• Elysium 2028

    Discussion in 'Featured Articles' started by Munro, May 24, 2009.

    We talk to Elysium 2028.
    Halflife2.net: Elysium 2028 has been in development for a little over 2 years
    now and your design team has just recently chosen Valve’s Source Engine. What were
    some of the specific reasons behind this decision?
    Halflife2.net: What stage of development is Elysium 2028 in at the moment?
    Halflife2.net: Will Elysium 2028 be a fast paced shooter style game, or a
    stealth game based on tactics?
    Halflife2.net: One of the more innovative ideas you guys plan to release
    is to separate the game into six different episodes. How will the story transition
    into each chapter? What kind of locations will each chapter feature?


    Halflife2.net: The development team is a bit short with only four people
    currently working on the project. Was there any times where you feared that the
    release date was going to be delayed because of the shortage of staff members?
    Halflife2.net: As a team of game designers, you would know that different
    styles of gameplay attract different audiences of gamers. What audience is Elysium
    2028 planning on capturing?
    Halflife2.net: Even though the Source Engine is mainly first person orientated,
    do you plan on any of the game to be in third person? Maybe when driving, ala Halo?
    Halflife2.net: Because of the lack of a physics system in Half-Life, the
    support for vehicles was very poor. Half-Life 2 has changed this dramatically and
    with the introduction of the physics system, do you plan on taking advantage of
    this feature in Elysium?
    Halflife2.net: As I understand it, the player can only hold only two weapons
    at once, much like Counter-Strike. Can you explain how the inventory system works?
    Halflife2.net: In Elysium 2028 there seems to be a large arsenal lined up
    for the player to use. Do you have an exact number of weapons, and what are the
    basic categories of these weapons?
    Halflife2.net: The Source engine looks spectacular, but there is a missing
    element about it - cinematics. The Source engine wasn't created for cinematics in
    mind but as the site states, Elysium 2028 will feature many cut scenes. What did
    the development team do to enhance the cinematics in Elysium?
    Halflife2.net: Once again I'd like to thank Brendan for taking time of his
    busy life to participate in this interview. For more background information on Elysium
    2028, visit their website here.
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Discussion in 'Featured Articles' started by Munro, May 24, 2009.