• Day of Defeat: Source - Basic Playing Guide (3)

    Discussion in 'Featured Articles' started by Munro, May 24, 2009.

    This is the third and final part in the series of basic playing guides.
    These guides will teach you the basic things you need to know when playing
    Day of Defeat.



    Voice comms



    Unless you've actually played with a clan at some stage voice comms are
    probably a little alien to you. At the moment in DoD they are used mostly
    for random comments on the public servers. But occasionally it is used properly
    and then the game really works. Why should you have to type every message
    when you can just speak it. It's faster and easier to take action if you're
    surprised whilst speaking than typing. I have been caught typing a number
    of times and you end up writing a message along the lines of "Enemy ahead
    tawasda ." You always try to move before you realise that you're typing
    instead and in that time you're usually dead.



    By using voice comms as well you can more easily keep the whole team aware
    of your location and intentions and issuing orders is far faster, with the
    others giving real time feedback. There's no need with voice comms to skip
    any smaller messages because you can't be bothered to type. The only downside
    is messages can be garbled and you'll need to configure it properly to get
    the best results.



    Also if you start issuing orders they will generally be followed. No-one
    else is generally willing to take a tactical role in the game so if you
    start telling the team to all attack the left flank most of them will. DoD
    players seem to want leadership but on public servers there is very little.
    All it needs are some motivational rants to "Take the last flag now!", or
    "Rush them before they reform" and this collection of random players will
    suddenly become your team, especially if what you say leads to victory.



    Signalling and built in voice messages



    Remember to make good use of the built in commands in DoD, you can also bind important commands
    to keys so you can issue them at the stroke of a key. With a little
    thought and the use of mnemonics and some imagination you will soon be able
    to hit the correct command every time. I have "Sniper!" bound to X because
    it reminds me of a Cross-hair on the scope, flank left and right, move out
    and hold position are bound to the relevant arrow keys, Grenade! is bound
    to G.



    It's very easy to do and you can also do it directly in the config file
    if you feel more confident, lists of all the available commands are available
    on the net. The other option which many people use is to just learn all
    the numbers of the commands so they can issue any command with 2-3 keystrokes.
    This isn't as user friendly but is far more comprehensive.



    Always remember you are cannon fodder!



    Don't worry too much about your score, sure it's nice to be top of the board
    or to get the best Kill to Death ratio but what's more important is your
    team winning. So remember it is important to get the right kills not the
    most. Also killing snipers
    and MGs should always be top priority as they can tear the heart out of
    an assault or defence, so don't worry if your suicidal Grenade attack earns
    you a posthumous VC, all suicidal Grenade charges should end with you dying
    as you pop the grenade through the window or bunker view slit.



    Also if you see the enemy about to take a flag rush I throwing grenades
    every where and stop them. So long as the capture is broken you have succeeded
    and that's all that matters. Or if you see the enemy about to do the same,
    to prevent your team taking a flag, stop them no matter what it costs.



    In DoD you are nothing but a dead man walking so don't be too protective
    of yourself. Remember it's always best to die doing something important
    than quietly in a corner snivelling like a girl because your precious score
    is suffering. I find the most enjoyable games are often the ones where your
    score rarely gets much above 1:1 but you are the guy that was always there
    on the assaults or defences drawing enemy fire away from team mates so they
    could achieve an objective.



    Crouch firing



    With the new recoil and aiming systems in DoD the days of running and firing
    from the hip are gone. To actually hit anything you'll need to stop and
    aim. Pausing whilst standing will allow the moving part of the cross-hair
    to come to rest and you'll be able to get off one shot accurately. If you
    crouch though this happens faster and for weapons like rifles it will allow
    you to fire faster and more accurately than if standing.



    If you are going to shoot I definitely recommend firing from crouched rather
    than standing as it is pretty rare to get a kill with the first shot so
    you'll need to fire more than one which means going crouched will let you
    do this faster, more accurately and make you a smaller target.



    The guns this works best with are the Garand, carbine and the automatic
    weapons (Tommy Gun, BAR, STG44, MP40). The garand and carbine are particularly
    lethal in this mode. The Kar98 doesn't need it as much as it has a slow
    rate of fire and by the time the next round is chambered whilst standing
    the cross-hair is steady again. Also due to it's high accuracy and power
    you very rarely need a second shot.



    Keep an eye on your ammo level



    You should try to make sure that you have enough ammo in your gun for most
    eventualities. This varies from gun to gun, the Garand I'd say it's 2-3
    rounds minimum before you deliberately fire them off and reload, with the
    carbine 5-8, SMGs probably about 10, BAR 5-8, STG 44 10 etc. These are up
    to you to modify and are purely a rough guide. Just find levels that you
    feel comfortable with and stick with them.



    Also MGs run through ammo very fast especially those that are performing
    well. So keep them well stocked at all times and if the MG gunner calls
    for ammo go give it to him, there's no point you hanging on to it. It's
    often a good idea when you are dead to cycle through your teams players
    and note the locations of an MGs. Then route your path in the map to go
    via them so that you can drop them some ammo on the way. There's nothing
    worse than being an MG running out of/without ammo. They have no other weapon
    so they rely on charity or have to get themselves killed.
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Discussion in 'Featured Articles' started by Munro, May 24, 2009.