2014 Hammer/Source 2.0 Content Analysis

Discussion in 'Steam and Other Valve Games' started by pokenow123, Aug 7, 2014.

  1. pokenow123

    pokenow123 Medic

    Joined:
    Dec 30, 2012
    Messages:
    13
    Likes Received:
    2
    This thread is obsolete, please visit this version instead

    Source 2.0 confirmed by SteamDB (http://goo.gl/5cdaQH)

    Dota 2 Source1 vs Source2 Cvar List (https://www.diffchecker.com/kjbjtvor)

    All tools are currently running on 64-bit, 32-bit support coming soon

    .vmf's are now .vmap (Valve Map)
    .vtf's are now .vtex (Valve Texture)
    .vmt's are now .vmat (Valve Material)

    Hammer 2 Features:
    View Options:
    -2D Top
    -2D Side
    -2D Front
    -3D Wireframe
    -3D Fullbright (http://i.imgur.com/tS7GB6i.jpg)
    -3D All Lighting (Real-time lighting?) (http://i.imgur.com/VC9Ets3.jpg)

    Hammer 2, by default, only has 2 viewports

    You can now select objects by its: Vertex, Edge, Face, Mesh, or Groups

    There is now an Undo History

    Object Properties are now located on the bottom right (by default)
    Selecting an object will reveal its properties based on what it is (Entity or block)

    A new assets browser can be used to view and modify Materials, Overlays, Models, Particles, and Prefabs

    There is a new scaling tool, allowing for more easier scaling of objects

    Editing prefabs while viewing the parent map is now possible (Image)

    The Hammer size limit is still the same (32768x32768 units), it could be increased as newer Source 2.0 builds are released

    The 3D view for hammer now renders a grid

    Loading a map with missing textures now shows a red wireframe instead of a white blank block

    .vmf (Source 1) files can still be opened and edited. It is currently unknown if you are able to save it as a .vmf.

    Everything done in Hammer is real-time, allowing for faster compiling times (Similar to Unreal Engine)

    The Dota 2 Tile Editor allows for Starcraft-like map making, entities such as spawns, still need to be loaded from a prefab or created from scratch

    Mr. Obsolete, now in HD! http://imgur.com/Ro0aK5O

    New Hammer Icon! http://imgur.com/G9IbgjH

    Textures for Source 2.0:
    vmat is the new replacement for vmt's
    .vmat example:
    Code:
    // THIS FILE IS AUTO-GENERATED
    
    Layer0
    {
        shader "generic.vfx"
    
        //---- Color ----
        g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
        g_vTexCoordOffset "[0.000 0.000]"
        g_vTexCoordScale "[1.000 1.000]"
        TextureColor "materials/dev/reflectivity_40_color.tga"
    
        //---- Lighting ----
        g_vGlossinessRange "[0.000 1.000]"
        TextureGlossiness "materials/default/default_gloss.tga"
    
        //---- Normal Map ----
        g_flBumpStrength "1.000"
        g_vNormalTexCoordScale "[1.000 1.000]"
        TextureNormal "materials/default/default_normal.tga"
    }
    
    Texture Editor Screenshot: http://imgur.com/RykfHXw

    Sound Editor for Source 2.0:
    Neogaf members have discovered bits of code hinting to a Sound Editor within the SDK
    At the time of writing, a useable Sound Editor in the SDK is not available

    Left 4 Dead 3!:
    L4D3 files in core located in core folder of dota_ugc
    Left 4 Dead 3 files found! climb.vmat (http://imgur.com/3HqIpA0)
    Neogaf and other sources reports L4D3 code in many vscripts
    A flashlight texture file in the "effects" hint to a similar flashlight as the ones in previous Left 4 Dead
    A fair ticket can be found in the "particles" similar to Left 4 Dead 2's "Dark Carnival" Campaign

    Team Fortress:
    Thumbnails to the "Meet the Medic" Short are in the core files
    A heal sign icon can be found in the "particles" folder in the core files

    Source 2.0 Features:
    There are folders in the workshop tools that point to "win64" with .dll files hinting to Source 2

    Folder Location: %steamdir%/common/dota 2 beta/dota_ugc/game/bin/win64

    -engine2.dll
    -mss64.dll (hinting to 64-bit)
    -SDL2.dll
    -vconsole.dll (The new console featuring Breen)
    -vgui2.dll
    -vphysics2.dll

    Console screenshot: http://imgur.com/kjJTbl3

    Custom scripts are now programmed in lua

    In-Game Time?
    One of the changes made to the Workshop tools exposed
    Code:
    GetTimeOfDay
    and
    Code:
    IsDaytime
    Hinting to a possible in-game time (such as night-time, day-time, etc.)

    Other Notes:
    The tools version of Dota 2 runs on Source 2.0 (http://imgur.com/aSnpvnm)
    Using the "quit" command on the console can cause up to a 1-5 minute hang
    .vmap files must be put inside the addon folder to work ingame

    More to come...

    Here's the video I promised at the beginning:
     
    #1 pokenow123, Aug 7, 2014
    Last edited: Feb 27, 2015
  2. bluechirri

    bluechirri Hunter

    Joined:
    Dec 27, 2013
    Messages:
    38
    Likes Received:
    6
    Got any images of that? I'd love to see if it's new art or not.

    Yeah, that probably won't be in there for long, haha. That's some interesting squash-and-stretch on those "climb the wall here" textures, looks like they'll be animated like grabbing hands.
     
  3. Mididda

    Mididda Spy

    Joined:
    Jul 9, 2014
    Messages:
    95
    Likes Received:
    17
    Interesting bits, we're waiting for more :) Hammer is still not really stable right now ? Well, at least we know there is progress ( hehehe ). Anyway good luck (y)
     
    #3 Mididda, Aug 7, 2014
    Last edited: Aug 7, 2014
  4. King2500

    King2500 Medic

    Joined:
    Jun 19, 2003
    Messages:
    12
    Likes Received:
    0
  5. pokenow123

    pokenow123 Medic

    Joined:
    Dec 30, 2012
    Messages:
    13
    Likes Received:
    2
    This image is the closest I could find. The original image is too small to take a screenshot
     
  6. Hectic Glenn

    Hectic Glenn Site Director
    Staff Member

    Joined:
    Aug 8, 2004
    Messages:
    12,230
    Likes Received:
    177
    [​IMG]

    From LamdaGeneration.com
     
  7. Omnomnick

    Omnomnick Retired Lead Content Creator
    Staff Member

    Joined:
    May 29, 2007
    Messages:
    6,324
    Likes Received:
    656
    For anyone wondering, it's just a joke. Dr. Breen was known as the "Consul" during the development of Half-Life 2 before being renamed "The Administrator".
     
  8. bluechirri

    bluechirri Hunter

    Joined:
    Dec 27, 2013
    Messages:
    38
    Likes Received:
    6
    Yeah, haha, I figured. It's a good joke. "Portrait" just made me think it might've been art and not a screenshot.

    Thanks for the screens, guys!
     
  9. pokenow123

    pokenow123 Medic

    Joined:
    Dec 30, 2012
    Messages:
    13
    Likes Received:
    2
    This thread has been cleaned up and categorized
     
  10. bluechirri

    bluechirri Hunter

    Joined:
    Dec 27, 2013
    Messages:
    38
    Likes Received:
    6
    To clarify: when you say "this version of Dota 2 runs on Source 2", do you mean that with this latest update, the game has been ported to Source 2 and is running on the new engine right now when you load it up? Or do you mean something else?
     
  11. pokenow123

    pokenow123 Medic

    Joined:
    Dec 30, 2012
    Messages:
    13
    Likes Received:
    2
    Thanks for pointing that out, the tools version of Dota 2 runs on Source 2.0
     
  12. pokenow123

    pokenow123 Medic

    Joined:
    Dec 30, 2012
    Messages:
    13
    Likes Received:
    2
    I used the new Hammer for about 2 hours (no pun intended) today, didn't crash once, however saving map files often causes 5-10 second hangs.
     
  13. Omnomnick

    Omnomnick Retired Lead Content Creator
    Staff Member

    Joined:
    May 29, 2007
    Messages:
    6,324
    Likes Received:
    656
    Thanks for creating this thread, it's an interesting read.
     
    • Like Like x 1
  14. Skyace65

    Skyace65 Vortigaunt

    Joined:
    Feb 5, 2013
    Messages:
    130
    Likes Received:
    7
    Thanks for the info.
     
  15. HeadClot

    HeadClot Spy

    Joined:
    Aug 7, 2014
    Messages:
    60
    Likes Received:
    7

Share This Page