Featured Threads Archive
As we mentioned during our latest Round-Up episode, I was recently lucky enough to be able to attend a virtual reality Game Jam in London this past weekend where three different HTC Vive developer kits were used to create mini-gameplay experiences over a 36 hour period. The Playhub-hosted event was heavily supported by Valve and HTC, with representatives such as Chet Faliszek helping to organise the jam and the final "Show & Tell" segment on Monday evening.
While the Show & Tell segment was mostly focused on the Game Jam titles, a lot of the attendees were far more focused on trying out the Aperture VR Demo originally previewed to developers and press back at GDC 2015. The demo was undeniably the highlight of the event, providing an incredibly immersive experience set right in the heart of the...
From now until July 31st, seven of the top-rated Steam Workshop maps will be available on official CS:GO Classic Casual servers through Operation Payback, available now through an in-game purchase for a limited-time discounted price of $2.99, or $5.99 after the offer expires.
The seven maps that will be made available are: Museum, Downtown, Thunder, Favela, Motel, Seaside, and Library. After purchasing the update, players will be able to invite their friends to play on the seven new maps with them - even if they don't have the pass.
It also comes with an upgradable challenge coin, which can be viewed alongside players' avatars. Players will begin at bronze and can battle their way to gold....
Yesterday, in a new update to the Steamworks SDK, Valve released a new beta feature for Steamworks developers that allows Steam Marketplace-compatible item drops and crafting. The new set of Steamworks APIs and tools, collectively called the Steam Inventory Service, enables third-party developers to give persistent, account-tied items to individual users for free without the devs having to run specialized servers of their own to keep track of individual users’ inventories.
Valve have already integrated features like these in their own games, such as Dota 2, Team Fortress 2, and Counter-Strike: Global Offensive. As has been demonstrated in those games, developers can choose from a variety of triggers for item drops, such as playtime or specific in-game situations or actions. Furthermore, developers may mark specific items as tradable or sellable and configure crafting recipes that...
It's certainly been a while since we last reported on evidence regarding the on-going development of Half-Life 3, the long-awaited sequel to Half-Life 2: Episode Two released back in 2007. Well, it's that time again. Earlier today, a user by the name of ekim posted this thread to NeoGAF, highlighting an extremely minor, solitary reference to "hl3" within one of the many Dota 2's Workshop Tools files, which are known to run on a basic version of the Source 2 engine. The code string appears to be related to some kind of "physics_testbed" executable, as shown below.
As mentioned on the thread, the code can be found within the "model_editor.dll" file inside the following directory....
As the prophesies foretold, the Source 2 version of Dota 2 is very nearly here...albeit in an open beta, known as "Dota 2 Reborn". As anticipated, the new version of Dota 2 will run on Valve's next-generation Source 2 engine (a title strangely absent from the announcement page) and will introduce brand new features and polish previously not possible on the 15+ year old Source engine.
As revealed by "Part 1" of the update's announcement page, these new features include a brand new Dashboard and an all-new dynamic interface, changing the way we'll view content and play within Dota 2, with sliding tiles and windows that increase or decrease in size depending on their...
Valve is going to have a large presence at GDC 2015 in March. Not only are they expected to reveal the entire Steam Universe, but several Valve employees will be holding informational sessions. These sessions are:
Update: For more on this story, and to learn exactly what Chet will be talking about EGX Rezzed 2015, please check out this news post: http://www.valvetime.net/threads/valves-gdc-2015-announcement.245755/
In December we learned that Chet Faliszek would be presenting a developer session at EGX Rezzed. We were told that the session was "under wraps" and that we would hear more details about it in January.
We just learned of another page on the EGX website. It says that Chet's developer session will take place March 13 @ 1:00 PM. But what will he present? That's the kicker... We still don't know the details of that tiny bit of information.
Our investigative sleuths at ValveTime have been combing through the Dota 2 beta since the recent update this weekend and found some incredible secrets within.
It seems that the G-Man will be making a cameo appearance in Dota 2 as an 'intelligence' based hero. We were able to find the upcoming hero poster image as seen above in the game files as well the ability to select him on the hero info screen by making some config modifications.
The icons representing...
After teasing players for a few days of with "The Frostivus" event, Valve have throw us a curve ball and instead announced "The Greeviling" winter event for Dota 2. Frostivus is cancelled! Greevils are taking over, destroying shops, stealing items and ruining our gifts!
The update is now live and available to play from the Dota 2 main menu. A new winter/snow themed map has also been added for both standard matches and Greeviling games. Work with your hatched Greevil you received at Halloween to fight the menacing hordes hiding out in their camps spread all around the map. The first team to clear 11 camps is the winner of the match and will receive some in-game presents for their troubles.
In today's news post, we're going to talk about Left 4 Dead 3 characters. In July of 2015, Steam Database received an early version of Aperture Robot Repair, a virtual reality demo that was created by Valve. Our former site contributor Nick worked with them to document all the findings, which were published after the demo's release in February of 2016.
The demo features numerous references to Left 4 Dead 3 and other projects. In the files, there are textures for a character called "adult_01". This character is referenced in the map "vr_l4d_characters" but the model for it is missing. It should be noted that some of these files are not included in the final release of the demo.
• npc/adult_01/materials/boots (missing)
Neogaf user "CBOAT" (crazy buttocks on a train) recently posted a thread highlighting a confidential PowerPoint presentation from Valve showing off the company's next-gen Source 2 engine using an updated Left 4 Dead 2 prototype. While we regularly don't post about idle speculation or rumours, CBOAT is well known for leaking confidential information to the public, and we believe it is very possible this presentation and the screenshots contained within it are official and are worth consideration.
The first slide, shown above, features an updated version of the the Plantation level from Left 4 Dead 2 and highlights the significant increase in detail possible on the Source 2 engine, with...
Last week at Microsoft's E3 press conference, we learned that Valve and Microsoft are partnering up in the VR space. No details regarding the partnership were given at the event, but Kudo Tsunoda expanded a bit while appearing in an interview with Maximum PC.
Both companies are looking to standardize the APIs that are being built for VR. A consistent set of technologies and best practices will ensure that the experience of VR, both for developers and consumers, will be the best possible. Kudo said that, "as we try to make life easier for developers by getting some consistent APIs built, that's going to allow the developers to not have to focus on solving technical problems, but to really focus on making their experiences better, and that's better for developers; that's better for...
After 48 days of crowd funding, the prize pool for The International 2014 surpassed the $10,000,000 mark earlier today.
After the original ultimate goal of $6,000,000 was passed in late May, Valve expanded the list of stretch goals with a bunch of new incentives to promote continued support given the significant two month long time gap between the goal's completion and The International 2014 tournament next month.
Since there is still three weeks to go before the start of the event on July 18th 2014, it remains...
Mod Hall of Fame is an editorial series devoted to bringing well-deserved attention to the best and most interesting Half-Life 2 mods of all time. Each installment focuses on a specific modification and highlights the qualities that make it an enduring classic worth a download by any Source modding enthusiast.
The core premise of the modification Research and Development is poignantly simple: you never get to use a weapon, at least not in the conventional sense of the term. There is not a firearm or even a crowbar to be found in the entire extent of the singleplayer campaign (which lasts from two to three hours depending on your pace and how good you are at solving puzzles), except of course for those in the hands of the Combine forces attempting to thwart you by shooting you full of bullets. In stark contrast with the standard run-and-gun formula of most singleplayer maps and mods set in the Half-Life 2 universe, Research and Development forces you to truly engage with the...
A project developed by Filip Victor and in collaboration with some other contributors from the community, Half-Life 2: Update aims to give the original game a modern polish while retaining Half-Life 2's style and gameplay.
Half-Life 2: Update features many graphical improvements and overhauls. Included is better lighting (HDR, shadows, interior lighting, light rays), enhanced fog, prettier water, and detailed scenes with more props and further draw distances.
In addition to the graphical improvements, Half-Life 2: Update aims to fix other game-related bugs and glitches. Bad event triggers and strange character animations that break immersion are a main focus.
New Advanced Features
We thought not much more info would materialise for the long cancelled Half-Life Episode 4 or Return to Ravenholm as it was also known. However, we've been sent more examples of content produced for the game by Arkane Studios.
It's interesting to see that Arkane intended to put their own stamp on Half-life with many of their own original assets. Work such as this also gives us some clues to where they intended to take the spin-off. If you're curious then check out our ValveTime Spotlight video as we dissect the images below!
Welcome to the new ValveTime.net style!
Along with the new look, we have also upgraded XenForo to 1.3.3 so there are quite a new features too. For the most part we'll let you familiarise yourself with those until another time.
In the meantime, please do let us know if you see any issues at all with the style, or generally if you want to tell us what you like or what you don't like, please head over to the comments.
Late last night, Valve revealed the "Mann Co. Beta Maps" program, a new early access system for Team Fortress 2 which allows the community to test unfinished or unpolished maps to send gameplay feedback straight back to the developers. This effectively allows for large scale map testing, something which should provide more detailed feedback to help Valve perfect the design and visuals of new levels and gamemodes in a shorter period of time.
"pl_cactuscanyon" and a space-themed map known as "rd_asteroid", the first of a new gamemode by the name of "Robot Destruction". Cactus Canyon stands as a...
In today's article, we're going to talk about the G-Man's possible cut appearance in Half-Life.
In the chapter "We've Got Hostiles", there is a locked security booth at the beginning. Here, a panicked scientist pounds on the window of the booth and screams at the security guard inside to have him open the door to the silo complex, allowing them to escape. Before the guard can react, he's grabbed and killed by a zombie that emerged from an air duct behind him. Shocked, the scientist runs into a nearby laser mine and dies in the explosion. The player must find another way to get inside the booth and open the door.
In this scene, there is an entity manager named "beatglass" to trigger the scripted lines spoken by the scientist. This manager also triggers an entity named "gmanlook", which is not present in the map. The same entity name is used for a scripted sequence performed by the G-Man in another map. It is possible that the G-Man was intended to appear in the booth instead of a...
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