Too many mappers set the skybox too low...

Discussion in 'Game Modifications' started by DoctorWeeTodd, May 17, 2005.

  1. DoctorWeeTodd

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    I've been playing many more custom maps lately and too many times I throw a grenade in the air (I didn't even use the manipulator) and see it bounce off. Some servers like to add a low grav setting or prop that makes them bounce only to have players hit their head hard on an invisible ceiling (I have died from this.) To mappers I say...Stop making the skybox so low, the sky is falling!
     
  2. GonzoBabbleshit

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    ok. I agree...
     
  3. Mapster

    Mapster Newbie

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    yeah i have that problem all the time
     
  4. Lamer

    Lamer Newbie

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    higher sky- larger map= longer compile, shittier preformance

    but still a nade must make a nice curve, not hitting anything when thrown up- but thats it: you dont want 100m tall maps, trust me :thumbs:
     
  5. DoctorWeeTodd

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    Whats the point of adding an anti-gravity prop if people die hitting their head on the sky? Team Fortress and the first Unreal Tournament was able to support a sky that seemed to stretch...well to the sky so why can't HL2? It doesn't even have any animations.
     
  6. Mapster

    Mapster Newbie

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    because they are made by differant teams and they use differant editors
     
  7. Kyorisu

    Kyorisu Tank

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    As much as I'd like HL2 to support larger maps it aint going to happen.

    Damn steam.
     
  8. GonzoBabbleshit

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    How has that got anything to do with Steam?!
     
  9. VigilanteP

    VigilanteP Guest

    Because it is an incredibly broad and easily blamable platform that a large amount of people seem to dislike so by blaming it you create an outlet for your frustration at valve and half life 2's makers without angering anyone by blaming the same group of people who made the wonderful game that we all love.
     
  10. GonzoBabbleshit

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    Yeah, exactly

    Sorry, I mean...damn that lazy Valve, where's TF2?!
     
  11. Ennui

    Ennui The Freeman

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    UT is on a completely different engine, is why, with different capabilities and limitations.
     
  12. Skillz

    Skillz Guest

    I try try make my skyboxes as tall as possible without makign it too huge...
     

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