We interview the project lead of Insurgency, Jeremy.
Halflife2.net: First off, on behalf of Halflife2.net, I'd like to thank you
for taking the time for doing this interview. Starting with the formalities, could
you please tell us who you are and what your position is within the Insurgency Mod
Halflife2.net: Many were worried that the Insurgency Mod and its team were dead
in the water - literally in some cases. Why so quiet lately?
Halflife2.net: When can we expect a fully functional website, complete with
forums to express our utmost feelings and all?
Halflife2.net: So how has the community taken this absence? Have you been constantly
bombarded with emails asking about your whereabouts? Do they even bother anymore?
Halflife2.net: The internal testing is rolling along nicely, I assume?
Halflife2.net: Have you been taking advantage of the latest Source Engine additions,
such as high-dynamic range (HDR) lighting and phong shading?
Halflife2.net: Are there workings of new gameplay ideas or mechanics that were
not previously brought to the publics attention before?
Halflife2.net: How has been working with the Source Engine been? Is it proving
to be the right choice for your mod?
Halflife2.net: Has VALVe ever confronted the team at all pertaining to the project?
Have they demanded to have a build of the mod in their hands before 6 o'clock, Thursday?
Halflife2.net: What can we expect to see at the release?
Halflife2.net: So, when can we expect to see the first public launching of Insurgency
Mod? Sooner rather than later I hope.
Halflife2.net: Any closing thoughts you'd like to share with the community?
Halflife2.net: I'd like to thank you for your time! I'm sure everyone in the
community will rest easy knowing that the Insurgency Mod team is alive and well.