So yeah, poll is pretty self explanatory. Do you like to know the exact numbers going on behind the scenes in an RPG, or do you like not knowing? For example, do you like it better if, say, a perk you get after leveling up tells you outright that you get +2 to some skill? Or if a weapon does 62 points of damage? For me, I can't stand it. I'm pretty sure its why I hate MMOs. It becomes all about maxing out your "DPS" and leads to all sorts of other stupid acronyms being discussed in order to power-game the **** out of a game. I much prefer it being vague, with weapons having cooler descriptions beyond just a statline. Then I dont have to feel stupid for not taking the best weapon, but instead maybe keeping a weapon because I like it being "iconic" of my character, and not knowing a weapon is clearly better makes that easier. Especially in multiplayer games where just because you like your character's style and load out, means you'll probably get destroyed by someone wielding a lameass looking sword that happens to melt people's innards. But judging by how practically every game tells you your DPS or makes it easy to calculate/estimate, I suspect I'm in the minority. Just trying to confirm/disprove that notion.