My map is made, basically. I have the Skybox, and the env_sun. But for some reason, the entire map is pitch black, and everything looks extremely metallic/chrome. Map:http://rapidshare.com/files/261167676/Level2new.vmf.html BSP: http://rapidshare.com/files/261168474/level2new.bsp.html HEEEEEEEEEEELP
fine, I'll check - but next time post a pic of your map Edit: man, you got to improve your mapping skills - this map is a nightmare -(apart from some stuff) your entire map is a func_detail -you can't use skybox textures in a map, you can set sky from "map/map propertiers" -there's no sky to view skybox room
Probably because your skybox is the wrong texture. First of all, delete your "skybox" that you already made. Next, draw a square around the map with the skybox texture(type skybox in the texture browser and select the last one at the bottom of the list). Press enter. Next click on the box and press ctrl+h and type in -32 and then press enter. Now it should work.
use the tools/toolsskybox texture, not the skybox/* textures for your skybox. in map properties you can set the skybox texture name. func_detail means vis calculations skip whatever you make a func_detail, which is bad if you don't do it properly.
Thanks guys, I really appreciate this. I was having a bunch of trouble with this earlier, so I really appreciate you guys helping
I followed Schall's advice. I deleted the skybox, made that cube around the map, and ran it, and the problem persists.
you mentioned you were using an ene_sun. That doesnt do anything for lighting, it just makes a corona. what you need to use is light_environment read up on it here http://developer.valvesoftware.com/wiki/Light_environment