Featured Threads Archive
It's official and what most people were expecting, Valve have announced Portal 2 for shipment this coming holiday season. Steam News.[br]The news underlines several words which spell out - drattmannh0nee, which seems to be a new username and password for the BBS which was previously used to find new ASCII art.[br]Update:
The German Team Fortress 2 fansite, Team Fortress 2 (a good name choice I think!) has revealed the 36 new Medic Achievements![br][url='http://www.halflife2.net/wp-content/uploads/2008/01/tf2_medic_achievements.jpg' ]
It's certainly been a while since we last reported on evidence regarding the on-going development of Half-Life 3, the long-awaited sequel to Half-Life 2: Episode Two released back in 2007. Well, it's that time again. Earlier today, a user by the name of ekim posted this thread to NeoGAF, highlighting an extremely minor, solitary reference to "hl3" within one of the many Dota 2's Workshop Tools files, which are known to run on a basic version of the Source 2 engine. The code string appears to be related to some kind of "physics_testbed" executable, as shown below.
As mentioned on the thread, the code can be found within the "model_editor.dll" file inside the following directory....
Update: Dave Oshry has since released his an official statement to Pixel Enemy regarding the supposed Valve meeting at GDC 2013.
Microsoft just announced in their E3 Press Conference, Left 4 Dead 2. Coming November 17th on PC and XBox 360[br]
L4D2 promises to set a new benchmark for co-operative action games and become one of 2009's marquee titles. [br]The game will introduce AI Director 2.0 taking L4D's dynamic gameplay to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance.
Well, that's E3 for you. Something has gone terribly wrong with the lobe of my brain that usually tracks news and media releases; I now find myself quite confused with the array of Sin: Episode videos out there. I think these are the new ones: first, a gameplay video combining both old and new footage into a combination of old and new footage, and secondly a video from E3 showing Bianca Beauchamp and Cindy Synnett (Elexis and Jessica respectively) showing off, plus details of some competition or other. That bearded man is a hero.[br]...
Movies and videogames are part of the largest entertainment industries in history and will continue to gain support from all over the world until every home is equipped with a gaming platform and video player - That's not to say support won't still grow. The line that divides these two commercial enterprise’s is thinning; bringing the Hollywood feel into videogames is now one of the standards for making immersive gameplay experiences. With huge fan-based movies such as the Star Wars series, it was only a matter of time before the episodic approach was confronted in the gaming industry.[br]Valve is one of the first game development companies to explore this idea of episodic game content. Creating a robust storyline that extends into several episodes, the concept of this strategy is to keep the player wondering “What will happen next?” Valve, using Steam as their major content-distribution system, is able to produce and release episodes at a fast pace while keeping the...
Several of the currencies have now been added to Steam in late September and early October 2014. After originally disappearing from Valve's press release, it has been revealed the Australian Dollar and New Zealand Dollar have been delayed until early 2015 for unspecified reasons. We have updated the list below to reflect these recent changes.
After originally being revealed back at the Steam Dev Days conference in January 2014, Valve have finally elaborated on the wide selection of international currencies coming to Steam in the near future. In a new post to the Steamworks community group, it has been announced 12 new currencies will be added to the Steam Store alongside the recently...
Thanks to forum participant ray_MAN, we can happily inform you that Valve's media blackout has ended. If you've got the enthusiasim to run down to your local news agency and have enough cash to pick up the latest edition of PC Gamer, you'll be pleasantly rewarded with new official media in the form of screenshots and concept art, which looks simply fantastic.
isn't Episode 3 & the history of the document shows a lot of <a href="http://regex.info/exif.cgi?url=http%3A%2F%2Fi45.tinypic.com%2F110yhwl.jpg]tampering[/url].[br]Further confirmation from Gabe Newell to our staff writer DigiQ8 has hopefully put to bed any further doubt. However we do still do look forward to the Portal 2 related surprise!
October 9, 2017 -- Valve, creator of Steam and SteamVR, a leading platform for games and virtual reality (VR) applications, today announced the availability of new core components needed by VR hardware manufacturers to deliver best in class VR systems.
Complementing the existing free license for sub-millimeter room-scale tracking and input technology, today's news marks the addition of other critical pieces for developing state-of-the-art VR hardware: an advanced optical system, manufacturing and calibration tools, and the supporting software stack to unify the hardware into an optimal user experience.
"World class VR requires highly precise tracking, matched optics and display technologies, and a software stack that weaves together the interactions between these components," said Jeremy Selan of Valve. "For the first time, we're making all of these technologies available to anyone who wants to build a best in class VR system for the millions of Steam customers...
In an unexpected move, Valve have recently added a new self-use system to Steam which allows users to automatically acquire full refunds for unreleased, pre-ordered titles. As shown in the image below, any unreleased titles now feature a "Refund This Item" button beneath the price details on the Steam Account page, which will remove the select game from the Steam Library before providing the user with a full refund once clicked.
The system does not appear to require any input from Valve, allowing users to activate the new refund service whenever they wish without having to contact Steam support, as previously required. All...
The former writer of the Half-Life series, Marc Laidlaw, shared his ideas for Half-Life 2: Episode Three on his personal Twitter account. Laidlaw also revealed the plot for the game on his personal blog this week.
Marc Laidlaw - August 26, 2017 - 08:29 PM
Epistolary (Episode) Afterthoughts: The map is not the territory. A sketch is only a starting point. Everything changes as you try to make it real...
Marc Laidlaw - August 26, 2017 - 08:29 PM
Everyone who works on it will have ideas, and new opportunities will appear and change everything...
Marc Laidlaw - August 26, 2017 - 08:30 PM
But even on a story level, you will find as you get closer that some things just won't work. Would Alex (Alyx)...
We have some exclusive shots! Thanks to Doug Lombardi (And Samon ), Valve’s Director of Marketing, we now have two new screenshots to add to our Aftermath Album! Some of you may have seen these shots in a magazine, but these are actual in-game renders, not scans. Barney has never looked sexier...
[br]Valve’s award winning First-Person Shooter, Half-Life...
...And I'm pretty sure you all know what I'm referring to by saying "it." [br]Electronic Arts, Valve's game distributor and helping hands on Half-Life 2's Playstation 3 port, has released a PR spread with the official announcement of the Orange and Black box packages that will be made available at Episode Two's release. But ever so gently, added to the bottom of this sheet was the word "Fall." Yes, that's the new ETA for Episode Two.
A new update has just been released for Team Fortress 2 with some interesting changes
- Reworked the character loadout screens to support future features
- Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
- Added a "player_teleported" game event that is sent when a player is teleported
- Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they're carrying it when they start phasing
[br]Idling applications are programs that basically simulate idling in a server, so you can earn as many TF2 items as possible.[br]
Well, not anymore. In the latest entry of the Official TF2 Blog, Valve's Erik Johnson explained that over the next few days they will start removing all TF2 items that were earned using external idling applications.[br]
Meanwhile, everyone else who took the moral high road will soon be finding a new hat in their inventory. Kudos to you!
The most popular bit of media we had from last year's E3 was Gamespy's high resolution "shakey cam" version of the E3 presentation, and once again they've done it this year. They have recorded both presentations including the one shown at the Vivendi booth. The total run time of the video is 24:55 and the file weighs in at a hefty 664MB.
The video is certainly worth a watch and also shows footage of Counter-Strike Source (which actually got me excited about it!).
Click below to download from Fileplanet
Half-Life 2 E3 2004 Demo Video (664.2 MB)
UPDATE: A lot of people have been complaining about the Fileplanet link, so you can find some mirrors below. I recommend using Burst! as a BitTorrent client to download the .torrent link....
When Gamespot's current Greatest Video Game Hero contest was first mentioned on our community forums, I ignored it. Gordon Freeman was matched against Snake of the Metal Gear Solid series and trailing by tens of thousands of votes, a slump that at the time seemed overwhelming to me. No way could the illustrious Gordon Freeman compete against Snake and his console fanboy hordes, especially not when already lost in his dust as the unfortunate mouth of Pac-Man in the vote's pie chart.[br]
I was wrong. Today I stumbled across the competition again after checking an email in the news inbox about it, and was stunned by what I found. Despite being down by a huge amount, right now Gordon Freeman has 49.9% of the vote, trailing his adversary Snake by only a touch over 100 votes, with nearly 80,000 votes total. I couldn't let it lie - while a news post on Halflife2.net isn't close to sufficient to make up a 10,000 vote...
Hello, and welcome to ValveTime Articles. Today is August 24, 2016. On this same date twenty years ago, August 24, 1996, Gabe Newell and Mike Harrington founded Valve. To celebrate this special anniversary, we’re going to talk about two never-before-seen documents from the development of the original Half-Life.
Half-Life Alpha version .61 notes
This is a help document that was created for the Half-Life Alpha version .61 and is dated August 26, 1998, three months before the game’s release. We received it from an individual who worked at Sierra’s UK division. It was meant for employees at Sierra, then publisher for Valve, providing information on how to market and advertise the game. The file includes an overview, a walkthrough, description of locations, weapons, items, enemies, technologies, and other behind the scenes information, as well as information collected from various internet sources. You might recognize some of the sections from the Alpha version 0.52 which was...
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