The second session is also on Youtube, you can see it bellow the first video bellow.
The LBJ School has released a video of one of Gabe's lectures. It looks like it was recorded during a different session, but some of the points are the same as the ones summarized below.
This morning we posted some choice quotes that Polygon revealed from Gabe Newell's talk to University of Texas students. As it turns out due to there being too many interested listeners to fit in a single lecture theatre Gabe gave two separate talks, one of which we have obtained a recording of from a member of the audience who didn't want to be named. You can click the icon bellow to listen to it from James' Tindeck page or click here to download it directly.
For those who don't have the time to listen to the hour-long talk here's a few select bits:
- Gabe spends much of the talk discussing Valve's flat management structure, why it works, how new employees react to it (as it turns out people from the film industry find it hardest to take in) and what you need to do to make it work. One possibly surprising comment Gabe makes is that "you have to be aggressive about firing people" when it's not working out.
- Moving on to talk about Steam Gabe talks about where he thinks Steam is headed. He says Valve are currently bottle-necking the digital distribution industry and wants to open up Steam more. "Rather than us sitting between creators and consumers we're going to get as far out of that connection as possible." It's clear with the Steam Greenlight, Market and Workshop that Valve care about user-generated content, but he wants to go further to a point where Steam is "a network API."
- As an example he says someone like Yahtzee could set up their own storefront using the Steam back-end with the games they want to get people to buy and would get a cut of the profits for every game sold through it.
- Coming up to the end of the talk Gabe says that he thinks "one of the biggest mistakes game developers make is to mistake a genuinely entertaining action by a player as hacking," citing the assassination of Lord British during the beta of Ultima Online as being poorly handled.
If that has piqued your interest then scroll back up and listen to the whole thing.