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It's official. The Lost Coast will be released this evening (in a few moments actually). As you all should know, The Lost Coast is free for all owners of Half-Life 2.[br]Though anyone can play it on their lower-end system, to appreciate the full benefits of The Lost Coast, you will need a high end machine to play. Lost Coast features some excellent graphical features including HDR, double resolution textures and much higher-polygon models (and much more).[br]The Lost Coast will contain around 15 minutes of brand new game play, set around parts of the City 17 coastal area that was originally cut from the game.[br]Watch this space for an announcement as to when it is released.[br]UPDATE: Half-Life 2: The Lost Coast has now been released. Restart your Steam clients to play.
Potato count decreasing - Unlock time only a couple hours away!
[br]The countdown has reached zero and the result is the Portal 2 Steam system offline website.[br]The result seems to be a website which shows the concurrent users playing each of the potato sack games. The more of us playing the games counts towards to recruited CPUs required to reboot GLaDOS, resulting in the early release of Portal 2. The current projected time is around 90 hours.[br]You can help by just leaving a potato sack game running or playing them more!
Surprise! Seven years and 364 days after Half-Life 2: Episode Two was released as part of The Orange Box (a total coincidence), SteamDB has brought to light some leaked Half-Life 3 content that was released through today’s Dota 2 update.
The leak doesn’t contain any game assets, but instead it has some text files that define some game assets - similar to what Valve’s FGD does.
Of note are three files that have new information, named hl3.txt, rpg.txt, and lights.txt. We’ve gone ahead and compiled what we think are the more relevant pieces of information from these files, and that’s detailed below...
hl3.txt - View Source File
An update for Counter-Strike: Global Offensive released earlier today has introduced custom weapon finishes. Users are now able to design, create, and upload their own unique weapon skins which can be submitted to the Steam Workshop similar to hats or cosmetic items in Team Fortress 2 or Dota 2.
Unlike custom maps, which can be downloaded and played by anybody at anytime, a submitted weapon skin can only be equipped or used in-game once it has been included by Valve following sufficient quality processing and community voting. If a weapon finish is officially introduced into the game by Valve, the item creator will receive a portion of the revenue from each sale the weapon is involved in.
As part of a press release distributed just moments ago, Valve have officially announced Source 2, the company's next generation video game engine. According to the press release, the engine, like its predecessor, will be free to use for content developers, helping to continue the PC's "dominance as the premiere content authoring platform" thanks to recent announcements regarding Unreal Engine 4 and Unity 5. As expected, Source 2 will focus on increasing creator productivity and user generated content by making it easier than ever. No release date has currently been announced.
As we speculated, a Vulkan-compatible...
We thought not much more info would materialise for the long cancelled Half-Life Episode 4 or Return to Ravenholm as it was also known. However, we've been sent more examples of content produced for the game by Arkane Studios.
It's interesting to see that Arkane intended to put their own stamp on Half-life with many of their own original assets. Work such as this also gives us some clues to where they intended to take the spin-off. If you're curious then check out our ValveTime Spotlight video as we dissect the images below!
From a press release from Valve:
The former writer of the Half-Life series, Marc Laidlaw, released Half-Life 2: Episode Three's plot on his personal website. We also included an edited version of the story by Gondile from Reddit.
I hope this letter finds you well. I can hear your complaint already, “Gertie Fremont, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally...
According to our friends at gamesradar.co.uk, legendary mapmaker Dave Johnston has made a map for PC Gamer UK. Johnston is the maker of arguably the most popular maps in online gaming history, Dust 1 and Dust 2. In an exclusive deal with PC Gamer UK, he's created a map called Dust_PCG that will be released on a disc along with the June issue of PC Gamer UK. [br]</br>This will be Johnston's first map created exclusively for CS:S and it will have bot support for those of you without internet access. [br]</br>He's also included a mapping tutorial to help gamers create their own maps. [br]</br>Pick up a copy at a store near you when it's released sometime later this week. [br]...
Valve's Alden Kroll was at Indigo 2017 to talk about Steam and the changes they're working on. The talk covered the business side of Steam as well as some specific features available for game makers. The company wanted to meet developers face to face, answer questions, and hear feedback and suggestions as well.
Here are the slides from the conference.
[br]We've just received from Valve new Left 4 Dead 2 info, artwork and screen shots of the new campaign "Swamp Fever", the second of the five campaigns shipping with L4D2.[br]
Valve is also unveiling the second Boss infected of Left 4 Dead 2. Known as "The Spitter" she has an area attack that can split up Survivors or flush them out of their hiding spots. They also revealed the "Mudmen," the "uncommon common" which are exclusive to the Swamp Fever campaign. Valve also noted that the "20-plus new items" will include AK47 and a grenade launcher. Now for some pictures..[br]
To the modern FPS gamer, whose idea of a great multiplayer experience is wedging
their character between a high-definition bump-mapped muddy floor and a wall of
realistic anti-aliased sandbags as bullets fly past, Team Fortress must sound like
a homosexual intercourse innuendo. ?I squeezed in through the back entrance before
unleashing all of my firepower on his sorry ass!? ?I was right on him, charging
up my shot, but he was going too fast and I fired my load too soon!? ?This big,
burly engineer jumped on me and whipped out his wrench!? [br]
Little do they know, the original Team Fortress (TF) and the Valve-acquired Team
Fortress Classic (TFC) largely inspired many of the realistic, team-based games
we play today. Battlefield 2 and Enemy Territory: Quake Wars can both trace their
heritage all the way back to these games, which introduced us to the perverse concept
of stealing enemy flags and multiple team classes. This classic gameplay is what
Studio Radi-8, the team behind the Neotokyo Mod, have released a "mini-mod" which lets you play through Half-Life 2 singleplayer with a High-Definition Lighting (HDR) effect added. HDR Lighting is a way of rendering levels of brightness far higher than usual, so it generates an effect similar to staring at a very bright light in a dark room. Put simply, it makes the lighting look better and more realistic.
[br]Here is a before and after example of the effect this mod has on the lighting, as well as an additional screenshot:[br]
Finally words have sprung forth from Valve’s dark cave of which they have been hiding in for the past few months. Unfortunately these words have come from the infamous Doug Lombardi, valves Director of Marketing. Whether or not his words are true or not a good deal of people are going to pass this announcement aside due to the poor feelings left from the 30th September release date fiasco.
Today Doug Lombardi spoke to Chris Morris of CNN speaking of a new possible Half-Life 2 release date. He says Valve are "currently targeting this summer for the completion of Half-Life 2". This is not the exact release date, only an estimate. Hopefully there’s at long last some truth to Doug’s statement and we’ll be playing Half-Life 2 very soon.
You can read the full article over at CNN here.
We reported just under two weeks ago that Valve were indeed aiming for a September 15th date for submitting the release candidate to Vivendi and today the man himself, Gabe Newell, has confirmed:
You can find the original forum post here on HL2Fallout.[br]
Thanks to stokkes for breaking the news in this thread.[br]UPDATE: I have now also confirmed with Gabe Newell that the...
In May of 2013, Valve introduced a Trading Cards system to Steam that allowed games to have a set of virtual cards, badges, emoticons, and profile backgrounds attached to them. Among the first games supported was Half-Life 2. However, its predecessor, the original Half-Life, has long gone without the same treatment, but that wasn't always intended to be the case. Today, we'll be delving into the unused materials that would have comprised Half-Life's trading cards on Steam.
In July of 2013, Valve hired Seattle-based artist David Thany to create trading cards, emoticons, and badges for big title games such as Half-Life and Hotline Miami to be released with that year's Steam Summer Sale. However, to date, the Half-Life artwork to remains unused. Contacting Thany to learn the story behind these pictures, he believes the reason why they...
Half-Life Fallout reports that they’ve received word from Valve’s Gabe Newell on a final confirmation of Half-Life 2’s steam and retail packages. They have also revealed that the full version of Counter-Strike: Source will be available to Steam purchasers next week.
With The International always standing as the biggest annual event for Dota 2, it shouldn't really be a surprise that Valve are using it as a platform to reveal new heroes and content - they've done it plenty of times before. However, while we all sort of expected the long-awaited arrival of Underlord (previously known as Pit Lord) during the All-Star match on Thursday, the community was recently surprised by the reveal of a brand new hero known as Monkey King.
Seemingly associated to the game's Monkey King Bar item, this mysterious new hero can seemingly use his extreme agility to overwhelm opponents before spawning hordes of rampant monkey duplicates to finish them off. Check out...
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