It's being written and directed by Chris Avellone, which pretty much guarantees that it's going to be an awesome experience. I'm looking forward to being awestruck by MCA again.
http://bethblog.com/index.php/2010/12/10/new-vegas-game-update-available-on-playstation-3-will-be-on-xbox-360-steam-next-week/#more-11917
Will there be any reviews out before it's released tomorrow? Don't really by dlc so dunno if reviews come out before they get released.
They generally come out after, but these days both GameTrailers, GameSpot and many others review DLCs and for the big titles they often do it quite fast.
Some good fixes there, especially with the autosave corruption and rep system. I'll pick it up again sometime this week and try it out.
It took me 23 hours in the end. I was doing the subquests. Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler - Sided with Yes Man - Got Legate Lanius to a 1-on-1 fight using Speech - Sent the NCR away alive using Speech - Most-used weapons - Benny's 9mm, Cowboy Repeater, Trail Carbine I wish there were more missions like the one with Boone's wife, or the one with the President Kimball. In the end, I didn't think it was as good as the previous game.
Only 23? Took me just over 100 hours and I felt like I was doing useful stuff (questing etc) all the time. Though I Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler sided with NCR. Did you do all the NCR sidequests and stuff? Cause there are a LOT of them.
I did every quest that I came across. The only other way now is to look up guides for places like Jacobstown, or run around chatting to random people.
Dead Money DLC is out for those fortunate (or unfortunate, depending on attitude) to be playing on the good ol' 360
What I've heard so far is positive, although there's a lot of whining about it being far too hard (most difficult sector in the game). It is, of course, for high level players only.
Probably a lot of those people were spoiled by Oblivion, where you could play through every quest in the game at a low level without any trouble. It's nice that they still makes RPGs where they don't scale everything down for low-level players.
Well i finished Dead Money today, without getting into anything too spoilery... Pros: - Lots of well written Dialogue for the Characters and good Voice Actors - Interesting companions. Not the best (as I've heard some say) but all very good and some nice moments with each - Tough enemies. You'll feel vulnerable as you do at the start of New Vegas (and i started the DLC at lvl.30) - Nice Montage/Slideshow at the end - Lots of info that links in with people/locations we've already met, and some that we may in future DLC Cons: - Only a handful of people to really talk to - Environment alternates between samey looking streets and really enclosed spaces, no wandering the wastes a la Point Lookout - Very little loot to speak of (except some bits at the end that require you to drop almost everything else due to weight if you want them) - Very few useful Guns or Energy weapons, you'll need high melee or unarmed before you start, or to at least spend points as soon as you level up. I played the whole DLC with lead pipes, staffs, explosives and a pistol. Found a rifle of sorts but almost no ammo for it the whole game. I also found one good condition Hunting shotgun and one poor conditionLaser rifle late on. - Some sections that essentially amount to platforming combined with Stealth (they were awful as in 90% of other games that try this sort of thing, akin to other games"Escort this injured, defenseless retard through the Warzone!" missions in their frustration). - Waypoints are particularly unhelpful, even for a modern Fallout game. - Explosive Collar and Sensors. Get within a certain range and your head will be blown off if you don't get out quick. Did i mention the sensors are often on different floors to the one you're on, completely out-of-sight, and combined with stealth sections containing invulnerable enemies? Because they are. As a whole I feel it was disappointing. It reminds me somewhat of the sensation I had after Operation Anchorage. The whole thing really hangs on the companions and dialogue, the rest of it is pretty mediocre and to be honest, a frustrating experience
No, im complaining that a particular element of a games design is crap. Read my post again, this time paying attention to how i listed tough enemies under the Pros section instead of desperately trying to cram extra centimeters of the original Fallout teams cocks into your mouth and being a condescending prick to anyone who chooses to sidestep your shameless Fanboyism
http://www.eurogamer.net/articles/2010-12-23-fallout-new-vegas-dead-money-review mentions the annoying collar sections:
If anyone is planning on a second playthrough(or another reason) and looking for a new challenge, I can recommend these 2 mods: food/drink health bonus remover - As the name says you won't get any health from drinks and food. Also greatly increases stimpak prices. Double hardcore rates - Makes you actually have to worry about hunger/dehydration. Default hardcore mode felt way too easy, these mods are making my current playthrough a lot more fun. Oh, also this
I never drank or ate in combat, thus when I was hurt... so it was never an issue with me. I did feel default hardcore rates was a bit too easy. At first I was always looking for a drink from dirty sources of water, sinks, toilets whatever I could find... but after a while water was just overly abundant, and I could always find really clean sources.
The way I read it he's saying you'll occasionally die from being in range of sensors you have no way of knowing about. Brain has nothing to do with it.
I believe that the timer resets if you back down a little, and plan your next moves. The problem seems to be people are too used to just charging into situations.
The timer does reset, but the problem isnt charging head first into everything, its the collars combined with the toxic gas and with the invulnerable enemies that mean if as your traversing a section its all going wrong you can run back and start again. But its not fun in a conventional or a challenging sense, its just crap. It turns into a save and reload fest because theres no point wasting stims when your last save was literally 20 seconds ago in the identical section peceding it
Truth be told, considering everything I heard, it does not sound worse than Operation Anchorage and Mothership Zeta, at least.
If you ignore the beeping that's signalling your head is about to pop, then sure, you have no way of knowing about it.
Ive read enough of your bile by now to confidently say that you are an appallingly ignorant person. Its genuinely depressing.
I'm torn between the people who are saying it's a great challenge (a lot of people) and the people who are complaining it's not well designed (again, a lot of people). Wish I could just play it myself and find out.
so who actually apart from bodhi as actually, you know, played this particular segment of the game? getting a bit bored of people calling it one thing or the other based upon reviews or other peoples comments, and hell i don't even care for this dlc.
Ignorant? Point out where I am ignorant, because from LPs I've watched (done by sadly appalingly clueless people) suddenly blowing up is not an issue, since you're given ample warning that, well, your mind is about to be blown. Maybe I'm just used to games being hard. And I like them hard.