mod idea

Discussion in 'Game Modifications' started by kalayq, Oct 17, 2003.

  1. Chode

    Chode Newbie

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    I offer my skills as a 3D Modeller and Animator in 3D Studio Max (I get my certificate 4 in about a month).

    If the gun is going to have custom functions (like rotation) then I would suggest a new model just so it looks "fresh".

    I'll sit down this week and build a model for the job...based off some of the other mods I've talked to, I'll guess about 1,000 poly's.

    I'll talk to the mate of mine who came up with the junkyard idea, and try coax him onto these forums. He's an amateur programmer. And through the study of material that some find questionable, I reckon he knows as much about how Half Life 2 works as the developers themselves.

    And I reckon we should call it "Scrap heap"
     
  2. alco

    alco Newbie

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    I AM SERIOUSLY WORRIED ABOUT THE MONKEY CONTENT IN THIS MOD. FOR ONE THING, IT HAS ZERO MONKEYS. THIS IS VERY BAD. IM SORRY, I DONT THINK YOUR MOD WILL BE SUCCESSFUL. SERIOUS MONKEY SHORTAGE.
     
  3. The Dark Elf

    The Dark Elf Newbie

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    But Lucasarts stole all the monkeys though
     
  4. The Dark Elf

    The Dark Elf Newbie

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    Probably be better to come up with concepts & designs first, get a running theme and style going for the whole thing, even though its based on junk and junk is all different, a "look" to the whole package should be settled on. Everyone involved will find it easier then if they have reference material to fall back on when they need idea's.
     
  5. kalayq

    kalayq Newbie

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    What we need are not just any run of the mill monkeys, we need the best! Did you guys see pirates of the Carabean?

    Pirate zombie monkeys!

    thats what I'm talk'n about...:cheese:
     
  6. The Dark Elf

    The Dark Elf Newbie

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    I thought this was the junkyard/scrapheap challenge mod. You can't have the pirates one too, let someone another team have that one :)


    And so long as everyone is busy doing these, ya won't (hopefully) happen upon the one I have planned and get in my way bwahahaha :naughty:

    So lets see, whats been said recently thats basically up for grabs

    Junkyard

    dodgeball

    pirates

    bridgebuilding

    golf (hey why not lol)

    soccer

    tennis

    zombie volleyball, those long claws will be handy

    paintball

    carnival games

    monty python and the holy grail with cow hurling :)

    firefighter sim heh

    destruction derby style

    dune buggy races

    Dune ;)

    someone wants to do Star Wars, don't they always

    They Hunger remake and They Hunger 4 (well if those guys don't do it, someone is gonna beat them to the post and do a Zombie mod of their own)

    That morrowind style mod with huge islands


    And thats just some of them.
     
  7. MultiVaC

    MultiVaC Tank

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    No, headcrabbed h4x0r monkeys. They would be so cool.
     
  8. kalayq

    kalayq Newbie

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    I was reading the water and floating thread and things are not looking as good as I hoped they would in respect to floating. I'm still not 100% sure but it looks like making floating bridges will be harder then I thought. I guess we will have to create a new material with less mass to make our floating junk out of, so that it will consistantly float 100% of the time. Any other ideas?
     
  9. MultiVaC

    MultiVaC Tank

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    I'm pretty sure it will be easy to create our own materials. We'll have to see once we get the SDK. I think we should get a site up so we can actually coordinate our efforts, but we'll need a name.
     
  10. The Dark Elf

    The Dark Elf Newbie

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    It wont be a problem doing that. AFAIK you'll be able to change the mass and the material type quite easily.. heck even making balloons that can carry stuff I imagine too (stick balloon's on objects to make em lighter ;)) You could make custom objects used to keep things afloat

    Making things float will be easy. Just be a case of building them correctly for the engine.. So something with a larger footprint is going to have a better change of staying afloat than something with a small footprint.. Granted so the water isn't displaced and will appear inside something like a large ship. But weren't the old ships made to accomodate that anyway, with an area at the very bottom where it was usually slightly flooded.. Not to mention most of the boat is actually underwater. Same with icebergs, and islands, well in the case of them they would pretty much all be one large modeled brush, so you could in theory swim to the bottom of the ocean on the map (I wonder what fun bits of junk and interesting things will lay at the bottom of the ocean) and if anyone says the little mermaid I'll hit you lol :)
     
  11. The Dark Elf

    The Dark Elf Newbie

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    Source Junkies


    *shrugs* its a start :p
     
  12. MultiVaC

    MultiVaC Tank

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    Icebergs would definately be cool (literally). I think it would be awesome to have some AI in the maps, maybe some Icthyosaurs in the water or crates full of headcrabs. You smash open the crate and a bunch of headcrabs come jumping out. You could pick up the crate and unleash them wherever you want. And as a bonus weapon we can have Snarks.
     
  13. The Dark Elf

    The Dark Elf Newbie

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    redesign the snarks :):)


    hey got the Hydra in HL2.. why not have a few of them hanging around deep under water.. set them to appear in random places around the edges of the island when you least expect it. Could be a good scare tactic for a team as they busy themselves on a bridge, unawares that there's a Hydra rearing up behind their lead builder... Or maybe "borrow" an idea from the unused original script of Day of the Dead, with Zombies wandering around in the tall grass and tree's of the island. just randomly again, minding their own business unless they spot you then wander up quietly and hidden from the flora.. Maybe one startles some crows like in the vid and you hear them just in time to look behind and see it almsot on top of you. Dropping your junk infront of it to try slow it down before running back to your team so you can all go back into the undergrowth to hunt down and kill it and its friends quickly before the other team beats you to the flag.. unless most of them have been killed off from the odd creature, maybe you heard a few distant gunshots a while ago but its been pretty quiet since then

    ooh i should write a book lol!
     
  14. theGreenBunny

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    The bunny hath awakeneth once more, it's still pretty early around here though.
    About the hosting at PHL (and probably every other network site), you need an existing site to show them, and the requirements are pretty steep.

    About the junk, remember we need a way to get all the junk synced up for every player. Gabe said you could specify which phys objects were simulated on the server and which clientside, because all objects server-side would create a lot of data to be sent, ie lag. Maybe just using semi-large pieces of junk would be a solution, would also speed up the building process.

    About the map someone made for a ctf design, another tactic I see there is building a small raft to get to the flag fast. That's something I really like about this, it's really open ended. It all depends on what you're building. We should avoid limiting the player in this as much as possible.
     
  15. MultiVaC

    MultiVaC Tank

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    We might want to put land vehicles on some of the larger islands, for quick transportation of junk to construction site. No combat vehicles or anything, just a truck that goes a bit faster than the player's running speed but carries a bunch of crap.
     
  16. \\-shanE

    \\-shanE Newbie

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    Don't you all think it would be really dull having maps only island-themed? Maybe we could have different maps as well as diff gameplays (as many suggested). Get from building to building in City 17? Destroy and construct? One team starts constructing walls and fortifications to fend off the other team. And the other team, of course, has to find ways to break into the 'base'. Either by force or finding ways around.

    As for classes, maybe engineers for welding and nailing things, scouts to search for resources, resource collectors (slow but able to lug large amount of objects), infantries to protect the resources, and spies to sabotage the enemy's construction.

    Hm?:dozey:
     
  17. theGreenBunny

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    *starts compiling a list of all the ideas and suggestions in the thread*
     
  18. \\-shanE

    \\-shanE Newbie

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    Yep, that would be cool, meanwhile, why not those people who are interested PM me first with their contacts and how they can help out. Probably then I can fix a list up with everything down.
     
  19. theGreenBunny

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    Good idea, I'll PM you when I'm done.

    While compiling the list I just read a suggestion about a scout/saboteur class. Maybe this player would also have a smaller and lighter player model, it would look cool to have a dwarf-like guy running around and getting launched to the next island. Stuff like that :p
     
  20. theGreenBunny

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    BLING BLING! Design document!

    There it is (damn 15-mins-editing-limit). Creative name included. It's an early draft obviously, so tell me if and what I need to change.
     
  21. Trigg

    Trigg Guest

    Re: BLING BLING! Design document!

    Also spots where you must construct stuff like a catapult but not just cut and past but that there is a list like 3 wooden bords 3 barrle and some paper and if you collect it all the catapult can be built (automatic) by just pressing E. maybe stuff like Turrets or walls. And more defence or attack stuff can be build in the same way.

    Sounds Cool

    like barrles full of headcraps you can trow on the other team island


    Name = latin for scrap (can't find it but maybe thats fun)
     
  22. \\-shanE

    \\-shanE Newbie

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    Great job there. But I think there are certain things I would like to say something about.

    Firstly, launching players to the island, I don't think that should be good. There should be more construction instead of launching players. Furthermore, launching of players should be kept to launching only to destroy the enemy's construction. It's suicide anyway, so might as well do something good with that life.:cheese:

    Secondly, the mod should focus on both construction AND combat. You fight, and then again, you construct. That should inspire better teamwork, like those hungry for some destruction could take up the assault class instead of building. Yes, weapons as in rifles and stuff, but not RPGs and explosive stuffs (leave those to explosive barrels).

    Just picture it, a canal in city17 that you have to cross, the enemy built a cover using metal pieces, firing from behind. Your engineers build a cover for your team while you protect them. They build the bridge/raft/whatever, while you engage in a firefight with your enemy.
    As open ended as this could be, your engineers can lob some explosive barrels to remove them from their cover, before the assault class teammates move out and take care of whatever is left.

    And lastly, I agree we really need a name. Lol. :cheese:
     
  23. theGreenBunny

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    Re: Re: BLING BLING! Design document!

    It's good idea, would require some more complicated coding. And probably a central object around which the other objects need to be placed within a certain radius. With central object I mean an important part, like the axis of the catapult or something like that.
    This should only be used for things that are near impossible to build with the normal physgun constructing. Walls can be built without too much trouble, so no need to use such a system for those, but for catapults etc it could be useful.

    After consulting my latin books, I'd say it would be 'purgamentum' or 'quisquiliae'. Both a bit long. All suggestions are still welcome though :)

    EDIT:
    Both good points, we'll have to do some testing to get a good balance between building and fighting. Introducing launching to that balance could decrease the amount of construction too much.
     
  24. PvtRyan

    PvtRyan Party Escort Bot

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    Awesome ideas here :D

    But will the mod stay close to HL style or will you (eventually) remodel most of the player models and weapons?

    As for that catapult, does Source support a kind of spring system? If so, a guy with a modified manipulator could pull the catapult back, another guy can load on the piece of junk/explosive barrel with a manipulator, another one could turn the catapult and aim it like that.

    And how about implementing some resource management? You could have some small islands with some kind of resource between the starting points. You would need that so you can upgrade your tools (such as the manipulator and physgun) to carry bigger loads, pick up multiple stuff, weld faster etc.
    Don't know it this resources should be controlled indvidually (going to the resource islands and pick up some stuff for your gun) or by the team (gathering the resources, bringing it back to some central point in the base).
    You would need to establish a supply line between the small islands to guarantee a steady amount of supplies, and of course defend it against enemy's and destroy their supplies.
    It would give the game some extra combat which would normally only happen on the central island.

    Most here agree that conventional weapons wouldn't be much fun in this mod, so how about stuff like a crossbow and slingshots that actually fire physically simulated projectiles (bullets aren't simulated and travel instantly)

    Just my 0,02
     
  25. \\-shanE

    \\-shanE Newbie

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    Regarding both thegreenbunny's and pvtryan's posts, instead of catapults, there can just be teeterboards. The great ol board and barrel would make a great substitute for catapults. Infact, it acts just like one, just build a raised platform so someone can climb up, and jump on the other end, launching a player across.
     
  26. theGreenBunny

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    I'm personally against implementing resources, we'd be getting too close to this mod , and we already have a form of resource management in the form of collecting junk to use for the building.

    I like the physic-weapons idea, but as I said before, it may not be possible to implement because those 'bullets' would cause quite a load on the server. In fact, the limitation placed by server bandwith could even mean we would have to heavily downscale the amount of junk, and perhaps increase the size of the junk to still allow players to actually build. But let's not be pessimistic :p

    The problem with teeterboards is that they're very hard to control and aim. And the amount of special catapult objects should be quite small, so teeterboards will probably be used by teams as extra weaponry. One doesn't exclude the other.
     
  27. kalayq

    kalayq Newbie

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    hey guys, its great to wake up to all these new ideas on the board :)
    Well Greenbunny How about in the meantime we use something like yahoogroups for now so that we can all keep track of what is going on and still share our ideas. Also greenbunny I like your writeup of the project and how you are keeping with the origonal spirit of the idea.

    Well the catapult idea would involve a type of resource management. I think this would complicate the game too much. The building part of the mod is enough. Also the more complicated the project, the longer it takes to do.

    I agree with the junk being few but large (player size at least) it would really cut down on the lag. There can be a total maxjunk number so that the server will be able to manage the randomly generated junk every time a map loads.
    I like the ideas of agressive creatures in the water. (ichtheosoars? and tenticles)

    This is how I envisoned things to be.
     
  28. The Dark Elf

    The Dark Elf Newbie

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    well how about just have a catapult knocking about here and there, maybe some other large weapons like that. Grab em while you can, first team to the between island gets it first and can start attacking the other team's bridge or something
     
  29. theGreenBunny

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    Thanks :), it's the timezones, I'm in GMT+1.
    I can register an invisionfree.com forum easy, but I'll need a board name to register it under. If no ideas for a name surface until tomorrow morning (ooh a deadline, it's about 10 hours from time of posting) I'll register it under the name 'Loads of (S)crap', which I kinda like :p
    I've also started making some 2d pieces of scrap to use in a site.

    I'll think about the catapult issue some more, don't have any unmentioned ideas atm.

    EDIT: screwed up the quoting
     
  30. Trigg

    Trigg Guest


    Tafel, barrle, car wreck, wooden board, mailbox, Closet, Alien ship, Logs (wooden), My porn collection (Very big)
     
  31. theGreenBunny

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    Oh dear, how would we go about modelling something as big as your porn collection... :x
     
  32. The Dark Elf

    The Dark Elf Newbie

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    copy, paste multiple ;)
     
  33. Trigg

    Trigg Guest

    i have a nice website (asp) fully made for comunications so forum msg board Prvt Forums & public forums and nice and good frontpage....

    we can use it its very good only need a host
    and get it from my former hosts ftp.

    so i don't have it now but in the near future...
     
  34. The Dark Elf

    The Dark Elf Newbie

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    I would have thought setting up a site and forums as something to do after sorting out atleast who is involved and who's doing what and a solid plan of whats going to be done. Afterall, most of these mod teams who go do a website first and make all that flashy, never have anything to show on it past a few early untextured renders of the same old weapons

    Have you got anyone designing the player character appearance yet.
     
  35. theGreenBunny

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    Well hosting is exactly the problem:/ , and ASP hosts are even thinner spread than php hosts... The forum will probably be enough for now, while we refine the idea and all that. Now that we're on the forum topic, any ideas for a name :E?

    Edit (I do that a lot): When I get the forum set up tomorrow figuring out who's on the team doing what will be easier.
    BUT WE STILL NEED A COOL NAME!!!1 RAAH! :rolling:
     
  36. The Dark Elf

    The Dark Elf Newbie

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    "The group without a name"
    "Source Junkies"
    "junkwar"
    "scrapyard challenge"
    "scrap n weld"
    "trash"
    "garbage war"
    "rubbish"

    there's just so many ;)
     
  37. theGreenBunny

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    Now, you seem to misunderstand, what I actually wanted to hear was people saying OMQ bunnay yuo r so 1337!! 'Loads of (S)crap' is the best name evar! Now you won't have to change the webpage title-logo-thing you already made in flash! :p That reminds me, I'll upload it to my tripod account (tripod, oh the horror)

    Now seriously, we need someone with the guts (and leetspeek skills) to say "k stfu u nubs teh name will be *insert name here*". Maybe a former counterstrike player.
     
  38. The Dark Elf

    The Dark Elf Newbie

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    why not do a vote on it, put all the names people have suggested in a poll and see which wins, and no cheatin or the mods will find out :)
     
  39. theGreenBunny

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    Good idea, I'll do that tomorrow, I'm too tired now. All the americans will have some more time to think up names.

    I've uploaded the extremely early wip really-only-uploaded-because-I-like-my-homemade-scrap page here

    Both regging a forum and doing a poll are on my to-do list for tomorrow. Unless one of you feels like doing the poll of course (hint hint:cheese:)
     
  40. MultiVaC

    MultiVaC Tank

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    My sister seems to like the title "JunkTards" Kinda silly, I don't think it would be too good, but it's an idea.
     

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