Featured Gabe Newell's AMA summary (January 17, 2017)

Discussion in 'News' started by Barnz, Jan 18, 2017.

  1. Barnz

    Barnz ValveTime Reporter
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    Here is a summary of Gabe Newell's AMA, which took place on Reddit's r/The_Gaben on January 17, 2017.

    On their new offices

    Yes. We move into the new offices on July 22nd.

    On Source 2

    We are continuing to use Source 2 as our primary game development environment. Aside from moving Dota 2 to the engine recently, we are using it as the foundation of some unannounced products. We would like to have everyone working on games here at Valve to eventually be using the same engine. We also intend to continue to make the Source 2 engine work available to the broad developer community as we go, and to make it available free of charge.

    On Steam Support

    Yes! We are continuing to work on improving support.

    Since the last AMA, we've introduced refunds on Steam, we've grown our Support staff by roughly 5x, and we've shipped a new help site and ticketing system that makes it easier to get help. We've also greatly reduced response times on most types of support tickets and we think we've improved the quality of responses.

    We definitely don't think we're done though. We still need to further improve response times and we are continually working to improve the quality of our responses. We're also working on adding more support staff in regions around the world to offer better native language support and improve response times in various regions.

    On Half-Life

    The issue with Half-Life for me is that I was involved in a much higher percentage of the decisions about the games, so it's hard for me to look at them as anything other than a series of things I regret. There's no information in my response about what we'll do in the future. It's simply easier for me to be a fan of things that in which I was less directive.

    On Left 4 Dead

    Products are usually the result of an intersection of technology that we think has traction, a group of people who want to work on that, and one of the game properties that feels like a natural playground for that set of technology and design challenges.

    When we decided we needed to work on markets, free to play, and user generated content, Team Fortress seemed like the right place to do that. That work ended up informing everything we did in the multiplayer space. Left 4 Dead is a good place for creating shared narratives.

    On Half-Life and Portal movies

    Yep. They're coming.

    On Half-Life 3/Half-Life 2: Episode Three

    The number 3 must not be said.

    On what he regrets about Half-Life

    If you are involved in a game, everything ends up being a set of trade-offs. Anything in a game is a sacrifice of things not in the game. I just feel those more personally about Half-Life for a bunch of reasons. And Xen.

    On possibility of a new IP in the Half-Life/Portal universe

    Yep.

    Dave Riller on Team Fortress 2

    TF2 has millions of unique players per month, and the team is staffed by a group of people that love and play the game. We're committed to supporting and growing TF2 with new features, content, and player experiences.

    We're currently working on our next major update, which features a new campaign, the Pyro class pack, matchmaking improvements/features, and lots of game balancing improvements.

    Dave Riller on Team Fortress 2

    The count varies depending on what the team is working on, but the current count is 16. This includes programmers, artists, writers, level designers, and sound engineers.

    As far as the 10th anniversary, we have lots of things we're excited to get into the community's hands this year, but we can't promise a major update will land on that day/date.

    Ido Magal on Counter-Strike: Global Offensive

    As far as a roadmap is concerned, our priorities for 2017 are to replace the UI with Panorama, to make CS:GO available in more territories where a lot of Counter-Strike fans don't have easy access to it (like China), and anti-cheat. Of course, we're also planning on continuing to ship bug fixes and new features throughout the year, as in the past.

    We plan to continue updating every week or two. As for Operations, there's no set schedule. We weigh that work relative to other work we could choose to focus on and other recent work seemed better for the product. For example, at the end of 2016 we chose to focus on shipping Inferno, improving spatial audio via HRTF, joinable public lobbies, and some long-term work that hasn't shipped yet.

    We haven't considered community managers because in general we prefer to communicate by shipping game updates. We try to avoid disrupting conversations happening in the community, which is why we tend to be quiet a lot of the time. But we do weigh in when we have useful information to help those conversations along.

    Ido Magal on Source 2 version of Counter-Strike: Global Offensive

    Source 2 is a bunch of system rewrites. For CSGO, we evaluate these new systems on their individual merits. Some CSGO rework is in progress, such as the UI that utilizes parts of Source 2. Other systems might follow. Some Source 2 systems might never be right for CSGO.

    Relevant anecdote: When we used to be approached about Source 2 at Majors we would ask "what is it that you're hoping Source 2 will do for CSGO" and for a while the response was "I expect hitboxes will be better." Moving everything to Source 2 would not actually solve that problem. We just went ahead and spent time working on better hitboxes.
     
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  2. Gerzowktz

    Gerzowktz Infected

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    So amazing...
     
  3. Clan Wolf 2

    Clan Wolf 2 Hunter

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    so to confirm valvetime.net is officially out of its hiatus? just this site, which was strange because your twitter was still active.
     
  4. Barnz

    Barnz ValveTime Reporter
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    What hiatus? You can follow us on Twitter and Facebook for news. We have decided to shift more of our focus back to articles. We have some plans for the website.
     
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  5. Gerzowktz

    Gerzowktz Infected

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    So good! I received to much Atacks in e-mails....
     
  6. MFL

    MFL AlbatrossofTime

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    VNN has an interview with Gabe.

    Edit:
    Also,
    Double edit:
    Early bets are in, I've got 3 dollars and 50 cents on a new kind of MMO set in the L4D continuity.
     
    #6 MFL, Jan 18, 2017
    Last edited: Jan 18, 2017
  7. Clan Wolf 2

    Clan Wolf 2 Hunter

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    last news feed on here was october 27th. nothing till now. thats fine but don't say it wasn't a hiatus. Then announce new plans only when i ask about it. You could of let us know on this website what changes are being made, anytime between now and last October.

    I get why your planning, reach bigger audiences, operating costs might be a bit too high, why VNN got a interview with gabe newell and not you? (you likely didn't ask for one..ever)

    What is valvetime.net relevance these days? You likely engineered your own demise. You likely needed more lucrative tf2/dota2/csgo virtual items to sell, which would of had good results.

    Please come to steam and reddit and post there, surely a forum for steam is all you need. I refuse to read anything news worthy off facebook or twitter and i'm sure alot of others do as well.

    Good Luck with your future endeavors.
     
    #7 Clan Wolf 2, Jan 18, 2017
    Last edited: Jan 18, 2017
  8. MFL

    MFL AlbatrossofTime

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    Good to know we've still got a steady supply of crazy. Wouldn't want the ghosts to start running low.
     
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  9. Aizawa

    Aizawa Party Escort Bot

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    I don't need more Half-Life, I just want Valve to make new Singleplayer games. I replayed Portal 2 a month ago and I forgot how bloody amazing that game is. My thirst for oldschool shooters was erased by the new Doom and Wolfenstein The New Order, and they will probably announce a sequel to one of those this E3.
    And since Marc Laidlaw retired, I am at the least sceptical about how they would continue the story, even though I know that Chet and Erik obviously did a fantastic job with Portal 2 and they have other writers too probably.

    The CS:GO things sound exciting, and the confirmation that the movies are coming.
     
  10. Barnz

    Barnz ValveTime Reporter
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    We were looking for someone to help us with the website, which is why we didn't announce anything. We want to switch a blog system with news, articles, and a comment system. I do my best to keep the social profiles and the wiki alive with the help of my friends.

    Why interview Gabe Newell now? We already know the status of their current projects. We can't force him to talk about Half-Life 3 and other unannounced titles. We interviewed developers from Valve and other companies in the past.

    I have no idea what you're talking about.

    That's the plan. We want to link our new website with our social media profiles, so we can update the website more often with news and articles. The current website is hard to work with.
     
  11. Krynn72

    Krynn72 The Freeman

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    All of this "information" that I don't care about :(

    Give me the thing I care about Valve. Please. My decades are fading away.

    Also VNN got an interview out of pity. Gabe hurt his feelings by saying hes never even heard of VNN, and felt guilty about it. There won't be any decent information in the interview, just like there hasn't been any decent info from a Gaben interview in the last decade.

    Call me when he talks about the only thing people really care about.
     
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  12. Omnomnick

    Omnomnick Retired Lead Content Creator
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    That'll be never then. Get out while you can.

    /retiree out
     
  13. Tollbooth Willie

    Tollbooth Willie The Freeman

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    [​IMG]

    Biollante (ビオランテ Biorante) is a genetically-modified rose kaiju hybrid created by Toho that first appeared in the 1989 Godzilla film, Godzilla vs. Biollante.

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