I know I kind have ranted about this before, but I was playing some more CS recently and it just got my ramped up about it again. I have a question to ask you but before I do, I want to lay down some facts. facts: The m4a4 (and for that matter all ar-15s) and m249 & negev shoot a bullet called the "5.56".....so right off the bat the same bullet means same recoil LMG's are heavier than m4's, which means Heavier weight means less recoil LMG's have same length or longer barrels than m4, and Longer barrels means more accurate according to "ingame wiki" for "ingame guns" the m4 can shoot 666 rpm while m249 can shoot 750 thats a Difference between 84 rounds per minute The Longest recorded machine gun kill was 2500 yards. Answer me this guys Why are Machine guns in games often unruly, hard to use, or downright ineffective in video games? I'll tell you why. Its because of s***ty balancing. "If we made machine guns as powerful as they are in real life they would become OP" Guess what. When Mr. palmcrantz or Mr. Maxim or Mr. Vickers invented a machine gun, they were going for OP. The best way to balance this gun so it isn't garbage is make it hard to obtain and have movement speed sluggish. Add a couple extra thousand dollars to the negev price tag- and make that the price for the m249. and even more for the negev. If you're unwilling to do that give us a bipod that makes it virtually no recoil and make it so it takes a some seconds...like 4 or 5 to get into prone and set up the bipod and the same for getting back up from it. sigh, i think I've cooled down now.