Featured Threads Archive
It's been a while since exclusive, previously unseen assets for cancelled games graced the ValveTime front page...so let's change that! Some time ago, we managed to unearth unreleased screenshots, concept art, character designs, in-game footage, and even VMF's for "The Crossing".
Like "Half-Life 2: Episode Four", The Crossing was a first-person shooter running on the Source engine and was being development by Arkane Studios in collaboration with Valve Corporation. In the Database episode linked below, we explore the massive number of unreleased assets we were able to get our hands on and analyse them alongside officially...
Update (March 7, 2014):
Even though the AMA never officially ended -- Gabe said he was going away for a bit, and that he would return after more questions had been upvoted -- it's been three full days since the AMA was left hanging, so we're assuming that it's over at this point. As such, click here for the finished, nicely-formatted PDF containing all of the questions that Gabe answered.
Original Story (March 3, 2014):
Earlier today, Gabe Newell made true on his word to hold an "Ask Me Anything" on Reddit if the"Heart of Racing" charity effort reached a donation goal of $500,000. Even if it was...
Following the reveal of the initial price point for the HTC Vive yesterday afternoon, this morning briefly saw Valve jump the gun by releasing the “SteamVR Performance Test” a little too early. The application is used to analyse a system’s CPU, GPU, and OS performance over the course of two minutes before providing the user with a report regarding how each component fared when compared to the recommended Vive technical specifications released yesterday.
The program was only publicly available for a short time on the Steam Store before being removed. As shown below, the test, running on Source 2, takes place in a cutdown and shortened version of the Aperture Robot Repair demo with lower visual fidelity, fixed camera angles, no interactivity, no sound effects, and very few of the “core” animated sequences, including the opening of the drawers and GLaDOS’ arrival.
While it certainly...
Hot off the press! Valve has just announced their plans for next week's GDC 2015.
In a press release from Doug Lombardi, he states that Valve will be demonstrating "Steam Machines with the final Steam Controller, new living room devices, and a previously-unannounced SteamVR hardware system."
Click to read the entire press release:
VALVE TO ANNOUNCE NEW HARDWARE PRODUCTS
Leading Entertainment Platform Surpasses 125 Million
February 23, 2015 - Valve will show a family of new Steam devices at next week's Game Developers Conference (GDC) in San Francisco, CA. Products being demonstrated at GDC include Steam Machines with the final Steam Controller, new living room devices, and a previously-unannounced SteamVR hardware system.
Developers and publishers interested in experiencing the new SteamVR hardware may request to schedule a GDC demo at http://www.steampowered.com/universe.
GDC 2015 will...
The latest issue of Retro Gamer magazine features "The Making of Half-Life 2" - an article by Paul Walker-Emig, including interviews from Valve veterans, David Speyrer and Viktor Antonov. The piece includes exclusive screenshots from the game's development and it is a fantastic insight for any Half-Life fan. You can buy the magazine from My Favourite Magazine.
We've been in touch with Paul who has provided us with the original screenshots from the magazine, along with two other unpublished screenshots. We'd like to thank Paul and Retro Gamer for their help.
Screenshot #1 (borealis_full_010000)
The engine room of the famous icebreaker Borealis when it was present in the game. The player is equipped with an ice axe, a cut melee weapon.
Screenshot #2 (Danger Ted)
During the game's development, there...
While it isn't quite a Steam seasonal sale, this weekend will see Valve host the largest "Free Weekend" event in the history of the platform. Starting at 10am PST on October 16th 2014, 10 big-name titles will be made available to play free of charge for duration of the weekend, during which the games will also feature "tremendous savings" should you want to purchase them for later play.
The ten featured games include:
Some of our followers on our social media profiles requested a list of developers who either left or joined Valve in recent history. The following list covers staff changes between 2016 and 2017. For more detailed descriptions, you can click on associated links under names (if they're available).
You can see the next list for more detailed descriptions of their roles.
October 1996 - 2016
• Was hired as employee #5
• Worked on the Half-Life series and other titles, including Stars of Blood
• Worked on animation and engine systems, artificial intelligence functions for characters
• Worked on Virtual Reality research and development
• Created Half-Life 2's facial animation system
• Retired from the company on his 20th anniversary...
In 2011, a photo of a mysterious Combine Soldier artwork appeared on the internet. The photo was taken by an unknown person when he or she visited Valve's office. Some fans claimed that the image was created for a possible new Half-Life title in development even though it contradicted with style rules set for Half-Life 2 by former company artist Ted Backman.
In reality, it was part of a series of fan images created by artist Manny Llamas, who also worked at the company many years ago. It was placed on walls with other fan creations in the company's office. Llamas published two of these images on his personal website for a short time. The other images were also available on unlisted pages of his website.
The images were done when Llamas was employed at LucasArts Entertainment, so it is possible that he created them to apply for a job at the company the second time. We...
You guys made it happen! Black Mesa's Facebook profile reached the 20k 'Likes' needed to kickoff the game's media blitz. In their first preview, they've released eight never-before-seen screenshots showing off nothin' but gameplay, and the artistic eye of the development team.
Start visiting the Black Mesa website more often. We'll be seeing more media, and a release of the game, in the 'near future'.
After approximately 3 years of development Zombie Master 2, the sequel to the 2007 FPS/RTS hybrid, has been released to the public. While still suffering a few growing pains from the original engine to the Orange Box, ZM2 brings back a mod that pits a team of Survivors against the all seeing Zombie Master. The mod brings a new zombie, new weapon models, survivor and zombie skins, and numerous under the hood improvements. If you were a fan of the original Zombie Master you'll find it to be like coming home again, if your home is full of dead monsters who try to kill you while you build a truck.
The developers are aware of some kinks and balance issues which need to be ironed out, which will apparently be addressed sometime in the near future. Stay tuned for our full video review of Zombie Master 2 coming...
Do you remember Half-Life: Uplink? No, the film, not the demo with the same title. Well, we've covered the subject in detail in a previous ValveTime Database episode, which you can watch at the bottom of this post if you're interested.
We recently received never-before-seen production photos of the film from an individual who worked at Sierra's UK division, revealing a greater behind the scenes look of the filming and its shooting location. We'd like to thank our source for letting us share and preserve these photos.
Here is the...
Half-life 2: Episode 4 or Return to Ravenholm was a title being developed by Arkane studios between 2006 and 2007 before eventually being cancelled. Little of the game beyond concept art and an animation reel demo has been seen before now. All images are verified as work from Episode 4.
Our investigators have uncovered a selection images which show some in-game shots of the title which show new textures and models Arkane had planned for the game. You may notice a HUD element saying 'Absorption' in the images, if you have any suggestions what that might be, we'd like to hear them!
You can also check out our video showing all the media from Episode 4 right here.
Valve artist Drew Wolf's new website reveals Team Fortress 2's female cast, a Dota 2 cartoon, and concept art for multiple projects. For more information and images, you can click on associated links under project names.
• Team Fortress 2 - Alternate Characters
• Dota 2 - Cartoon
• Dota 2 - The Last Castle (Comic)
• Dota 2 - Heroes
• Dota 2 - Hero Illustrations
• Dota 2 - Items
• Dota 2 - Aegis of Champions
• The Lab - Xortex
• Valve - Character Designs (Artifact)
• Valve - Graphic Illustrations
• Valve - Update Pages
• Untitled Fantasy Game - Characters (may or may not be a Valve project)
• Untitled Fantasy Game - Creatures (same as above)
Team Fortress 2 - Alternate Characters
An internal pitch project aimed to bring female characters to the cast of Team Fortress 2.
I was responsible for story, character development and visual...
Valve's Tristan Reidford has lightly teased Left 4 Dead 3 in a tutorial for the Destinations Workshop Tools.
The eighth image in the tutorial, titled "08_directory_fun.png," showed a conveniently placed folder called "left4dead3."
From the pessimist's perspective, this was just a mistake. It's funny, though, that the folder viewport was scrolled in such a way that left4dead3 was shown first.
According to Tristan's Valve Developer Wiki contribution history, the image was first uploaded on June 28, and then about 24 hours later - after the community had been teased - it was replaced by an edited version to remove the Left 4 Dead 3 reference.
In a recent interview with Game Informer, game designer Warren Spector has revealed a number of new details regarding partnerships between his company, the now-defunct Junction Point Studios, and Valve Corporation back in the mid-2000’s. Prior to the Junction Point’s acquisition by Disney Interactive Studios in 2007, Valve apparently stepped in and saved the company from going out of business by allowing the team to develop new conceptual designs for Valve over a period of about two years while also conducting contract work for Disney on another project at the same time. This project later evolved into what we now know as...
Following on from yesterday's Database episode regarding the Borealis, we're once again travelling back in time, only this time we're taking a look at the rich, untold history of the ship and how it was originally set to appear during the early days of Half-Life 2. We'd recommend checking out Part 1 to catch up in case you missed it!
Don't forget to subscribe to our YouTube channel, to follow us on Facebook and Twitter, and to check out previous episodes of...
We've put together a list of the names of 791 "projects" that were found in this database. You can view it on Pastebin now.
We have recently been sent a copy of the original Jira archive data, which has provided unprecedented access to the entire project tracker. Other listings in the data files for known and unknown projects include "Stars of Blood", "Return to Ravenholm", "Episode 3"/"Episode 3 Movie", "Hardware" /...
Introducing the ValveTime Dota 2 Announcer Pack Set! Featuring over 1,000 original voice lines from ValveTime's one and only James Rossi, this new Dota 2 announcer pack looks to put an exciting twist on the game's standard commentary by offering a massive amount of variety, originality, and, most importantly, fun! Keep your ears open for a few special nods to many other characters, worlds and situations from Valve's most loved universes! This pack contains both the normal announcer pack and the megakills announcer pack.
If you love Dota, enjoy visiting ValveTime, or you just want to hear James' amazing voice in a video game, then be sure to vote for us on the Steam Workshop! Thanks for voting! Every positive vote helps...
Thanks to a recent tweet by Valve engineer Joe Ludwig, we were recently made aware of some of the company's latest virtual reality experiments. The experiments largely revolve around "photogrammetry", a technique traditionally used to create 3D measurements using multiple 2D photographs from the real-world. Given this is Valve we're talking about, it should come as no surprise that these experiments involve virtual reality - including potentially creating environments by combining multiple photographs together. The results, shown below, are described as being "compelling and unsettling".
Put simply - the above image is achieved by photographing a location from multiple angles and positions, and then using advanced algorithms and computer programs, such as...
With the planned release of Dota 2, it’s evident that Valve wants to take a dip into the booming world of e-sports. A big decider on how important Dota 2 will be is the exposure and popularity it will get in South Korea and China, two key foreign e-sport markets.
For those not so familiar with Dota-esque games, Valve’s upcoming Dota 2 is the sequel to the ultra-famous Warcraft 3 map Defense of the Ancients, which is credited as being the first Moba game (Multiplayer Online Battle Arena). In these sort of games either a team of three or a team of five battle each other for map control. It’s a combination of strategy, communication and teamwork that allows each team to take down the other. Players can choose from a huge number of heroes with different sets of skills, spells and abilities. The original Warcraft 3 map spawned a good number of similar games, usually varying in hero selection and superficial aspects.South Korea jump started the Starcraft: Brood War e-sport scene in the...
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