13. Hortz

    Hortz Newbie

    Joined:
    Aug 28, 2009
    Messages:
    17
    Likes Received:
    0
    Wow, after marathon play through Killing Floor I came back to play L4D and everything seemed so primitive. How can you go back to no variety of weapons, persistent perks and classes, shopping, more varied gameplay, absolutely fantastic weapon animations, even better than COD4.

    It's a shame it isn't built in Unreal 3 engine, I guess that is reserved for the sequel.
     
  14. McGooTheWise

    McGooTheWise Newbie

    Joined:
    Aug 13, 2006
    Messages:
    1,216
    Likes Received:
    0
  15. Higlac

    Higlac Companion Cube

    Joined:
    Sep 20, 2006
    Messages:
    2,472
    Likes Received:
    35
    Can we ban this troll now?
     
  16. FISHY CRACKERS

    Joined:
    Jun 19, 2008
    Messages:
    695
    Likes Received:
    0
    Kindly shut up over the water. You only see it in like one level, i'm pretty sure the development team wasn't waking up in a cold sweat every night it wasn't done.
     
  17. Sheepo

    Sheepo The Freeman

    Joined:
    Apr 9, 2007
    Messages:
    10,578
    Likes Received:
    65
    I laughed out loud. Call of Duty 4 is some sort of pinnacle of generic shooters.
     

Share This Page