Info received from Valve ONLY - NO questions/discussion

Discussion in 'Half-Life' started by Apos, Jun 29, 2003.

  1. Apos

    Apos Tank

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    From steam powered forums:
    http://forums.steampowered.com/forums/showthread.php?s=&postid=5127397#post5127397

    Cliffe: All three videos were recorded w/ the same engine build. The different art styles use different shaders though, as appropriate.

    cliffe: WIP

    (i.e. short for "Work in Progress")
     
  2. ríomhaire

    ríomhaire Moderator
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    My e-mail to Marc Laidlaw:
    His reply:
     
  3. Ooog

    Ooog Guest

    Sent this email to Gabe:

    I have completed 40-45 playthroughs of Half Life 2 (I lost count recently). Now anything associated with that game, whether it be mod or episode, is simply too easy. Because of this, the reduction of difficulty on the Episode 1 elevator battle made me quite disgruntled. In a last effort to make the game harder, I did a playthrough without losing a point of health (using lots of quicksaves). But even that was surprisingly easy. Is there a chance of ever getting a difficulty higher than hard, or will I have to rely on mods?


    Got a reply from Robin Walker:

    Actually, we're pretty unhappy with our Hard setting. On Ep1 we started working on a harder-than-hard difficulty setting, but ran out of time to get it finished. I'm hoping the Ep2 folks can finish it up. Once it goes in, it'll be backwards compatible, so you'll be able to go back and play HL2 / Ep1 with it as well. Hopefully that'll provide you with more of a challenge.

    Robin.
     
  4. Asknoone

    Asknoone Newbie

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    Interesting.
     
  5. Original Message to Harry Teasley
    >I'm a long time fan of Half-Life and I am interested in everything about
    >this great game. In the very beginning of HL there a picture of a child in
    >Gordon's locker - as I found out it's your daughter Isabel.
    >
    >What I'd like to know is if this picture somehow related to game story or
    >it's just an easter-egg like names on other lockers.



    From Harry Teasley:
    From Marc Laidlaw:
     
  6. Lucid003

    Lucid003 Guest

    Me
    Gabe
     
  7. UseAbuse

    UseAbuse Newbie

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    me
    David Speyrer

     
  8. Glo-Boy

    Glo-Boy Newbie

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    Here's a question I asked about future visual upgrades to source.

     
  9. The Brick

    The Brick Newbie

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    Just for emphasis..

    I sent this before the mp_dynamicpricing was known.
     
  10. Pi Mu Rho

    Pi Mu Rho ValveTime Admin | Enemy of fun
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    So now you know.
     
  11. MultiVaC

    MultiVaC Tank

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    Me:
    Gabe:
     
  12. The Brick

    The Brick Newbie

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    .​
     
  13. 586FAC75

    586FAC75 Newbie

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    Me

    Doug Lombardi

     
  14. W4d5Y

    W4d5Y Newbie

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    Wrote this to Gabe today, James Mitchell replied (30th or 31st oct)
     
  15. UndeadScottsman

    UndeadScottsman Vortigaunt

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    Got confirmation of Episode 4 from Gabe himself.

     
  16. trineas

    trineas Guest

    Asked Valve guy Jason Mitchell about the Dx10 rumors. (http://www.gameinformer.com/News/Story/200703/N07.0305.1818.53359.htm)

     
  17. UseAbuse

    UseAbuse Newbie

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    got another emial from valve about shadows and such. Probably nothing new.

     
  18. Kadayi

    Kadayi Newbie

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    Hi Gabe

    Q:
    Just watched the TF2 Meet the heavy trailer, very funny and very impressive. Given that you have reworked the facial animation system, are we likely to see this tech at work in EP2? If so are you also retrofitting EP1 and HL2 with it as well?

    Either way looking forward to September ;D

    Kadayi


    A:Not in time for the Orange box release.


    Pity..but at least it's planned which is something :D
     
  19. Przemek

    Przemek Spy

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    An email concerning DirectX 10 to Gabe Newell:

    Q: There's a lot of rumours about Episode Two (including Team Fortress 2
    and Portal) fully supporting DirectX 10.

    Is this true?
    If is is, to what extent is DX10 used?

    ANSWER:
    We use DX10 hardware features that are accessible through the DX9 API.
    Right now there are about twice as many people with DX10 hardware
    running on Windows XP as there are running Vista, so we'll probably
    stick with DX9 for the API until that shifts over.
     
  20. Tuskin

    Tuskin Spy

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    I have one

     
  21. leib10

    leib10 Tank

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    Here's a reply where I asked how long it took Merle Dandridge (voice of Alyx Vance) to record her voiceovers:

     
  22. Tagaziel

    Tagaziel Party Escort Bot

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    Ted Backman responded to my query about the mysterious sniper rifle.

     
  23. DelaZ

    DelaZ Spy

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    see above :)
     
  24. ríomhaire

    ríomhaire Moderator
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    D:
     
  25. Xendance

    Xendance Tank

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    D:

    Also:

     
  26. el Chi

    el Chi Newbie

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    And the response was...


     
  27. FISKER_Q

    FISKER_Q Newbie

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    Orange Box Achievements:

     
  28. FISKER_Q

    FISKER_Q Newbie

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    And another confirmation.

     
  29. Tagaziel

    Tagaziel Party Escort Bot

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    I really shouldn't post when I'm half-dead and should post to sleep.

    So, Meet the Heavy was done before all other promos...?
     
  30. MoD

    MoD Newbie

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    5char
     
  31. leib10

    leib10 Tank

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    RE: New Gib effectsDavid Speyrer [[email protected]]
    To: Stevens, Justin
    Cc: Gabe Newell; Scott Dalton


    Hi Justin,

    This is in fact the first complaint we've heard about the new blood
    effects, but I can see how they might come off as bit much and possibly
    less realistic. Some of this was due to hit-registration feedback for
    the player, which often wasn't visible with the old effects, while some
    of it is just different aesthetics and choices made possible by the new
    particle system.

    We'll do another A/B comparison with the old blood effects and see if
    there's any tuning that can be done.

    Thanks for the feedback,
    -- David


    -----Original Message-----
    From: Stevens, Justin [mailto:[email protected]]
    Sent: Tuesday, September 25, 2007 3:45 PM
    To: Gabe Newell
    Subject: New Gib effects

    Hey Gabe,

    This is in response to the new gib/blood spray effects seen in Episode
    Two preview videos. It is of near-unanimous consent between me and quite a few other experienced gamers that the old effects were much better than the new, and also more realistic. It really seems
    like a step backward, something we would've seen in games from the 90's.
    We all feel that it has to go or at least be turned down a notch or two.

    I'm pretty sure that this is not the first email Valve will receive in
    regard to this matter, and I feel that it is my duty as a longtime
    Half-Life fan to point this out. Should it be deemed necessary to make
    the changes, it shouldn't pose a problem through the Steam updates. I
    hope that you will make the right decision, be it against my opinion or
    not.

    Thank you very much for your time in this matter.

    Justin
     
  32. [Dragoon]

    [Dragoon] Vortigaunt

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    Me:
    Gabe:
     
  33. darkeye

    darkeye Newbie

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    Me: I just have one question... when will pre-loading for Episode Two and Portal start?

    From: Sten
    ------------------------
    David: Hi Sten, we'll start preloading Ep2 and Portal in about a week.
     
  34. doomed

    doomed Medic

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    updated Source

    From: ***********@gmail.com
    Sent: Friday, September 28, 2007 4:53 AM
    To: Gabe Newell
    Subject: Half Life 2 - updated Source

    Hello Gabe, a year ago you've stated that the PC version of Half - Life
    2 will get updated with the "Source 2007" graphics (HDR, soft shadows,
    etc.), at some point in the future after the release of the Orange Box.

    Is this update still planned?

    Thank you very much.



    Gabe Newell to Erik, me 1:25 am (17 minutes ago)
    Yes.
     
  35. Duracell

    Duracell Spy

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    From a question revolving around server IPs, Alfred Reynolds very kindly dropped this lovely bit of information...

     
  36. Kadayi

    Kadayi Newbie

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    Portal related so I'm putting it in spoiler tags if you haven't played. Question I posted to Gabe shortly after finishing the game.

    Gabe

    kudos to the team, that was a fun afternoon, and a real mind bender at times to work out what the hell needed to be done. A lot of head slapping and cursing your teams ingenuity and deviousness occurred (I'll not lie..you're all cunning bastards). One thing I wasn't really clear on was whether the test subject truly escaped, or whether she was killed in the explosion as such (the sideways angle made me think she was maybe dead or dying..which would be a pity) any chance of a clarification on that one?

    Anyhows I've started on EP2 and I'm cursing you all as I'm working my way tentatively through the antlion caves ..those acid spitting ones...their just plain evil (evil !!! I say), and the distant roar of the Antlion Guard (I assume/fear) through the tunnels...is doing nothing for my nerves or hair colour. Having seen what evil the Hunters are capable of (poor Alyx..) I can't say I much looking forward to them either... where's Dog when you need someone to cower behind.

    BTW my friend had an issue with a sound bug in that when he played Portal he didn't get any GlaDOS voice at all (god knows how he knew what to do at all tbh), I think a few other people have had similar problems.

    Anyhows just wanted to say, top job and looking forward to finishing EP2 then replaying everything though again. keep up the good work. :)

    Kadayi

    Response:-

    Hi Kadayi.

    The test subject is injured enough to pass out at the surface, but she certainly isn’t dead. Sorry to hear that your friend missed out on GLaDOS’s voice. If he uninstalls, then reinstalls the game it should solve the problem.

    -Jeep (one of the cunning bastards)

    [email protected]

    Sweet response :cheers:
     
  37. leib10

    leib10 Tank

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    Not much, but it is what it is.







    Hi Justin,

    Thanks for the note and the feedback. Glad to hear you're enjoying the
    Orange Box and Episode 2!

    Cheers,
    Jeremy Stone
    Valve

    -----Original Message-----
    From: Stevens, Justin
    Sent: Saturday, October 13, 2007 8:14 AM
    To: Gabe Newell
    Subject: Episode Two Final Battle

    Hey Gabe,

    First off, my heartfelt congratulations and appreciation on the
    incredible success and delivery of the Orange Box, especially Episode
    Two. Once again Valve has proven that it is still the leading developer
    in the world. Especially impressive was the story progression and the
    final battle between Gordon and the Hunters and Striders. That being
    said, I felt that the battle was a bit "incomplete" with the lack of
    other Combine forces, such as Combine soldiers and Gunships. Although I
    could see how the Gunships would make gameplay suffer in that battle, I
    think that Combine soldiers would fit in very nicely with the grand
    scheme of things. Would it be possible to add a few per "battle group"
    to even things out a bit?

    I know that this email comes at a time when Valve wants to take a break
    (a completely deserved one) and receives a lot of emails, but I know I
    can count on you guys to at least take my idea into consideration, as
    you have done with my other emails in the past.

    Thank you very much for your time and for putting out the best game
    package in history! I really, really look forward to kicking some
    Advisor ass with a vindictive Alyx in Episode Three!

    Justin
     
  38. Barnz

    Barnz Retired Content Creator
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    Something I found on the internet.

    Hi, Ben, I am going to swear off contributing to this bizarre argument
    about canonical versus noncanonical works. If we can make good
    entertaining use of the elements of OpFor in future games, then we may
    well do that, and at that time I guess folks will have a better idea of
    where we stand on all this. We can't speak about story ideas outside of
    the games themselves--it's meaningless. The games must stand on their
    own, contradictions and all. My only hope is to keep unreeling the
    story in such a way that it will continue to please the fans and spark
    interesting conversations. Thanks for writing!

    Marc Laidlaw
     
  39. charybdis

    charybdis Newbie

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    Glad you're enjoying the game, Kevin. We're focusing on getting fixes
    out of the way first, but then we plan to add a bunch more stuff to the
    stats, including some new achievements. This seems like a good one, so
    thanks for the suggestion!

    Robin.

    -----Original Message-----
    From: **********************************
    Sent: Thursday, October 25, 2007 8:56 PM
    To: Robin Walker
    Subject: new statistic idea for pyro

    Hello Robin,

    First off, congratulations on the success of TF2 along with the whole
    Orange Box. I have an idea for a new statistic for the pyro class. I
    mean statistic in the same vein as headshots for a sniper and backstabs
    for the spy. I enjoy playing the pyro and I think a sort of "ignites"
    statistic should be kept that should let the player know how many people
    he or she has set on fire during play. I think many people would find it
    interesting to know exactly how many people they have "lit up" during
    their tenure as a pyro on a given round. Thanks for the taking the time
    to read my suggestion and I await your response. Thanks for your work on
    the Orange Box and I wish you success on future work.
     
  40. AciD

    AciD Newbie

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    From: Wiktor Deresz [mailto:*******@gmail.com]
    Sent: Sunday, November 11, 2007 12:56 PM
    To: Gabe Newell
    Subject: 100 achievement



    In source 2007 shared materials.gcf I found a texture file for achievement Find One Gman its hidden achievement or it has been cut from final product?

    Hi Wiktor,

    The One Gman achievement was cut from the final product. It was problematic to know whether players actually saw the Gman rather than just looked in the right direction.

    Cheers,
    -- David
     

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