Half-Life 2 : Substance mod

Discussion in 'Game Modifications' started by xdiesp, Dec 30, 2004.

  1. xdiesp

    xdiesp Spy

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    Half-Life 2 Substance is back!

    The 2005 original is available once again, rebuilt and expanded in an all-new 10th Anniversary Edition, thanks to the support of our community and the crews of System Shock Infinite and SMOD Standalone.

    Half-Life 2 Substance installer v2.1
    [​IMG]

    This mod harks back to a bygone age, when innovation with first person shooters was king.
    Games like Thief, Requiem or Shogo would explore new approaches to the shooter genre.
    Substance sought to merge the different playstyles into a precursor to the Crysis suit.

    Each of the HEV Suit Modes comes with its own weapons and abilities, like energy shields or cloaking.
    Just like multiplayer classes, which can be switched on the fly and share one gigantic inventory.



    Newly available in this version, is the VR Missions map pack: as Substance used to be limited to the
    vanilla and remastered campaigns, it can now be played in over a hundred Half-Life 2 classic maps
    such as Strider Mountain, The Citizen, Rock 24, Riot Act and Mistake of Pythagoras!

    [​IMG]



    To install the mod, place the Half-Life 2 Substance installer in Sourcemods and run it with admin rights.
    Note: Half-Life 2 and Source SDK 2006 must be installed, and run at least once before installing.
     
    #1 xdiesp, Dec 30, 2004
    Last edited: Aug 22, 2015
  2. DreadLord

    DreadLord Guest

    Looks cool..
     
  3. aquabelic

    aquabelic Newbie

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    hmmmm...

    Pretty niffty....

    ::Anton :)
     
  4. evil^milk

    evil^milk Tank

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    i'll try it out now :D
     
  5. xdiesp

    xdiesp Spy

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    Dreadlord1337: would you like to customize some enemy skins for the mod? It already hosts the cop + antlionguard by Toby Bamford,and the Alyx + zombie + headcrab by me (just simple recolors actually). I'd give anything for a combine soldier that looks as splinter cell!

    http://xdiesp.altervista.org/immagini/Combineskin.jpg
    http://xdiesp.altervista.org/immagini/Antlionguardskin.jpg

    http://xdiesp.altervista.org/immagini/Alyxskin.jpg
    http://xdiesp.altervista.org/immagini/Zombieskin.jpg
    http://xdiesp.altervista.org/immagini/headcrabskin.jpg

    the site is in italian,but soon there will be an english version online. The basic info needed to play are all here anyway.
     
  6. Xune

    Xune Newbie

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    That certainly does look impressive.

    Some screen shots doo look over the top, interms of introducing things like ant lions and their guards so early into the game, but ofcourse I'd reall have to play it to see if it fits or not.

    Nice work.
     
  7. xdiesp

    xdiesp Spy

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    I forgot to mention this is intented for veterans of the SP harder difficulty settings. So? Has anyone tried my work?
     
  8. MetaKnight

    MetaKnight Newbie

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    Pretty cool. I'll try to download it later.
     
  9. xdiesp

    xdiesp Spy

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    counting on your feedback later,thanks!

    The mod progresses at least 1 stage per day: today the 29th and 30th levels are expected. The language update too.
     
  10. DreadLord

    DreadLord Guest

    PM me what you're looking for, and i'll see what i can do.
     
  11. Zeus

    Zeus Tank

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    What exactly is it? I can't understand the language.
     
  12. xdiesp

    xdiesp Spy

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    Zeus: exactly what is stated in the first post,the original single player with a new gameplay action filled. Not only: variety,complexity,difficulty are all increased a lot. HL2 is wonderful,don't get me wrong,but I have a taste for action that some chapters couldn't really satisfy... (Ravenholm or the airboat). Anyway,everything is being edited,to make it more beautiful if nothing more. Even people who doesn't have HL2 can try the mod by using its HL2demo-devoted version!
     
  13. The Bait

    The Bait Newbie

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    xdiesp...you....have just gave me the best reason to play HL2SP again O_O
     
  14. L337_Assasain

    L337_Assasain Newbie

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    How exactly do you download? Don't really understand what you said in the first post.
     
  15. xdiesp

    xdiesp Spy

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    just wait for an hour and you'll have the site translated!
    L337_assasain: check the home page for "v.0.28 download"
     
  16. duckmoose

    duckmoose Newbie

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    Dude, that's incredible. Way to go.

    :thumbs:
     
  17. mitya

    mitya Guest

    I just wish there were an easier way to remove it after installation. Deleting each individual component seems like a pain.

    That said, it's a great concept and I look forward to playing it.
     
  18. xdiesp

    xdiesp Spy

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  19. Xune

    Xune Newbie

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    What I've seen so far, upto Kleiner's lab, looks nice.

    One thing though, the Vort's fighting in the streets can kill their opponents. Although not a problem in itself, if the Combine in question is carrying a SMG, then you can pick it up. And because none of the soldiers are in the same squads you can kill them off one by one and no one will lift a finger to stop you.

    Also, at the end of the roof chase sequence the Combine failed on every occesion to beat me unconcious. I had to repetedly walk into them until I got a white screen and Alyx came along and saved the day.

    I did notice that you've got level transition working now, and everything seems to flow quite well into one another.

    It's a great start.
     
  20. xdiesp

    xdiesp Spy

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    Xune: yes,level transition will work soon,I've just to solve the problem of hubs: now that the changelevel transition load savegames instead of maps,when I backtrack from a hub to a previous level it loads a previous save (before it just loaded a previous map) so everything screws up.

    The bug of level 4 (combine that do not knock you out) should have been already fixed: I just played the level again and they massacred me - it's something beyond my intervention,sometimes things just don't want to go the right way.

    The weapon-picking issues of levels 1-2-3 are all unwanted consequences under strict observation. Exactly where did you experience those? The vortigaunt scene at the station or the one at the square?
     
  21. Sid Burn

    Sid Burn Newbie

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    Damn... Finally a cool mod has been released!
     
  22. xdiesp

    xdiesp Spy

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    I any of you guys (with comps much more forward than mine,I'd bet!) would like to pic some screenshots of your favorite moments and vistas in the mod,he/she will be very appreciate and immediately credited :) I have an old geforce,that would make people afraid of the mod! :p
     
  23. Overwatch

    Overwatch Newbie

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    level trancitions dont work, it makes me load regular hl2 levels instead :(
     
  24. Teta_Bonita

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    Did you get the idea for the name from Metal Gear Solid: Substance? :)
     
  25. Sid Burn

    Sid Burn Newbie

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    just finished the whole chapter from 16-28 and I must say its super cool... especially Ravenholm... kinda like Resident Evil.
     
  26. xdiesp

    xdiesp Spy

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    Overwatch: as I said,yeah,I have the code to make level transitions work but do need the help of a modder able to customize the output of a changelevel trigger via the console to pass the problem of hubs. I know how to do it "in theory",now I'm searching for the right command to write in pratice.

    Sid Burn: wow,all in a row? I'll update the complete version this sunday,until then the newest levels (the 29th is already out) will be available as single,separate levels. Exactly,the extended comments yet to be translated often quote R.E.

    Teta_Bonita: it could have been "Reloaded" but I was afraid people could have read "Revolutions",or "Second Impact" but I liked more the inside joke about MGS.
     
  27. luketabor

    luketabor Newbie

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    wow, that's insane that you accomplished this simply with savegames and .cfgs.

    i applaud you.
     
  28. xdiesp

    xdiesp Spy

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    thank you for your appreciation,everybody!
     
  29. skater4evr5

    skater4evr5 Newbie

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    is this a joke mod ?

    ummm its hl2....huhhhh im confused.

    lol uuhh do you know what a mod is ?? how is this loking to be a good mod ??

    im uber cinfused on what your computer shows
     
  30. Xune

    Xune Newbie

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    Ok, I'll have a few more tries at that section, I only did it once.

    For some reason I loaded the save that is just past the childrens playground, as you enter the appartment block. So I backtracked to the square where I saw the Vorts and Combine fighting and it was here that I collected the guns. I didn't think to go all the way back to the trainstation.
     
  31. Warbie

    Warbie Party Escort Bot

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    Sounds like you don't know what a mod is chief ;)
     
  32. Mountain Man

    Mountain Man Newbie

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    Any chance of turning this into a proper mod that installs to ".../SourceApps/SourceMods"? I'd love to check it out, but the installation looks pretty messy.
     
  33. xdiesp

    xdiesp Spy

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    Mountain Mod: burn the estabilishment,this is mod is proud to be a pariah. Anyway,when the hub transitions problem is solved,the sourcemods will be mandatory. If someone can help with the hub transitions problem please contact me!

    Xune: level 2,strange,the vortigaunt in that level stands behind a fence and shouldn't be able to hit people on the other side. EDIT: maybe it wasn't the vortigaunt that killed the combine,but friendly crossfire!

    Skater: it's normal to be confused,because a mod like this is surely impossible in the real world.
     
  34. Overwatch

    Overwatch Newbie

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    When i start a new game i get loaded in the default point insertion level not the modded one.

    The only way to get into modded levels seems to be loading saves, and there is no saves for the beginning of point insertion.

    Can you please explain in detail how i am supposed to get this to work
     
  35. MigaS_tX

    MigaS_tX Newbie

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    Me too. And if i go further in the chapters, e see "custom level #15" or something, and that's a new level, but the 15th. So, the first 14 i don't have, just 15/28 (i guess). PLEASE, help me!! :(
     
  36. xdiesp

    xdiesp Spy

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    Migas and Overwatch: copy this .txt file into your hl2\resource directory and tell me if it works. If it does,I'll reupload the 0.29 immediately with this bug-fix.
    http://xdiesp.altervista.org/files/hl2_english.txt

    I plan to add to the next release an update to the skin pack,featuring the "infernal" manhack:
    http://xdiesp.altervista.org/immagini/manhackskin.jpg
    and the now work-in-progress Scarab Gunship:
    http://xdiesp.altervista.org/immagini/gunshipskin.jpg
    Do you like them? It's good to add new material to the mod,filling it with rubbish is not.
     
  37. xdiesp

    xdiesp Spy

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    the bugfixed version 0.29 is out: if you have experienced problems with the version 0.28,update your HL2S installation with this.
     
  38. xdiesp

    xdiesp Spy

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    Dreadlord1337: good ideed! I tried fruitlessly to add the third eye,did you? I'll see now if I can find some splintercell-like machinery to add on the torso and/or wrist. I have SP2,just need to open the utx file from pandora tomorrow. The gunship skins is reaching its final form http://xdiesp.altervista.org/immagini/gunshipskin.jpg
     
  39. xdiesp

    xdiesp Spy

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    happy new year from HL²:Substance! With the help of Dreadlord1337's urban camo skin,I've now a work in progress for the splinter cell combine. The design is definitive,I just have to find better materials to paste on it. It has two more green light points than those seen in the image. Each wrist,hidden on the inside (gotta kil the guy to see it) has a pda that reads "freedom is slavery".
    http://xdiesp.altervista.org/immagini/soldierskin.jpg
    http://xdiesp.altervista.org/immagini/gunshipskin.jpg
    http://xdiesp.altervista.org/immagini/manhackskin.jpg
     

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