bullet wounds

Discussion in 'Counter-Strike' started by barnett, Aug 20, 2004.

  1. barnett Newbie

    Member Since:
    Aug 9, 2003
    Message Count:
    64
    Trophy Points:
    0
    Location:
    UK
    are there visable bullet wounds in CS Source? If not it would be a cool feature to have so you can see where you hit your enemies
  2. Gunner Tank

    Member Since:
    Aug 15, 2003
    Message Count:
    7,791
    Trophy Points:
    50
    No visible bullet wounds in the beta and I doubt they will add it. The only reason I can think of is that Valve are not to keen on violence and/or gore. Even though I see an increased amount of blood on the walls in the beta :|

    Well like Valve always says: "it can be modded!" Haha :LOL:
  3. Maxi Tank

    Member Since:
    May 15, 2003
    Message Count:
    7,582
    Trophy Points:
    50
    Location:
    Finland, land of Es Poo
    Imo it would add alot to the game, it would be cool to see where you got hit/where you hit someone once their dead.
  4. Member Since:
    May 15, 2003
    Message Count:
    1,762
    Trophy Points:
    50
    Location:
    UK
    HL2 doesn't have per-poly hit detection, so no, it's doubtful.
  5. cereal Newbie

    Member Since:
    Aug 17, 2004
    Message Count:
    387
    Trophy Points:
    0
    Location:
    In a magical sock
    huh? in many of the videos of hl2 it seems evident that blood appears on what youre hitting..or am I just crazy?
  6. Tenky Guest

    Member Since:
    Message Count:
    0
    Trophy Points:
    0
    wouldn't want the game to turn into a "soldier of fortune" that only sells because of the 48 impact points on the body. I preffer the "the facial animations have 48 bones" thing ;)
  7. cereal Newbie

    Member Since:
    Aug 17, 2004
    Message Count:
    387
    Trophy Points:
    0
    Location:
    In a magical sock
    yeah but what about both? facial animations have 48 bones , AND you can blow them apart and smash thier complex face in..fun!
  8. nw909 Newbie

    Member Since:
    Jul 11, 2003
    Message Count:
    8,405
    Trophy Points:
    0
    Location:
    Canada
    HL2 has bullet wounds, CS:S should.
  9. Milo 7 Newbie

    Member Since:
    Jun 28, 2004
    Message Count:
    281
    Trophy Points:
    0
    yeah it would be cool, with all these baddass gfx and cool blood effects it looks a little strange not to see blood decals on em, if u know what i mean

    and the players should close there eyes when they are dead it looks silly now
  10. UnmarkedOne Newbie

    Member Since:
    Jul 22, 2004
    Message Count:
    306
    Trophy Points:
    0
    Yes, these guys are right. HL2 will have bullet-wounds wherever you hit an enemy. In the Barricade video, a rebel gets shot in the side and you can see a blood decal on his jacket.

    Also, in the Ravenholm vid, the player hits the severed body with the crowbar and it makes a decal on the leg.

    It's clear that they chose to leave damage decals out of CS:S for a reason. I'd guess because it should really be server-side, and that would add unnecessary lag. Still, it's an awesome effect (doesn't add too much gore, like SoF, but it's still realistic like Far Cry. I would hope they'd eventually add this to CS:S but it doesn't look like they will anytime soon.

    -UnmarkedOne
  11. stoops417 Guest

    Member Since:
    Message Count:
    0
    Trophy Points:
    0
    HL2 has model deformaition... and i hope they ad it to CS:S
  12. lans Newbie

    Member Since:
    May 13, 2004
    Message Count:
    2,975
    Trophy Points:
    0
    Location:
    noitacoL
    I think he is talking about decals.

    They do seem to be there in the Ravenholm video from E3 2004.
  13. FictiousWill Newbie

    Member Since:
    Jul 22, 2003
    Message Count:
    2,659
    Trophy Points:
    0
    You don't know what you're talking about. Any 'model deformation' is hacked-in preset separate models and breakpoints.

    Source can do bullet decals, wether or not it's in cs has yet to be seen. You can't mod cs:s to add decals, good luck playing with your modded version. Source should have per-poly hit detection. If it doesn't it's just laziness on the part of valve. For goodness sake, per-poly hit detection is easier to code than friggin hitboxes! It's one of the darn directx samples! You can look up how to do it in c++ online for freeeee! arg!
  14. Member Since:
    Message Count:
    0
    Trophy Points:
    0
    Check out last email from valve in the valve info thread:

    From: Jess Cliffe <cliffe@valvesoftware.com>
    Date: Fri, 20 Aug 2004 16:11:51 -0700
    Subject: RE: Body shot decals
    To: azz0r <mr.spam@gmail.com>

    Both are on our list.


    -----Original Message-----
    Sent: Friday, August 20, 2004 4:02 PM
    To: Jess Cliffe
    Subject: Body shot decals

    How cool would it be to have little blood shot decals on the player
    where they got shot! not like blood splat, but like bullet hole type
    thing ;p

    Also can you fix the horrible shadow/ground tearing when a player dies
    ;p

    --
    - Aaron Lote
    -- modDB.com administration
    ---Wuggawoo.com creator
  15. Mr.Headcrab Guest

    Member Since:
    Message Count:
    0
    Trophy Points:
    0
    Yeah, i like the decals on Doom 3, but the body vaporizing sucked, so i got an ultra gore ungibbable(bodys dont vaporize) mod
  16. nutcrackr Newbie

    Member Since:
    Jul 22, 2004
    Message Count:
    2,008
    Trophy Points:
    0
    Location:
    Internet
    Damn no per-poly/pixel hit detection that is a pity.
  17. FictiousWill Newbie

    Member Since:
    Jul 22, 2003
    Message Count:
    2,659
    Trophy Points:
    0
    Per-poly hit detection is moronically easy to code. I've done it myself, in visual basic no less. The 'Dark' game in my sig uses it. Hitboxes in souce = pathetic, and I don't for a second believe that source uses anything less than per-poly, especially after watching those cs:s shoot-around-the-body vids.
  18. evil^milk Tank

    Member Since:
    Apr 24, 2004
    Message Count:
    4,884
    Trophy Points:
    52
    LOL, moronically easy :p

    you should work for Valve then