Updated Post: Several of the currencies have now been added to Steam in late September and early October 2014. After originally disappearing from Valve's press release, it has been revealed the Australian Dollar and New Zealand Dollar have been delayed until early 2015 for unspecified reasons. We have updated the list below to reflect these recent changes. Original Post: After originally being revealed back at the Steam Dev Days conference in January 2014, Valve have finally elaborated on the wide selection of international currencies coming to Steam in the near future. In a new post to the Steamworks community group, it has been announced 12 new currencies will be added to the Steam Store alongside the recently introduced Yen, which was added back in late August. The full list of upcoming and recently released international currencies is as follows: Japanese Yen (JPY) – Released on 19/8/2014 Indonesian Rupiah (IDR) – Released on 16/9/2014 Malaysian Ringit (MYR) – Released on 16/9/2014 Philippine Peso (PHP) – Released on 16/9/2014 Singapore Dollar (SGD) – Released on 16/9/2014 Thai Baht (THB) – Released on 16/9/2014 Australian Dollar (AUD) – Expected to release early 2015 New Zealand Dollar (NZD) – Expected to release early 2015 Canadian Dollar (CAD) – Released on 8/10/2014 Norwegian Krone (NOK) – Released on 8/10/2014 South Korean Won (KRW) – Expected to release late-October Turkish Lira (TRY) – Released on 21/10/2014 Mexican Peso (MXN) – Released on 21/10/2014 This is definitely good news for any Steam users living in the affected countries, as Steam should no longer default to foreign currencies (such as the United States Dollar, the Euro, or the Great British Pound), making it far easier to work out how much a product on the storefront is worth in local currency. The announcement page, available to anyone with a Steamworks account, also includes important information game developers should definitely check out, including how to ensure your product is available for purchase in the listed regions and how to modify in-game micro-transactions to reflect these new, upcoming changes.