TBH, I had trouble noticing him in Half Life 1. He blended in well with the dark, blurry textured corridors of Black Mesa. The abuse he's taken in...
They're somewhat reminiscent of Deus Ex 1's endings Anyways, anybody know which side missions are timed, and which ones aren't? I'm getting all...
So are these literally the final hours of HL2.net?
Launch Trailer [media]
Might be for gameplay-balance reasons. I think I read somewhere that Shepard can dish out much more damage that his squad mates.
So what happens if Valve starts releasing finished products on their scheduled dates, and the term "Valve Time" becomes a thing for only the oldest...
A lot of the previews mention doing everything in order to get the best ending. So it would it would be counterproductive to put you on a time limit.
They've actually sort of went that way ME3 already. It was announced a while ago that there are DLC codes that would shipped with ME action...
Bioware's response to the Day 1 DLC dilemma:...
What was so great about Portal's ending? It was just Chell passing out. Unless we're also including the awesome fight with GLADOS before that.
It looks just fine. [media]
On top of that, I also noticed a lot of recycled ME2 animations during the cut scenes. Not really a game breaker, but it's always something that...
BLOPS ending was the best because it meant you didn't have to play it anymore :P Right??? RIGHT??!!!! I'm sorry....
Almost had me when the site loaded up, and the first words I read were "Gabe Newell" "Half-Life 3".
[IMG] BLLLAAAARRRRGGGGGHHHH!!!!
This. Starbreeze has made some of the best single player FPS's in the last decade IMO. Though their multiplayer track record is another story...
Like it or not, this is the only Half-Life related event going on these days. Episode 2 almost feels nostalgic because it's been so long.
Multiplayer is another way to get "war assets" or whatever they've been calling it. Shepard gets them in single player by winning over the various...
It was considered one of the pioneers of the camera-over-the-shoulder thing. It was also a major improvement over the awkward controls and camera...
Why not go all the way with 1999 mode, and make hitscan enemies that can track you through walls?
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