Featured Threads Archive
The most recent, potentially innovative Steam feature has arrived in the form of "Steam Broadcasting", which allows users to spectate their friends via a built-in livestream. Once livestreaming, viewers and streamers can interact with one another using the standard Steam chat.
By opting into the latest Steam Client Beta, a new "Watch Game" button on the Steam Friends List can be used to watch a friend's game live. But haven't Dota 2 and Counter-Strike: Global Offensive had this functionality for years? Well, yes - but this time, it would appear any Steam game can be instantly livestreamed to other users via the Steam Client, rather than having to use in-game functionality itself (any game can be livestreamed, including both multiplayer games such as Dota 2 and...
We're heading back in time further than we've ever gone before for Episode 3 of ValveTime Database, as we use never-before-seen screenshots and insight from Valve employees to take an in-depth look at Valve's first cancelled title, the fabled "Prospero".
If you're looking to check out the Prospero screenshots for yourself, check out the album at the bottom of this post. Don't forget to subscribe to our YouTube channel, to follow us on Facebook and Twitter, and to check out previous episodes of...
After over a year since the original release of James McVinne's End of the Line teaser trailer that entertained millions, the final 14 minute short film has been uploaded to YouTube alongside an official, Valve-supported update.
Created by James McVinnie and a number of other talented animators, artists, and musicians, the End of the Line film follows BLU team as they attempt to destroy the RED team's base with an explosive on board a runaway train. It's 14 full minutes worth of quality animation you should definitely check out for yourself, so we won't spoil anything else.
While the film is definitely the main attraction of the community-made End of the Line update for Team Fortress 2, it is by far no means...
Introducing ValveTime TalkTime, a brand new podcast themed discussion series focused on the latest talking points regarding Valve Software's products and events. Each episode you can expect off-script discussion from the ValveTime.net staff on a wide variety of topics.
In this first episode, we'll introduce the faces behind the ValveTime YouTube channel as we discuss the much talked about SteamBox concept following a number of stories straight from CES 2013. Be sure to let us know what you think of this new series! If you would like to see more, let us know! If not, tell us! Our series can only improve with your help.
Earlier today, Valve announced they have recently been working to rebuild one of Counter-Strike's classic maps, Train. The map has been rebuilt from the ground up, as shown by the video below, and now features an entirely new visual style and a number of rather important layout improvements.
Now taking on the form of an old Soviet facility, Train's visuals have been fully rebuilt and improved in order to make it look more like a map that belongs in Counter-Strike: Global Offensive, rather than its ten year old predecessor, Counter-Strike: Source. It's a very striking change, but extra attention has also been paid to more minor and subtle details, such as increasing the saturation of colours at Bombsite A to help instantly draw players' attention towards the large nuclear reactor in the center of the area....
While I'm thankful I've never had to make a post like this before, I am extremely frustrated (at myself) that I now have to make one at all.
Earlier this evening, we aired a Round-Up episode claiming Erik Wolpaw, one of the senior writers on Portal and Portal 2, had left the company to continue working more closely with Double Fine Productions on Psychonauts 2. In this particular instance - we were wrong, and follow-up emails to Erik himself have confirmed he is still indeed at the company.
In this scenario, we failed to take the necessary and ridiculously basic steps to proving or disproving the news story before running it as big, high profile reveal. This mess-up is amateurish and unacceptable, and I sincerely apologise for spreading false stories of this nature.
Here is Erik's reply to us.
Fittingly, it would seem Erik is...
Valve's Adam Foster has posted a fascinating article on Gamasutra about the creation of the Portal alternate reality game (ARG) that first revealed the existence of Portal 2. Adam shares his thoughts and experiences on creating ARGs in general, which I'll be briefly summarizing below.
For those of you who weren't around for the Portal ARG, the original Portal was updated out of the blue on March 1st 2010 with a mystery message in the changelog which read, "Changed radio transmission frequency to comply with federal and state spectrum management regulations." Players soon discovered that a series of radios had been placed throughout Aperture Science's test chambers. When picked up and brought to certain parts of each level, the radios began to play morse code beeps and strange noises. Those noises turned out to in fact be encoded SSTV images, which players quickly began to unearth....
I’ve never played the games that Legend of Grimrock is inspired by. Dungeon Master, Land of Lore, and the Ultima series were before my time, and I've never felt the urge to try them. Legend of Grimrock has been marketed as being fun even to those who haven't experienced its spiritual predecessors, and that's been true for me. Legend of Grimrock is a game that has caught a lot of attention for its style of gameplay - grid-based, first person dungeon crawling -and I’m going to cover how it does this and whether or not fans of the genre can enjoy it as much as they say.
[box=right] These tentacles will follow you as you descend lower into Grimrock..which doesn't make a whole lot of sense[/box]
You control a group of four prisoners, who have been cast into the prison that is Mount Grimrock. That's all for the story, and that's fine, since story isn’t really a necessity in Grimrock, as there...
UPDATE: WINNERS ARE...
Kuchenpeter who was the first person to solve the puzzle and The Python who was the winner of the drawing! The solution is at the bottom. Congratulations to our winners!
We've got 2 more CS:GO beta keys to give away in what could be your last chance to access the game before it goes on sale in around 2 months time! The first person to reach the end of the puzzle will instantly win a beta key. Everyone else who subsequently completes the puzzle will be entered into a draw, which closes on Sunday 17th at 11:59pm EST. A random winner will be chosen shortly after.
The first step of the puzzle is below, good luck and thanks to thelastlambda !
Lambda's Rules: If you are doing the puzzle just for fun, when it says to "click here if you are first," do not click that link if you already...
Welcome to the longest ValveTime Weekly News Round-Up we have ever made! It turned out to be an extremely busy week for us after community members managed to download local copies of Valve's internal project tracker. The tracker contained information regarding the development of Half-Life 3, Left 4 Dead 3, Source 2 and much more. A Steam update also revealed the possible upcoming arrival of "Shared Game Libraries" and "Spotify Music Playback" support, while Valve continued to prepare Dota 2 for launch later this summer.
Valve has come out and clarified that previous rumors of a "Steam Console" are false, and that they are only currently testing Big Picture Mode on their own custom rigs. Kotaku got into contact with Doug Lombardi and he had this to say.
A standalone Half-Life survival horror mod called Cry of Fear will be released on Steam on the 24th April. Developed by Team Psykskallar, the mod is free and will not require the original Half-Life in order to play.
The game was released last year through the developer's official site and is a welcome contender alongside the popular Half-Life 2 mod Nightmare House 2. The perplexing narrative is supported by first person combat and unnatural happenings, with its fair share of jump scares. It joins the growing market for indie horror titles such as Slender and...
You may remember a video that popped up a couple of years ago that illustrated the size and scope of the Black Mesa Research Facility from Half-Life. Well, the software that allowed the cinematographer to capture the enormity of the facility has recently been made available for all to use.
The tool is called HalfMapper. gzalo, the tool's creator, says that it's "a renderer designed specifically to explore the world of Half-Life."
As expected, CES 2016 has seen Valve and HTC unveil the "Vive Pre", the second generation developer kit for the HTC Vive revealed last year at GDC. While we previously had a pretty leaky look at the headset and the newly-designed controllers, today's unveiling has really drawn back the curtain on this new model and it's enhanced features.
All of the headset's components feature a smoother and clearly more finalised design, with the now-smaller base stations appearing almost entirely black and featureless. While the controllers have had the biggest redesign in terms of ergonomic use, they are apparently nearly functionally identical to their older counterparts, with the only real improvements arriving in the form of new built-in lithium batteries and a...
Taking off after the events of the Seven Hour War, A Place in the West follows new characters into new territories within the Half-Life universe. Created by Ross Joseph Gardner, Michael Pelletier, Heath Heil, and Rachel Deering, this fan-made comic has now found itself in a new position as a contender on Steam Greenlight.
The first issue of A Place in the West will feature 5 brand new pages, and if Greenlit, will come contained within a comic book app. Additional perks include full English and Russian translations of the text, as well as a "Behind the Scenes" video featuring a commentary track of the writers explaining many aspects of the comic's development....
As the title says, the Vive Developer Edition has begun to make its way into the hands of developers. Chet Faliszek said in a Steam Community post that the first wave of shipments will include "a wide range of developers from major movie studios, triple A developers, to small indie teams working on their first title."
In the box is:
- A Headset
- Two Light House Base Stations
- Two Wireless SteamVR Controllers
Valve has announced today a new set of VR experiments called The Lab. Featured in the Aperture Science universe, these experiments offer "multiple ways to enjoy room-scale VR." The Lab will be free of charge on Steam and is slated to release this spring. More information about The Lab will be given during next week's GDC.
Here's Valve's official announcement of The Lab:
On the back of Gabe teasing us with Valve venturing into hardware & Linux being the way forward, Valve have put up a landing page for 3 large announcements coming next week.
It states: "This year we’ve been working on even more ways to connect the dots for customers who want Steam in the living-room. Soon, we’ll be adding you to our design process, so that you can help us shape the future of Steam."
The first announcement will be on Monday on the landing page. We will keep you posted on what is announced.
In episode 4 of ValveTime Database, we're attempting to use history, religion, science, and much more to take a close look at the behaviour, appearances, and potential origins of Left 4 Dead's infamous Special Infected.
Don't forget to subscribe to our YouTube channel, to follow us on Facebook and Twitter, and to check out previous episodes of...
We recently discovered screenshots of unpublished Counter-Strike: Global Offensive map, Balkan. These images were published by former Hidden Path Entertainment artist Aubrey Pullman on his personal website.
Balkan was a remake of Marc Schröder's Vostok, which was originally created for Gearbox Software's incarnation of Counter-Strike: Condition Zero. It was included in the final release of the game by Turtle Rock Studios. It also appears in the Xbox release of Counter-Strike, and in Ritual Entertainment's Deleted Scenes as Building Recon, a single player mission based on the map.
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