ARMA 3

Discussion in 'General Gaming' started by Krynn72, Feb 27, 2013.

  1. Krynn72

    Krynn72 The Freeman

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    That's awesome.

    Is anyone going to be playing tomorrow (Saturday) night? Haven't had time lately to get in a game.
     
  2. Vegeta897

    Vegeta897 Banned as all fuck

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  3. Viperidae

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    Yeah I'll be on. Xeno has ported Domination (despite his melodramatic claims that he would never work on it again), if you guys are interested.
     
  4. Krynn72

    Krynn72 The Freeman

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    I've always liked Dom a lot, so I'd be up for that. Also, I totally thought today was Friday for like half the day. Pleasant surprise, I have shorter work hours on Saturdays.
     
  5. Vegeta897

    Vegeta897 Banned as all fuck

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    Okay, Domi was pretty awesome, even though we struggled a lot in the beginning before remembering we had to destroy the radio tower to cut off their reinforcements. We spent almost 3 hours and finally took our first and last target area. Would have gone on, with the bonus vehicle we earned from completing that objective, but people had to go.

    It's a pretty fun mission despite all the missing assets from the alpha like armor and parachutes. A lot of mission functions do work though, like the mobile respawn with atv spawning and ammobox loading, vehicle lifting (with a camera even!) enemy artillery, outposts to capture, and a useful interface when you're dead and waiting to be revived or respawn. We even made use of Krynn's role as the engineer to fix an enemy vehicle and do some serious damage with it.

    It was really great and it's only going to get better as more content arrives and the mission is updated. We had Viper, Raziaar, Krynn, and Badhat this session, and hope to have more next time.


    Map view and rotating camera while dead

    [​IMG]

    Viper 'nading a vehicle while one of us is near it, trying to drag another away for reviving

    [​IMG]

    It's okay, they lived

    [​IMG]
     
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  6. Krynn72

    Krynn72 The Freeman

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    Yeah, good times. And also, this happened.

     
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  7. Bad^Hat

    Bad^Hat The Freeman

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    Congratulations, you get the distinction of being my oh my god how did this even happen what is my life

    [​IMG]
     
  8. Vegeta897

    Vegeta897 Banned as all fuck

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    Had another good session with 6 people on Domination. Aside from a few bugs it's a really great mission, with gameplay that feels pretty balanced.
     
  9. Lobster

    Lobster The Freeman

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    A new update has overhauled the fog system:

     
  10. Vegeta897

    Vegeta897 Banned as all fuck

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    Yeah, that's really incredible stuff.
     
  11. Hectic Glenn

    Hectic Glenn Site Director
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    I'm almost literally glued to Dyslexci's channel. Some of their missions beat going to the cinema.
     
  12. BabyHeadCrab

    BabyHeadCrab The Freeman

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    How does one literally glue themselves to a Youtube channel? Thumbs WAY DOWN for you, sir.
     
  13. Krynn72

    Krynn72 The Freeman

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    damn bro you literally thumbsed him way down
     
  14. BabyHeadCrab

    BabyHeadCrab The Freeman

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    That'll show him.
     
  15. Krynn72

    Krynn72 The Freeman

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    literally showed me
     
  16. BabyHeadCrab

    BabyHeadCrab The Freeman

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    Two thumbs WAY down. -Miami Harold, concerning The Man in the Iron Mask
     
  17. Hectic Glenn

    Hectic Glenn Site Director
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    I said 'almost literally', I've just stopped short getting actual adhesive involved. If that changes though, you'll be the first to know.
     
  18. BabyHeadCrab

    BabyHeadCrab The Freeman

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  19. Krynn72

    Krynn72 The Freeman

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    The entire article is seven sentences. I read the entire thing by accident.
     
  20. MJ12

    MJ12 The Freeman

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    Can someone give me a rundown of ARMA III compared to ARMA II?

    Is the difference huge? Or is it just more polish?

    Are the UI and controls more streamlined? How graphically demanding is this compared to the last game? Is there a better single player portion or is it still multiplayer dominant? Lastly, how is the scuba simulation?
     
  21. Krynn72

    Krynn72 The Freeman

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    The polish makes a huge difference.

    The UI is more streamlined, the controls are much better, though still have a ton of them.

    Pretty much seems like if you can play ARMAII on medium/high settings, you can play Arma III on medium/high settings. It is almost shocking how well optimized the game is.
    We haven't seen any significant SP in the alpha. There's a few "showcases" which are just one-off missions designed to, well, showcase certain aspects of the game. They're very well done though, and quite difficult.
    Seemed pretty good to me. Not a super huge fan of it, but not because of any design issue. I know Vegeta and some of the others really like it.
     
  22. Vegeta897

    Vegeta897 Banned as all fuck

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    For an alpha the game is pretty polished so far. As far as the controls go, they're miles better. Urban and close quarters combat is actually good now.

    The new stance modifiers take some time to learn and get used to using, but they're indispensably useful. No more haggling with that awkward problem in the grass where prone is too low to see over the grass, and crouched is too high. You can also lean out from a rock while prone instead of doing a full roll. The stances also benefit urban combat greatly.

    Underwater combat is a very different affair, and you'll either like it or not. As far as the implementation, the controls are still a bit clunky, though this may improve.

    The SP offers about the same as Arma 2's, comparing to the MP component. The campaign in the full game is supposed to break new ground though, so it would be best to reserve SP judgement until the game's out.
     
  23. Lobster

    Lobster The Freeman

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    • Like Like x 1
  24. Viperidae

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  25. Vegeta897

    Vegeta897 Banned as all fuck

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    The beta is available for testing if you switch to the dev branch in the alpha.

    Indfor units, transport trucks, the personal submarine thing, and several new awesome helicopters. Especially attack choppers.


    [​IMG]


    **** me.

    Also I can't get a good picture that illustrates how awesome this will be, but the submarine is going to be so ****ing cool for underwater night missions. It has this light you can turn on, and it makes everything atmospheric as ****. I'd love to have that thing roaming the dark seafloor, flanked by some divers. Also, from the other side of it, hearing and seeing the dark silhouettes of these things when they don't have their lights on is really creepy.
     
  26. Bad^Hat

    Bad^Hat The Freeman

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    That is a ****ing beast of an attack chopper, damn. Assuming it's opfor? Looks a bit like a bulkier KA-50.
     
  27. Viperidae

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    Looks like a combination of the Mi-28, Ka-52, and Mi-24. So, all the Russia.
     
  28. Vegeta897

    Vegeta897 Banned as all fuck

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    Yeah and it's not even just an attack chopper, it's got like 8 or more seats in the back. I think that's the first official chopper in the arma series to have a pilot+gunner+cargo.

    Err wait, did the MI-24 have a gunner spot?

    Edit: Yeah I forgot it did. Barely flew it in Arma 2.
     
  29. unozero

    unozero Tank

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    I still have 3 alpha invite thingy's anyone can hmu if they want one.
     
  30. Vegeta897

    Vegeta897 Banned as all fuck

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    I'm not sure if those work anymore, since the alpha is done. Is there even a lite version of the beta?
     
  31. Unfocused

    Unfocused Companion Cube

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    I've read somewhere that Alpha Lite expires once beta launches (and I assume it doesn't get replaced with Beta Lite).
     
  32. unozero

    unozero Tank

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    aw shucks
     
  33. Vegeta897

    Vegeta897 Banned as all fuck

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    So, this game is gorgeous at night, with the lighting effects.

    Just played several rounds of Wookiee School with the gang in very dark nights, and it was awesomely fun. The ATV headlights look great and you can see them at a distance. We even made tactical use of them by parking an ATV pointed towards the target building, to illuminate it.

    The highlight of the night was when I was inside the target building and got bombarded by so many frags that the building eventually partially and then soon afterwards fully collapsed while I was inside.
     
  34. Vegeta897

    Vegeta897 Banned as all fuck

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    Sitting in a chopper while it's about to take off, the dust outside is the rotor-wash from the chopper, and a vehicle's headlights can be seen through it.


    [​IMG]
     
  35. Bad^Hat

    Bad^Hat The Freeman

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    Screen dump incoming! We just played a domination match on some public server, which is basically a cooperative free-for-all with dynamic objectives. The server was pretty great, people were reasonably well coordinated, a couple players spent the whole match just shuttling people back and forth in helis (every screen where I'm in a heli was piloted by one of two people over the span of a few hours).

    [​IMG]

    A destroyed building glitched out so that anyone who entered it would bounce up and down repeatedly until they died.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

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    Some jerk crashed a little bird into the centre of town with everyone crowded around for pick-up.

    [​IMG]

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    Look on the left of the image in the ocean. That light is from someone in a submersible.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
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  36. bodhi

    bodhi Spy

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    Is anybody using SSAO under graphics settings? I can't tell the difference between the two but my frame rate literally doubles with it off. I know what the effect is supposed to be, but wondered what other peoples experience was.
     
  37. Stigmata

    Stigmata The Freeman

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    SSAO (Screen-Space Ambient Occlusion) is a method of simulating the shadows created when two objects are close to each other (the "ambient occlusion" part). It simulates the shadows you see in the corner of a room, for example. It's VERY computationally expensive, and the visual benefit isn't very eye-catching or important, though it does look nice in full scenes. It doesn't provide any tactical advantages the way realtime shadows might. You should keep it off unless you have a damn good PC, or if you don't mind the lower framerate.

    Example:

    [​IMG]
     
  38. Vegeta897

    Vegeta897 Banned as all fuck

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    Last night we did a small mission where we have to move through a town at night, and the fog is very dense. You can't see past like 15 meters, and it's really gorgeous and atmospheric with the new beta lighting and volumetric fog. You usually see the enemies' flashlights before you can see them, and other sources of light are actually useful for cutting through the fog a bit. That said, they should tweak the gun flashlights a bit so they're stronger, since even without fog they don't shine very far.
     
  39. Bad^Hat

    Bad^Hat The Freeman

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    The effect of fog dissipating the higher you got was cooler than I thought it'd be too. Also rolling away completely when we destroyed the fog machine (yes, this was a thing in the mission).
     
  40. unozero

    unozero Tank

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    I can't even figure out how to join a match the menus are so confusing.
    anyone know any basic tutorials on how to join a game?
     

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